{"id":"am-01.lp-park.3","film":"airplane-mode","film_title":"AIRPLANE MODE","batch":"am-01","job":"lp-park","n":3,"kind":"lp","prompt":"A low-poly city park at noon, a park bench under a faceted tree, a man in a hoodie sitting on the bench mid-bite of a huge sandwich looking at his phone, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos","params":"--ar 16:9 --v 8.2 --raw --hd","profile":true,"irefs":"style: the reference video at 145.6 s, the reference video at 147.5 s, the reference video at 0.5 s and the reference video at 137.5 s","framing":"","framing_name":"","her":false,"look":null,"look_name":null,"plate":false,"edited":false,"cut":false,"verdict":null,"w":2944,"h":1648,"alt":"A low-poly city park at noon, a park bench under a faceted tree, a man in a hoodie sitting on the bench mid-bite of a huge sandwich looking at his phone, a low-poly 3D video game render, flat-shaded chunky polygons,…","batch_note":"The first batch, written before the storyboard was finished: six casting shots of her in the cabin, the cabin's set and props (the overhead panel, the seat back, the windows, the cockpit door, the tray and its top, the suitcase lock, the headset, the attendant, dawn on the wing), and the first look at the low-poly world, with four frames of the reference…","url":{"s":"/img/am-01/lp-park-3.s.webp","m":"/img/am-01/lp-park-3.m.webp","full":"/img/am-01/lp-park-3.full.jpg"},"page":"/i/am-01.lp-park.3/"}