{"id":"am-03.lp-city-dusk.1","film":"airplane-mode","film_title":"AIRPLANE MODE","batch":"am-03","job":"lp-city-dusk","n":1,"kind":"lp","prompt":"A low-poly city at dusk seen from a rooftop, chunky buildings with lit windows, water tanks and antennas, a pink and orange sky, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos","params":"--ar 16:9 --v 8.2 --raw --hd","profile":true,"irefs":"style: the reference video at 145.6 s, the reference video at 147.5 s, am-01 lp-wing #3 and am-01 lp-mars #3","framing":"","framing_name":"","her":false,"look":null,"look_name":null,"plate":false,"edited":false,"cut":false,"verdict":null,"w":2944,"h":1648,"alt":"A low-poly city at dusk seen from a rooftop, chunky buildings with lit windows, water tanks and antennas, a pink and orange sky, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted…","batch_note":"Re-worded re-runs of am-01's three missing casting shots (they were still over 1,100 characters and came back empty again), the attendant two-shot, and the low-poly heroine in action, styled on am-01's heroine (lp-her-sheet-i #3, lp-her-face #3) and the reference frames. Most of the low-poly stills became the style references (@Image1) of the first cut's…","url":{"s":"/img/am-03/lp-city-dusk-1.s.webp","m":"/img/am-03/lp-city-dusk-1.m.webp","full":"/img/am-03/lp-city-dusk-1.full.jpg"},"page":"/i/am-03.lp-city-dusk.1/"}