{"id":"am-17.park-anthropic.2","film":"airplane-mode","film_title":"AIRPLANE MODE","batch":"am-17","job":"park-anthropic","n":2,"kind":"plate","prompt":"The same low-poly park scene as the reference: a young man in a black hoodie with a small white logo on the chest and a white staff ID badge on a blue lanyard sits on a park bench eating a big sandwich, holding up his phone with a surprised face, city park, sunny day; Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, saturated colours, fisheye lens, no text, no letters, no logos","params":"--ar 16:9 --v 8.2 --raw --hd","profile":true,"irefs":"image prompt: am-04 lp-park-ping #2","framing":"","framing_name":"","her":false,"look":null,"look_name":null,"plate":true,"edited":false,"cut":false,"verdict":null,"w":2944,"h":1648,"alt":"The same low-poly park scene as the reference: a young man in a black hoodie with a small white logo on the chest and a white staff ID badge on a blue lanyard sits on a park bench eating a big sandwich, holding up…","batch_note":"The avatar's grand scenes: the whole sky as a skybox and the Moon hung as a prop above a crowd of a million agents, the Optimi dancing at scale, the Moon smashed at Wimbledon, and the park guy as a clear Anthropic employee. The three avatar scenes were each styled on a frame of the first cut's VR shot they replace, with the avatar's front reference as…","url":{"s":"/img/am-17/park-anthropic-2.s.webp","m":"/img/am-17/park-anthropic-2.m.webp","full":"/img/am-17/park-anthropic-2.full.jpg"},"page":"/i/am-17.park-anthropic.2/"}