{"id":"cake-02-library.d1-neurons-s.1","film":"the-cake-is-not-a-lie","film_title":"THE CAKE IS NOT A LIE","batch":"cake-02-library","job":"d1-neurons-s","n":1,"kind":"plate","prompt":"Portal 2 Source engine render dreamed by a neural network, a vast white void where hundreds of square white Aperture Science wall panels float like neurons, linked by thin glowing threads of light, soft bloom, luminous white fog, dreamcore, liminal, faint amber and cyan glints","params":"--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands","profile":true,"irefs":"style references: three frames of Portal 2 showing a clean test chamber","framing":"","framing_name":"","her":false,"look":null,"look_name":null,"plate":false,"edited":false,"cut":false,"verdict":null,"w":2944,"h":1648,"alt":"Portal 2 Source engine render dreamed by a neural network, a vast white void where hundreds of square white Aperture Science wall panels float like neurons, linked by thin glowing threads of light, soft bloom,…","batch_note":"The place library for the memory and dream scenes: recipe B for new places, D (a frame of the game attached and changed) for GLaDOS's chamber, E (words only) for the luminous machine dreams and where no frame of the game fits. One pick per scene and alternates.","url":{"s":"/img/cake-02-library/d1-neurons-s-1.s.webp","m":"/img/cake-02-library/d1-neurons-s-1.m.webp","full":"/img/cake-02-library/d1-neurons-s-1.full.jpg"},"page":"/i/cake-02-library.d1-neurons-s.1/"}