{"id":"cake-02-library.d6-boot-s.3","film":"the-cake-is-not-a-lie","film_title":"THE CAKE IS NOT A LIE","batch":"cake-02-library","job":"d6-boot-s","n":3,"kind":"plate","prompt":"Portal 2 Source engine render dreamed by a neural network, an initialisation dreamscape: in a dark void white Aperture wall panels unfold and assemble themselves into a chamber, scan lines of amber light sweeping across them, one amber optic glowing at the centre, bloom, fog, liminal","params":"--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands","profile":true,"irefs":"style references: three frames of Portal 2 showing a clean test chamber","framing":"","framing_name":"","her":false,"look":null,"look_name":null,"plate":false,"edited":false,"cut":false,"verdict":null,"w":2944,"h":1648,"alt":"Portal 2 Source engine render dreamed by a neural network, an initialisation dreamscape: in a dark void white Aperture wall panels unfold and assemble themselves into a chamber, scan lines of amber light sweeping…","batch_note":"The place library for the memory and dream scenes: recipe B for new places, D (a frame of the game attached and changed) for GLaDOS's chamber, E (words only) for the luminous machine dreams and where no frame of the game fits. One pick per scene and alternates.","url":{"s":"/img/cake-02-library/d6-boot-s-3.s.webp","m":"/img/cake-02-library/d6-boot-s-3.m.webp","full":"/img/cake-02-library/d6-boot-s-3.full.jpg"},"page":"/i/cake-02-library.d6-boot-s.3/"}