{"id":"cake-02-library.g5-edit-static.4","film":"the-cake-is-not-a-lie","film_title":"THE CAKE IS NOT A LIE","batch":"cake-02-library","job":"g5-edit-static","n":4,"kind":"plate","prompt":"Remove the hanging robot so the ring and cables hang empty, and cover the dark chamber walls with stacks of old CRT televisions and monitors, every screen glowing with white static snow, warm amber indicator lights. Keep the same Portal 2 Source engine render: camera, haze, panels, lighting.","params":"--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands","profile":true,"irefs":"attached: a frame of Portal 2 showing GLaDOS's chamber","framing":"","framing_name":"","her":false,"look":null,"look_name":null,"plate":false,"edited":false,"cut":true,"verdict":null,"w":2944,"h":1648,"alt":"Remove the hanging robot so the ring and cables hang empty, and cover the dark chamber walls with stacks of old CRT televisions and monitors, every screen glowing with white static snow, warm amber indicator lights.…","batch_note":"The place library for the memory and dream scenes: recipe B for new places, D (a frame of the game attached and changed) for GLaDOS's chamber, E (words only) for the luminous machine dreams and where no frame of the game fits. One pick per scene and alternates.","url":{"s":"/img/cake-02-library/g5-edit-static-4.s.webp","m":"/img/cake-02-library/g5-edit-static-4.m.webp","full":"/img/cake-02-library/g5-edit-static-4.full.jpg"},"page":"/i/cake-02-library.g5-edit-static.4/"}