{"id":"cake-02-library.g6-edit-memories.3","film":"the-cake-is-not-a-lie","film_title":"THE CAKE IS NOT A LIE","batch":"cake-02-library","job":"g6-edit-memories","n":3,"kind":"plate","prompt":"Remove the hanging robot so the cables hang empty, and fill the chamber walls with old CRT monitors and panel displays, each screen showing a different soft blurred memory image: a white test chamber, a glowing core, a sunny street, warm amber accents. Keep the same Portal 2 Source engine render: camera, haze, lighting.","params":"--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands","profile":true,"irefs":"attached: a frame of Portal 2 showing GLaDOS's chamber","framing":"","framing_name":"","her":false,"look":null,"look_name":null,"plate":false,"edited":false,"cut":false,"verdict":null,"w":2944,"h":1648,"alt":"Remove the hanging robot so the cables hang empty, and fill the chamber walls with old CRT monitors and panel displays, each screen showing a different soft blurred memory image: a white test chamber, a glowing core,…","batch_note":"The place library for the memory and dream scenes: recipe B for new places, D (a frame of the game attached and changed) for GLaDOS's chamber, E (words only) for the luminous machine dreams and where no frame of the game fits. One pick per scene and alternates.","url":{"s":"/img/cake-02-library/g6-edit-memories-3.s.webp","m":"/img/cake-02-library/g6-edit-memories-3.m.webp","full":"/img/cake-02-library/g6-edit-memories-3.full.jpg"},"page":"/i/cake-02-library.g6-edit-memories.3/"}