{"id":"cake-02-library.o2-cafe-v.1","film":"the-cake-is-not-a-lie","film_title":"THE CAKE IS NOT A LIE","batch":"cake-02-library","job":"o2-cafe-v","n":1,"kind":"plate","prompt":"Valve's Source engine, a screenshot in the style of Half-Life 2 and Portal 2: a French café terrace in the early morning, wicker chairs and small round tables on a cobbled Paris street, awnings, soft cool daylight with warm orange accents, baked lightmaps, low-poly game geometry","params":"--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands","profile":true,"irefs":"","framing":"","framing_name":"","her":false,"look":null,"look_name":null,"plate":false,"edited":false,"cut":true,"verdict":null,"w":2944,"h":1648,"alt":"Valve's Source engine, a screenshot in the style of Half-Life 2 and Portal 2: a French café terrace in the early morning, wicker chairs and small round tables on a cobbled Paris street, awnings, soft cool daylight…","batch_note":"The place library for the memory and dream scenes: recipe B for new places, D (a frame of the game attached and changed) for GLaDOS's chamber, E (words only) for the luminous machine dreams and where no frame of the game fits. One pick per scene and alternates.","url":{"s":"/img/cake-02-library/o2-cafe-v-1.s.webp","m":"/img/cake-02-library/o2-cafe-v-1.m.webp","full":"/img/cake-02-library/o2-cafe-v-1.full.jpg"},"page":"/i/cake-02-library.o2-cafe-v.1/"}