{"id":"cake-02-library.o3-quay-v.3","film":"the-cake-is-not-a-lie","film_title":"THE CAKE IS NOT A LIE","batch":"cake-02-library","job":"o3-quay-v","n":3,"kind":"plate","prompt":"Valve's Source engine, a screenshot in the style of Half-Life 2 and Portal 2: a riverside stone quay in Paris in the morning, old arched stone bridges over the river, plane trees, a parked bicycle, cool misty light with warm accents, baked lightmaps, low-poly game geometry","params":"--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands","profile":true,"irefs":"","framing":"","framing_name":"","her":false,"look":null,"look_name":null,"plate":false,"edited":false,"cut":false,"verdict":null,"w":2944,"h":1648,"alt":"Valve's Source engine, a screenshot in the style of Half-Life 2 and Portal 2: a riverside stone quay in Paris in the morning, old arched stone bridges over the river, plane trees, a parked bicycle, cool misty light…","batch_note":"The place library for the memory and dream scenes: recipe B for new places, D (a frame of the game attached and changed) for GLaDOS's chamber, E (words only) for the luminous machine dreams and where no frame of the game fits. One pick per scene and alternates.","url":{"s":"/img/cake-02-library/o3-quay-v-3.s.webp","m":"/img/cake-02-library/o3-quay-v-3.m.webp","full":"/img/cake-02-library/o3-quay-v-3.full.jpg"},"page":"/i/cake-02-library.o3-quay-v.3/"}