{"id":"cake-02-library.r1-assembly.3","film":"the-cake-is-not-a-lie","film_title":"THE CAKE IS NOT A LIE","batch":"cake-02-library","job":"r1-assembly","n":3,"kind":"plate","prompt":"Portal 2 (2011) Source engine screenshot, Valve, the Aperture Science assembly line: white robot panel arms passing a headless porcelain-white humanoid robot body with black joints along a track through a vast dark industrial hall, sparks, cables, cool light with amber accents, baked lightmaps","params":"--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands","profile":true,"irefs":"style references: three frames of Portal 2 showing the works behind the chambers, a machine room and a light-bridge chamber","framing":"","framing_name":"","her":false,"look":null,"look_name":null,"plate":false,"edited":false,"cut":true,"verdict":null,"w":2944,"h":1648,"alt":"Portal 2 (2011) Source engine screenshot, Valve, the Aperture Science assembly line: white robot panel arms passing a headless porcelain-white humanoid robot body with black joints along a track through a vast dark…","batch_note":"The place library for the memory and dream scenes: recipe B for new places, D (a frame of the game attached and changed) for GLaDOS's chamber, E (words only) for the luminous machine dreams and where no frame of the game fits. One pick per scene and alternates.","url":{"s":"/img/cake-02-library/r1-assembly-3.s.webp","m":"/img/cake-02-library/r1-assembly-3.m.webp","full":"/img/cake-02-library/r1-assembly-3.full.jpg"},"page":"/i/cake-02-library.r1-assembly.3/"}