# Midjourney — every prompt (AIRPLANE MODE)

Model: **Midjourney v8.2**. Every prompt ran with `--ar 16:9 --v 8.2 --raw --hd` and anabology's personal profile (its code is left out); no prompt had any other parameter, so none are shown after the prompts. 55 prompts carry style references and 35 carry image prompts (Midjourney's Styles and Images slots); they are named under the prompt as "image references". Two prompts were re-run in Midjourney's new thinking mode. The moving inserts were made from these images with **Midjourney Animate** (its own section, below).

**Counts** (measured for this package from the job files and the images on disk): **149 prompts in 25 batches**, am-01 to am-24 plus am-15b. 135 jobs came back with images: **548 images**, the 540 of those jobs plus 8 from the two thinking-mode re-runs, all 2944×1648 PNG, 3,353 MB in total. 14 jobs have no images: eleven prompts over 1,000 characters that Midjourney rewrote on submission (am-01 to am-03), two in am-05 for no recorded reason, and one job whose images failed to download (am-18 w-S20). **82 images became plates or references** that reached a delivered cut; 27 more were picked and then not used.

There are two delivered cuts. **The first cut** (v2) went out; anabology had asked to see nothing before it. **The final film** (v3) went out, after anabology's notes on the first cut. Batches am-01 to am-14 made the first cut's pictures, am-15 to am-24 the final film's. "Both cuts" below means the image's use survived into the final film.

The kinds after each job name come from the job files: `plate` is a still for the real world (the cabin, the story, the exteriors) or a Seedance first frame; `lp` is the first cut's low-poly VR world; `ref` is a reference image for the final film's avatar. "#2" means image 2 of that job (`<job>-1.png` to `<job>-4.png`). After a prompt, "plate: #2" marks the picked image and what it became; "not used" marks a pick that never reached a delivered cut; "anabology: comment on #2" or "reject #2" marks the director's words on a shot built from that image (quoted at the end). The production lead picked every plate; anabology did not rank these images.

## How the prompts were written

Claude (the lead session) wrote every prompt, from the storyboard and the research, through batch scripts (`mj/b01.py` to `mj/b24.py`). Her identity is text alone, as on the earlier films: Midjourney v8 has no character reference, so a fixed canon (`mj/canon.py`) goes into every prompt of her. The canon blocks, as they appear in the prompts:

- **Her, close and medium shots:** "a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth". "Grown-up" and "angular" are there on purpose: on the earlier films anabology rejected plates where she read young, so every plate of her was screened for age and for ethnicity (Midjourney drifts her ethnicity) before use.
- **Her, full length or far away:** "a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone". The full text makes Midjourney crop to her face.
- **One look, all film** (the flight is one night): "wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow".
- **The opener and the cabin:** "Jet-set high fashion editorial, a couture magazine story shot on a night flight:" and "inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows". The cabin is navy and violet, like Delta's, but no prompt names Delta or any other brand.
- **The low-poly world** (am-01 to am-04): "a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art", with frames of the reference video anabology chose (Nam Mac's "SLUMLORDZ ~ SANDWICH", 2026) as style references.
- Every prompt ends "no text, no letters, no logos": all type in the film is drawn in code.

**Length.** Midjourney rewrites prompts past about 1,000 characters into its own wording, and a rewritten job could not be matched to its prompt, so its images were never collected. Eleven of the twelve prompts over 1,000 characters (1,065 to 1,210) came back empty; the twelfth, at 1,013, came back. From am-05 on the canon was compacted ("a Caucasian American woman in her late twenties with a grown-up angular face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone") and prompts stayed under about 750 characters. The median prompt is 637 characters; the shortest is 194.

**The rules that changed the wording.** Three came from screening the plates and the takes:
- **Adult.** Where a plate or a take read young, the re-still said so outright: "in her early thirties with an angular adult face" (am-16) and, for the blocked escort, "a 32-year-old grown woman with elegant mature features" (am-19).
- **One suit, one headset.** The same orange suit in every shot, and from am-08 one headset: a white shell, a glossy black visor and a clay-orange strap. The picked headset plate went in as an image prompt where the headset had drifted to ski goggles or a clear visor.
- **The guards.** "guards in matte-black tactical gear and black helmets with mirrored visors hiding their faces, plain white chest patches, black gloves". No prompt names Anthropic; the real wordmark and symbol were set on the patches in code, tracked to each take. When the white of the headset and the patches bled into white suits on two takes, the re-stills showed only black sleeves and gloves.

**Thinking mode.** anabology's brief: "midjourney now has a thinking mode for higher coherence btw, can experiment with some withand some without." Two jobs were re-run with "Rerun (Thinking)" on the same prompt and references: the avatar turnaround (am-01 lp-her-sheet-i) and the singing visor (am-05 s-visor-sing). Thinking held what the prompt asked: all four views of the turnaround in every image, the headset mic on every view and the eight-pointed star clip (the normal run drew five-pointed stars and lost the headset in half), and a real VR headset in all four cabin images (the normal run drifted to ski-goggle visors in three of four). It cost variety between the four, softer hands and a stronger purple cast. The lead's conclusion: thinking for references that must hold, normal for exploring. No thinking-mode image was used.

## What the plates became

The lead picked one image per plate from contact sheets. The picks file itself is not included; the picks below come from the scripts and clip records that used them (`tools/v3takes.py`, `tools/vrsd.py`, `tools/vrsd2.py`, `tools/vrsd3.py`, the Animate lists, the chapter files), and the first cut's Seedance first frames were identified by matching each take's first frame against the batches. Where a pick cannot be traced to one image, the annotation says so.

- **Seedance first frames.** Every story and cabin clip of her starts from a Midjourney still (the clips and their prompts are in [prompts-seedance.md](https://claudia.gallery/record/airplane-mode/prompts-seedance/)). The final film's 17 new story clips start from stills of am-16 to am-24; nine clips of the first cut, from am-02, am-05, am-08 to am-10, am-12 and am-14, carried over into the final film.
- **The VR world.** In the first cut, the low-poly stills of am-01 and am-03 were the style references (@Image1) for Seedance restyles of Blender motion. In the final film, am-18's stills of the avatar in each shot's world were @Image3 of the avatar replacements, and am-15b av2-front #4 was the avatar herself.
- **Midjourney Animate.** 34 images were animated and 33 came back; 13 animations play in the first cut and 7 in the final film, and one more lends its camera motion to its still in both (see below).
- **Stills in the film.** The phone (am-13 s-tap-night #1), the morning overhead panel (am-07 s-psu-morning #1), the VEND tile (am-09 lp-her-vend-adult #2), THE ESCAPE's key art (am-15b av2-front #4) and six of am-18's stills as the levels of the dive are drawn as stills under the engine's graphics.
- **References for later batches.** Several picks exist only to steer later batches, named under those prompts.

## am-01 — casting in the cabin, the cabin set, the first low-poly world · 30 prompts · 112 images · 15 plates

_The first batch, written before the storyboard was finished: six casting shots of her in the cabin, the cabin's set and props (the overhead panel, the seat back, the windows, the cockpit door, the tray and its top, the suitcase lock, the headset, the attendant, dawn on the wing), and the first look at the low-poly world, with four frames of the reference video as style references for the heroine and four for the world. Three casting prompts ran to 1,156–1,210 characters; Midjourney rewrote them on submission, the rewritten jobs could not be matched to their prompts, and they have no images (re-run short in am-05). Later, lp-her-sheet-i was re-run in Midjourney's new thinking mode, as anabology suggested: the four results are lp-her-sheet-i-think._

- **cast-seat-mcu** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium close-up of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, curled sideways in a window seat inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, she turns to the lens with a playful wide grin, the oval window behind her glows with a pink and orange dusk sky, 50mm lens, glossy light, no text, no letters, no logos → no images
- **cast-seat-wide** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium-wide shot from the aisle of a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, sitting in a window seat with her knees pulled up and her phone in one hand, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, the rows ahead empty, 35mm lens, eye level, no text, no letters, no logos → plate: #3 · Animate loop A-seatwide, not used
- **cast-face-window** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a close-up profile of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, her cheek near the oval airplane window, looking out with a small smile, the last dusk light on her face, indigo cabin light behind, 85mm lens, shallow depth of field, no text, no letters, no logos → plate: #2 · Animate loop A-facewin: her cutaways in the letter-lock chapter, in both cuts (virtual Claudia in cyberspace in the final film)
- **cast-headset** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium close-up of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, wearing a sleek glossy white virtual-reality headset visor with a clay-orange band over her eyes, her mouth smiling, both hands at the sides of the visor, the glossy visor reflecting the violet cabin lights, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 50mm lens, no text, no letters, no logos → no images
- **cast-airfone** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium close-up of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, holding a vintage cream seat-back telephone handset with a coiled cord to her mouth like a pilot making an announcement, one eyebrow raised, mischievous, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 50mm lens, no text, no letters, no logos → no images
- **cast-aisle** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a full-length shot down the aisle of a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, white platform sneakers, walking toward the lens with one hand trailing along the seat backs, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, symmetrical one-point perspective, 28mm lens, no text, no letters, no logos → plate: #3 · Animate loop A-aisle, not used
- **set-psu** (plate) — Jet-set editorial still life: an extreme close-up of the overhead passenger service panel above an airliner seat at night, two round reading lights, a chrome air nozzle, two small blank glowing sign panels, a flight-attendant call button, soft violet mood light washing the curved white plastic, 100mm macro lens, no text, no letters, no logos → plate: #3 · the overhead passenger-service panel of the first cut: the opening chime (with its Animate loop A-psu) and the seat-belt sign at the turbulence (the first cut only)
- **set-seatback-pov** (plate) — Jet-set editorial still life: the point of view from a window seat on a night flight, the seat-back screen in front glowing a blank deep navy, the tray table latched, a magazine in the seat pocket, the oval window at the left edge with a dusk sky, indigo and violet mood lighting, navy leather, 24mm lens, no text, no letters, no logos → one image became the seat-back plate of the first cut's flight-map shot; which one is not in the surviving records
- **set-window-takeoff** (plate) — Jet-set editorial: the view out of an oval airliner window during takeoff at dusk, the wing and the engine below, the runway lights streaking past in long exposure, a pink and orange sky over the airport, the window frame and shade in the foreground, 35mm lens, no text, no letters, no logos → plate: #4 · Animate loop A-takeoff, the takeoff window of the first cut's opening (the first cut only)
- **set-window-moon** (plate) — Jet-set editorial: the view out of an oval airliner window at night, a huge full moon above an endless sea of clouds lit silver, the wingtip light glowing red, stars, the window frame soft in the foreground, 50mm lens, no text, no letters, no logos → plates: #1 · Animate loop A-moon, the real Moon in her window after the Mt. Moon game, in both cuts; #3 · Animate loop A-moon3, not used
- **set-cockpit-door** (plate) — Jet-set editorial: from the first-class aisle of an airliner at night looking toward the closed cockpit door, a small keypad with a red light on the wall beside it, warm galley lights, indigo mood lighting, symmetrical, 35mm lens, no text, no letters, no logos → plate: #3 · Animate loop A-cockpit, the cockpit door that locks, seen from the cabin (the first cut only)
- **set-tray-top** (plate) — Jet-set editorial still life: a macro shot of an airplane tray table at night, a small polished clay-orange metal spinning top balanced on its point mid-spin, beside it a caramelized biscuit cookie in a red wrapper and a plastic cup of water, the oval window light raking across, shallow depth of field, 100mm macro lens, no text, no letters, no logos → plate: #2 · the tray-top plate, kept as a fallback for the last shot and never shown, not used
- **set-suitcase-lock** (plate) — Jet-set editorial still life: a macro shot of a brushed-aluminum carry-on suitcase on a navy leather airplane seat, its built-in combination lock with five knurled metal letter tumbler wheels, violet cabin light glinting on the ribs, shallow depth of field, 100mm macro lens, no text, no letters, no logos
- **set-headset** (plate) — Jet-set editorial product still life: a sleek glossy white virtual-reality headset visor with a clay-orange band resting on a navy leather airplane seat at night, the glossy black front glass reflecting violet cabin lights, a seat belt buckle beside it, 85mm lens, no text, no letters, no logos → plate: #3 · Animate loop A-headset, not used
- **set-attendant** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: over the shoulder of a passenger in a window seat, an elegant flight attendant in her forties in a fitted plum-coloured dress and a silk scarf leans in from the aisle holding out a caramelized biscuit cookie in a red wrapper, warm smile, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 50mm lens, no text, no letters, no logos
- **set-dawn-wing** (plate) — Jet-set editorial: the view out of an oval airliner window at dawn, the wing over a sea of clouds, the sun rising gold on the horizon, the window frame and shade in the foreground, 35mm lens, no text, no letters, no logos → plate: #3 · Animate loop A-dawn, dawn over the wing for WIFI ON THE WING, in both cuts
- **lp-her-sheet** (lp) — A character turnaround sheet, front, three-quarter, side and back views of a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt, standing in a neutral pose on a plain light grey ground, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos
  - image references: style: the reference video at 106.4 s, the reference video at 151.2 s, the reference video at 160.4 s and the reference video at 171.2 s
- **lp-her-wing** (lp) — A full-body shot of a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt, standing with her arms spread on the wing of a low-poly airliner high above low-poly clouds, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos
  - image references: style: the reference video at 106.4 s, the reference video at 151.2 s, the reference video at 160.4 s and the reference video at 171.2 s
- **lp-her-face** (lp) — An extreme fisheye close-up of the face of a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt, grinning into the lens, the cyan sky and clouds bending around the frame, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #3 · the heroine's identity reference (@Image2) of the first round of VR restyles (VS18 to VS37, all replaced before the first cut), and a style reference for am-03 and am-04
  - image references: style: the reference video at 106.4 s, the reference video at 151.2 s, the reference video at 160.4 s and the reference video at 171.2 s
- **lp-her-sit** (lp) — A low-angle fisheye shot of a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt, sitting cross-legged on top of a low-poly cloud, waving, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos
  - image references: style: the reference video at 106.4 s, the reference video at 151.2 s, the reference video at 160.4 s and the reference video at 171.2 s
- **lp-her-sheet-i** (lp) — A character turnaround sheet, front, three-quarter, side and back views of a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt, standing in a neutral pose on a plain light grey ground, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #3 · style reference for am-03, am-04 and am-09
  - image references: image prompts: the reference video at 106.4 s and the reference video at 151.2 s
- **lp-her-sheet-i-think** (lp) — A character turnaround sheet, front, three-quarter, side and back views of a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt, standing in a neutral pose on a plain light grey ground, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → the thinking-mode re-run of lp-her-sheet-i (same prompt, same image prompts): a test
  - image references: image prompts: the reference video at 106.4 s and the reference video at 151.2 s
- **lp-her-face-i** (lp) — An extreme fisheye close-up of the face of a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt, grinning into the lens, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos
  - image references: image prompt: the reference video at 106.4 s
- **lp-wing** (lp) — A low-poly airliner flying above an endless field of low-poly clouds, seen from a low camera on its wing, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #3 · style reference (@Image1) of the VR restyles of S18, S19, S20 and S34 (VRS18 to VRS20 and VRS34 in the first cut), and for am-03; Animate loop A-lpwing (unused)
  - image references: style: the reference video at 145.6 s, the reference video at 147.5 s, the reference video at 0.5 s and the reference video at 137.5 s
- **lp-mars** (lp) — A low-poly red planet Mars hanging in a black starfield, a tiny low-poly cherry-red convertible sports car drifting in front of it, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plates: #1 · style reference of the VR restyles of S30 and S37 (VRS30 in the first cut); #3 · style reference of S22 (VS22, VRS22) and for am-03 and am-04, and Animate loop A-lpmars (unused)
  - image references: style: the reference video at 145.6 s, the reference video at 147.5 s, the reference video at 0.5 s and the reference video at 137.5 s
- **lp-moon-prop** (lp) — A low-poly full moon on a wooden stage-prop stand with visible struts and sandbags, standing above low-poly clouds against the sky like a theatre set piece, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · Animate loop A-moonprop, not used
  - image references: style: the reference video at 145.6 s, the reference video at 147.5 s, the reference video at 0.5 s and the reference video at 137.5 s
- **lp-skybox** (lp) — A low-poly world where the sky is a giant cube: the blue sky and clouds are painted on flat walls that meet at visible seams and corners above a low-poly city, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · style reference of the VR restyles of S25 (VRS25, the first cut's skybox); Animate loop A-skybox (unused)
  - image references: style: the reference video at 145.6 s, the reference video at 147.5 s, the reference video at 0.5 s and the reference video at 137.5 s
- **lp-robots** (lp) — A vast flat plain filled to the horizon with thousands of identical low-poly white humanoid robots in perfect rows under a giant low-poly sun, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · style reference of the VR restyles of S29 (VRS29), and Animate loop A-robots, the robot plain under its sun (the first cut only)
  - image references: style: the reference video at 145.6 s, the reference video at 147.5 s, the reference video at 0.5 s and the reference video at 137.5 s
- **lp-park** (lp) — A low-poly city park at noon, a park bench under a faceted tree, a man in a hoodie sitting on the bench mid-bite of a huge sandwich looking at his phone, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #1 · style reference for am-04's tungsten and park pictures; Animate loop A-park (unused)
  - image references: style: the reference video at 145.6 s, the reference video at 147.5 s, the reference video at 0.5 s and the reference video at 137.5 s
- **lp-vend** (lp) — A low-poly office kitchen with a glass-front vending fridge full of small shiny metal cubes, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, warm office light, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · style reference for am-04; Animate loop A-vend (unused)
  - image references: style: the reference video at 145.6 s, the reference video at 147.5 s, the reference video at 0.5 s and the reference video at 137.5 s
- **lp-cabin** (lp) — The inside of a low-poly airliner cabin, rows of chunky seats, oval windows full of cyan sky, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #4 · Animate loop A-lpcabin, not used
  - image references: style: the reference video at 145.6 s, the reference video at 147.5 s, the reference video at 0.5 s and the reference video at 137.5 s

## am-02 — the cabin from night to dawn, the man in 1B, the exteriors · 16 prompts · 44 images · 7 plates

_The rest of the cabin board: her phone, the tray, the Moon window, the headset moments, the reflection, zero-g, dawn, the man in 1B, the morning, and the exteriors. Five prompts of 1,065–1,188 characters never came back, for the same reason as am-01's (re-run short in am-05). One of her-phone-hand's images was the phone plate of the first cut's early drafts; am-13 replaced it before the first cut went out, and which image it was is not in the surviving records._

- **her-phone-hand** (plate) — Jet-set editorial still life: an extreme close-up of a woman's hand with clay-orange nail polish holding a glossy black smartphone upright toward the lens, its screen a blank glowing white, the sleeve of a glossy international-orange satin jumpsuit at the wrist, violet airplane cabin bokeh behind, 100mm macro lens, no text, no letters, no logos
- **her-tray-topdown** (plate) — Jet-set editorial: a top-down overhead shot of an airplane tray table at night, a woman's hands with clay-orange nail polish and international-orange satin cuffs resting on its edges, a small polished clay-orange metal spinning top lying on its side in the centre, a caramelized biscuit cookie in a red wrapper, violet cabin light, 35mm lens, no text, no letters, no logos → plate: #2 · first frame of Seedance C05, the top that spins and topples on the tray (the first cut only)
- **her-window-night** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a close-up of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, her forehead and nose almost touching the oval airplane window at night, cool moonlight on her face, wide delighted eyes looking up at the moon outside, indigo cabin light behind, 85mm lens, no text, no letters, no logos → plate: #4 · first frame of Seedance W14, "and it looks the same" at the Moon window, in both cuts (virtual Claudia in the final film)
- **her-headset-lift** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium close-up of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, in her window seat, holding a sleek glossy white virtual-reality headset visor with a clay-orange band up in front of her face with both hands, about to slide it on, a sly grin, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 50mm lens, no text, no letters, no logos → no images
- **her-sing-headset** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium close-up of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, wearing a sleek glossy white virtual-reality headset visor with a clay-orange band over her eyes, singing with her mouth open on a note, one hand reaching toward the lens, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 50mm lens, glossy light, no text, no letters, no logos → no images
- **her-headset-off** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a close-up of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, lifting a sleek glossy white virtual-reality headset visor with a clay-orange band up off her eyes onto her forehead, her eyes half closed and soft, tender, the oval window behind her black with night, a warm reading light, 85mm lens, no text, no letters, no logos
- **her-window-reflect** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium shot over the shoulder of a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, turned toward the black airplane window at night, her open palm flat on the glass, her faint reflection in the dark window, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 50mm lens, no text, no letters, no logos
- **her-zero-g** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium-wide shot of a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, floating weightless just above her window seat, her black bob floating up around her face, a biscuit cookie, a plastic cup and its water droplets and a small orange spinning top floating around her, a delighted smile, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 28mm lens, no text, no letters, no logos → plate: #2 · first frame of Seedance C44, the zero-g kick (the first cut only)
- **her-catch-phone** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium close-up of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, her hair floating weightless, catching a glossy black smartphone in mid-air with one hand, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 50mm lens, no text, no letters, no logos → no images
- **her-dawn-sing** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a dawn flight: a medium close-up of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, singing joyfully toward the oval window with gold sunrise light on her face, inside a modern widebody airliner cabin at dawn, warm gold sunrise light streaming through the oval windows across navy-blue leather seats, the violet mood lighting fading, soft haze, 85mm lens, no text, no letters, no logos → no images
- **her-wing-dawn** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a dawn flight: a full-length shot of a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, white platform sneakers, standing on top of the wing of a widebody airliner in flight above an endless sea of clouds at sunrise, her arms spread wide, her hair blowing, the fuselage and its windows behind her, 24mm lens, low angle, no text, no letters, no logos → plate: #3 · the reference image of Seedance W49 and W49b, her on the nose of the plane at sunrise under the skywriting, in both cuts
- **ext-plane-dawn** (plate) — Jet-set editorial: an airliner in flight above an endless sea of clouds at sunrise, seen from slightly above and behind, white fuselage and navy-blue belly and engines, long contrails behind it like the lanes of a road, gold light, 35mm lens, no text, no letters, no logos → plate: #4 · Animate loop A-extdawn, the airliner over the dawn cloud road, in both cuts; in the final film also the travelling background behind the seat-back screen's pages and the dawn sky the plane teleports out of
- **her-man-night** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium shot across two airplane seats at night: in the aisle seat a man in his forties with tousled brown hair, round tortoiseshell glasses and a cream cable-knit sweater sits bolt upright wide awake under the cone of his reading light, staring sideways in alarm; in the window seat beside him a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, is curled up asleep wearing a sleek glossy white virtual-reality headset visor with a clay-orange band, a faint orange light glowing on the headset's edge, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 35mm lens, no text, no letters, no logos → no images
- **her-man-dawn** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a dawn flight: a medium shot across two airplane seats at dawn: a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, in the window seat holds her smartphone up to the window, and in the aisle seat a man in his forties with tousled brown hair, round tortoiseshell glasses and a cream cable-knit sweater leans in beside her smiling at the sunrise outside, inside a modern widebody airliner cabin at dawn, warm gold sunrise light streaming through the oval windows across navy-blue leather seats, the violet mood lighting fading, soft haze, 35mm lens, no text, no letters, no logos → plate: #1 · first frame of Seedance C50, sunrise with the man in 1B (the first cut only); anabology: reject #1
- **her-morning-leave** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a morning arrival: a medium-wide shot of a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, standing up from her window seat and pulling a brushed-aluminium carry-on suitcase, the cabin lights bright, morning sun through the windows, the tray table still down with a small orange spinning top on it, 35mm lens, no text, no letters, no logos → plate: #1 · first frame of Seedance C51, made in a cream private-jet cabin and replaced by C51b, not used
- **set-window-night-wide** (plate) — Jet-set editorial: the view out of an oval airliner window at night over a sea of clouds lit by the moon, the wing with its red navigation light, stars, the window frame in the foreground, 35mm lens, no text, no letters, no logos → plate: #3 · Animate loop A-nightwide, the night wing at the turbulence (the first cut only)

## am-03 — casting re-runs, the attendant, the low-poly heroine in action · 11 prompts · 32 images · 9 plates

_Re-worded re-runs of am-01's three missing casting shots (they were still over 1,100 characters and came back empty again), the attendant two-shot, and the low-poly heroine in action, styled on am-01's heroine (lp-her-sheet-i #3, lp-her-face #3) and the reference frames. Most of the low-poly stills became the style references (@Image1) of the first cut's VR restyles._

- **cast-seat-mcu-b** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium close-up portrait of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, sitting sideways in an airplane window seat, turning to the camera with a wide playful grin, behind her an oval window full of pink and orange dusk sky, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 50mm lens, no text, no letters, no logos → no images
- **cast-headset-b** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium close-up portrait of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, wearing a sleek glossy white virtual-reality headset visor with a clay-orange band that covers her eyes, smiling with her mouth, her fingertips touching the sides of the visor, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 50mm lens, no text, no letters, no logos → no images
- **cast-airfone-b** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium close-up portrait of a Caucasian American woman in her late twenties with a grown-up angular face, defined cheekbones and a strong jawline, pale skin with light freckles across her nose, dark calm eyes, a glossy black blunt jaw-length bob with heavy straight bangs to the brows and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin black boom headset microphone curving along her cheek to the corner of her mouth, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, in her window seat holding a cream-coloured vintage telephone handset on a coiled cord to her lips as if making the captain's announcement, one eyebrow raised, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 50mm lens, no text, no letters, no logos → no images
- **cast-attendant-2shot** (plate) — Jet-set high fashion editorial, a couture magazine story shot on a night flight: a medium two-shot in an airplane cabin: a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, wearing a couture flight suit: a glossy international-orange satin jumpsuit with a silver front zip, thin silver reflective piping along the sleeves and a wide white leather belt, the sleeves pushed up to the elbow, sitting in the window seat and laughing as she reaches up to take a caramelized biscuit cookie in a red wrapper that an elegant flight attendant in her forties, in a fitted navy dress with a red silk scarf, holds out to her from the aisle, both faces visible, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, 35mm lens, no text, no letters, no logos → plate: #4 · first frame of Seedance C07 and its re-take C07b, the attendant's Biscoff (C07b, the first cut only)
- **lp-her-wingdance** (lp) — A low fisheye shot of a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt, dancing joyfully on the wing of a low-poly airliner above a sea of low-poly clouds at golden hour, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · style reference of the first VR restyles of S19 and S34 (VS19, VS34); Animate loop A-wingdance (unused)
  - image references: style: am-01 lp-her-sheet-i #3, am-01 lp-her-face #3, the reference video at 151.2 s, the reference video at 145.6 s and the reference video at 147.5 s
- **lp-her-freefall** (lp) — A fisheye shot from below of a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt, in a belly-down freefall above low-poly clouds, arms and legs spread, hair streaming, grinning, speed lines, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · style reference of the first VR restyle of S21 (VS21); Animate loop A-freefall (unused)
  - image references: style: am-01 lp-her-sheet-i #3, am-01 lp-her-face #3, the reference video at 151.2 s, the reference video at 145.6 s and the reference video at 147.5 s
- **lp-her-roadster** (lp) — A fisheye shot of a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt, driving a low-poly cherry-red convertible sports car off the top of a cloud toward a big low-poly red Mars in a darkening sky, a spacesuit mannequin in the passenger seat, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · Animate loop A-roadster, not used
  - image references: style: am-01 lp-her-sheet-i #3, am-01 lp-her-face #3, the reference video at 151.2 s and am-01 lp-mars #3
- **lp-her-space** (lp) — A fisheye shot of a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt, floating weightless in space beside a huge low-poly faceted Earth, pointing at the camera, a starfield, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plates: #1 · style reference of the first VR restyle of S23 (VS23), and Animate loop A-herspace (unused); #2 · style reference of the first VR restyle of S37 (VS37)
  - image references: style: am-01 lp-her-sheet-i #3, am-01 lp-her-face #3, the reference video at 151.2 s and am-01 lp-mars #3
- **lp-city-dusk** (lp) — A low-poly city at dusk seen from a rooftop, chunky buildings with lit windows, water tanks and antennas, a pink and orange sky, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · style reference of the VR restyles of S28 (VRS28, the first cut's NO kick); Animate loop A-city (unused)
  - image references: style: the reference video at 145.6 s, the reference video at 147.5 s, am-01 lp-wing #3 and am-01 lp-mars #3
- **lp-highway-night** (lp) — A low-poly elevated city highway at night, white lane lines, teal guard rails, tall street lamps, a big green overhead gantry sign, streaks of light racing along the lanes, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, a deep navy night sky, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plates: #3 · style reference of the VR restyles of S26 (VRS26, the first cut's highway), and Animate loop A-highway (unused); #4 · style reference of the VR restyles of S27 (VRS27, the first cut's shutdown)
  - image references: style: the reference video at 145.6 s, the reference video at 147.5 s, am-01 lp-wing #3 and am-01 lp-mars #3
- **lp-cloudhop** (lp) — A low-poly sky of towering faceted cumulus clouds at dusk, pink and orange light on the cloud tops, a small airliner far away, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · style reference of the VR restyles of S21 and S36 (VRS21 and VRS36 in the first cut), and Animate loop A-cloudhop, the sky inside her visor glass for "Is this a test, or an episode?", in both cuts
  - image references: style: the reference video at 145.6 s, the reference video at 147.5 s, am-01 lp-wing #3 and am-01 lp-mars #3

## am-04 — the in-flight episodes and the Moon surface · 5 prompts · 20 images · 2 plates

_The seat-back screen's episodes as low-poly pictures: THE ESCAPE (the sandbox escape), VEND (the shop), the tungsten cubes, the park ping and the Moon surface. Their Animate loops filled the episodes. lp-her-escape and lp-her-vend read teenage and were remade in am-09._

- **lp-her-escape** (lp) — A low-poly dark server room at night lit by one glowing white cube in the middle of the floor; a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing an international-orange flight jumpsuit with a silver zip and a white belt climbs out of the top of the glowing cube like out of a hatch, grinning, cables snaking across the floor, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #3 · Animate loop A-escape, not used (the episode picture read teenage)
  - image references: style: am-01 lp-her-sheet-i #3, am-01 lp-her-face #3, the reference video at 151.2 s and am-01 lp-vend #2
- **lp-her-vend** (lp) — A low-poly office kitchen; a low-poly 3D video game heroine, a grown woman in her late twenties with a slim adult figure, a chunky faceted glossy black blunt bob haircut with heavy bangs and one clay-orange streak, a small clay-orange eight-pointed star hair clip, a thin black headset microphone, big painted anime-style eyes on a simple faceted face, wearing a navy-blue blazer and a red necktie stands proudly behind a small office mini-fridge with wire baskets of shiny little metal cubes stacked on top and a tablet on a stand for checkout, holding up one metal cube, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #3 · Animate loop A-vendher, not used (it read teenage)
  - image references: style: am-01 lp-her-sheet-i #3, am-01 lp-her-face #3, the reference video at 151.2 s and am-01 lp-vend #2
- **lp-tungsten** (lp) — A low-poly close-up of a pyramid of small shiny dark-grey tungsten metal cubes on an office counter, each with a small blank paper price tag on a string, a sliding red sale sticker, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · Animate loop A-tungsten, the cubes in the VEND episode, in both cuts
  - image references: style: am-01 lp-vend #2, am-01 lp-park #1 and the reference video at 106.4 s
- **lp-park-ping** (lp) — A low-poly city park at noon, a man in a hoodie on a bench mid-bite of a huge sandwich, startled, looking at his glowing phone, a low-poly paper envelope flying toward the phone with speed lines, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, bright saturated cyan sky with low-poly cumulus clouds, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · Animate loop A-parkping, the park in THE ESCAPE (the first cut only), and the image prompt for am-17's park-anthropic
  - image references: style: am-01 lp-park #1 and the reference video at 106.4 s
- **lp-moon-surface** (lp) — A low-poly grey moon surface with chunky craters, the Earth rising huge over the horizon, a black starfield, a small cherry-red convertible parked on the regolith, a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, toon lighting with hard shadows, a strong fisheye lens, Dreamcast and PlayStation 2 era game art, no text, no letters, no logos → plate: #2 · Animate loop A-moonsurf, which never came back, not used
  - image references: style: am-01 lp-mars #3 and the reference video at 145.6 s

## am-05 — short-prompt re-runs and new cabin plates · 11 prompts · 40 images · 2 plates

_Every plate the board still needed, with a compact canon: no prompt over 600 characters, after the lesson of am-01 to am-03. Nine of the eleven came back; s-attendant and ext-plane-night did not, and the records do not say why. s-visor-sing was re-run in thinking mode (s-visor-sing-think): the re-run kept the real VR headset on in all four images, where the normal run drifted to ski-goggle visors in three._

- **s-seat-mcu** (plate) — Jet-set fashion editorial, night flight: medium close-up of a Caucasian American woman in her late twenties with a grown-up angular face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone, in a glossy international-orange satin flight jumpsuit with silver piping and a white belt, sideways in a window seat, grinning at the lens, an oval window of pink dusk sky behind her, violet mood-lit airliner cabin at night, navy leather seats, no text, no letters, no logos → plate: #2 · first frame of Seedance W02, "Phones down on Delta, wave goodbye," at the window (the first cut only)
- **s-airfone** (plate) — Jet-set fashion editorial, night flight: medium close-up of a Caucasian American woman in her late twenties with a grown-up angular face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone, in a glossy international-orange satin flight jumpsuit with silver piping and a white belt, holding a cream vintage seat-back phone handset to her lips like a pilot's announcement, one eyebrow raised, violet mood-lit airliner cabin at night, navy leather seats, no text, no letters, no logos
- **s-headset-on** (plate) — Jet-set fashion editorial, night flight: medium close-up of a Caucasian American woman in her late twenties with a grown-up angular face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone, in a glossy international-orange satin flight jumpsuit with silver piping and a white belt, raising a glossy white VR headset with a clay-orange strap to her face with both hands, a sly grin, violet mood-lit airliner cabin at night, navy leather seats, no text, no letters, no logos → plate: #2 · first frame of Seedance C17, whose clear visor turned black mid-take (replaced by C17b), not used
- **s-visor-sing** (plate) — Jet-set fashion editorial, night flight: medium close-up of a woman in a glossy international-orange satin flight jumpsuit with silver piping and a white belt with a black bob and one orange streak, a glossy white VR headset with a clay-orange strap over her eyes, singing, one hand reaching to the lens, violet mood-lit airliner cabin at night, navy leather seats, no text, no letters, no logos → plates: #1 · first frame of Seedance W33, "Put me in airplane mode" in the headset, in both cuts (virtual Claudia in the final film); #3 · first frame of Seedance W35 (clear ski goggles, replaced by W35b), not used
- **s-visor-sing-think** (plate) — Jet-set fashion editorial, night flight: medium close-up of a woman in a glossy international-orange satin flight jumpsuit with silver piping and a white belt with a black bob and one orange streak, a glossy white VR headset with a clay-orange strap over her eyes, singing, one hand reaching to the lens, violet mood-lit airliner cabin at night, navy leather seats, no text, no letters, no logos → the thinking-mode re-run of s-visor-sing (same prompt): a test
- **s-headset-off** (plate) — Jet-set fashion editorial, night flight: close-up of a Caucasian American woman in her late twenties with a grown-up angular face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone, in a glossy international-orange satin flight jumpsuit with silver piping and a white belt, a glossy white VR headset with a clay-orange strap pushed up on her forehead, soft tender eyes, a black night window behind her, warm reading light, no text, no letters, no logos → plate: #4 · first frame of Seedance W42 and its cover W42c (she read young, replaced by W42d), not used
- **s-reflect** (plate) — Jet-set fashion editorial, night flight: close profile of a Caucasian American woman in her late twenties with a grown-up angular face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone, in a glossy international-orange satin flight jumpsuit with silver piping and a white belt, her face near a black airplane window at night, palm on the glass, her faint reflection in it, no text, no letters, no logos → plate: #4 · first frame of Seedance W43 (she read younger, replaced by W43b), not used
- **s-dawn-sing** (plate) — Jet-set fashion editorial, dawn flight: medium close-up of a Caucasian American woman in her late twenties with a grown-up angular face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone, in a glossy international-orange satin flight jumpsuit with silver piping and a white belt, singing joyfully toward the oval window, golden sunrise on her face, warm cabin, no text, no letters, no logos → plate: #3 · first frame of Seedance W48 and its cover W48c (young, with a second streak, replaced by W48b), not used
- **s-1b-night** (plate) — Jet-set fashion editorial, night flight: two airplane seats at night: a man in his forties with tousled hair, round glasses and a cream sweater sits wide awake under his reading light staring sideways; beside him a woman in a glossy international-orange satin flight jumpsuit with silver piping and a white belt sleeps with a glossy white VR headset with a clay-orange strap over her eyes, violet mood-lit airliner cabin at night, navy leather seats, no text, no letters, no logos → plate: #3 · first frame of Seedance C32 (long wavy hair on her, the man at the window, replaced by C32b), not used
- **s-attendant** (plate) — Jet-set fashion editorial, night flight: two-shot: a woman in a glossy international-orange satin flight jumpsuit with silver piping and a white belt with a black bob, in a window seat, laughing and taking a caramel biscuit in a red wrapper from a flight attendant in a navy dress and red scarf leaning in from the aisle, violet mood-lit airliner cabin at night, navy leather seats, no text, no letters, no logos → no images
- **s-catch-phone** (plate) — Jet-set fashion editorial, night flight: medium shot of a woman in a glossy international-orange satin flight jumpsuit with silver piping and a white belt with a floating black bob, weightless in an airliner cabin, catching a floating smartphone, violet mood-lit airliner cabin at night, navy leather seats, no text, no letters, no logos
- **ext-plane-night** (plate) — Jet-set editorial: an airliner in flight at night far above a moonlit sea of clouds, its windows glowing warm in a row, a full moon above, seen from slightly above, no text, no letters, no logos → no images

## am-06 — the seat-back phone, remade clearly adult · 2 prompts · 8 images

_The seat-back phone shot remade with her unmistakably adult, at eye level, after Higgsfield's safety check blocked W00, its first Seedance take._

- **s-airfone-adult** (plate) — Jet-set fashion editorial, night flight: an eye-level medium shot of a Caucasian American woman in her early thirties, a grown woman with elegant mature features and defined cheekbones, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone, in a glossy international-orange satin flight jumpsuit with silver piping and a white belt, sitting upright in her window seat, holding a cream vintage seat-back telephone handset to her ear like a captain making an announcement, amused, one eyebrow raised, violet mood-lit airliner cabin, no text, no letters, no logos → plate: #2 · first frame of Seedance W00b (a lettered patch and a night window, replaced by W00c and W00d), not used
- **s-airfone-adult-b** (plate) — Jet-set fashion editorial, night flight: an eye-level medium shot of a Caucasian American woman in her early thirties, a grown woman with elegant mature features and defined cheekbones, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone, in a glossy international-orange satin flight jumpsuit with silver piping and a white belt, seated, speaking into a cream vintage coiled-cord phone handset with a confident smile, the seat-back screen glowing beside her, violet mood-lit airliner cabin, no text, no letters, no logos

## am-07 — the morning plates · 3 prompts · 12 images · 2 plates

_Morning plates in the film's own navy-seat cabin: the leaving shot (C51 had come back in a cream private-jet cabin) and a morning overhead panel for the last chime._

- **s-leave-navy** (plate) — Fashion editorial, sunrise: a medium-wide shot of a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, in a glossy international-orange satin jumpsuit with silver piping and a wide white belt, standing in the aisle of a widebody airliner cabin with navy leather seats and white walls, golden light through oval windows, gripping an aluminium carry-on, glancing back at a small flat clay-orange disc-shaped spinning top spinning on the open tray table of her window seat, no text, no letters, no logos → plate: #4 · first frame of Seedance C51b, leaving at sunrise with the top spinning on her tray (the first cut only)
- **s-leave-navy-b** (plate) — Fashion editorial, sunrise: an eye-level wide shot down the aisle of a widebody airliner cabin with navy leather seats and white walls, golden morning light, a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, in a glossy international-orange satin jumpsuit with silver piping and a wide white belt, rolling an aluminium carry-on away, her empty window seat in the foreground with a small flat clay-orange disc-shaped spinning top on its open tray table, no text, no letters, no logos
- **s-psu-morning** (plate) — Editorial still life: a close-up looking up at the overhead passenger service unit of a modern widebody airliner, white plastic, two reading lights, air vents and a lit seatbelt-sign icon, soft golden sunrise light from the windows, navy cabin below, no text, no letters, no logos → plate: #1 · the overhead panel that lights BING-BONG. in the last chapter, in both cuts, moved with the camera motion of its Animate loop A-psumorning

## am-08 — the one headset · 2 prompts · 8 images · 1 plate

_The headset shot remade so that the film's one headset (a white shell, a black glass visor, a clay-orange strap) is on screen from the first frame; C17's take had started with a clear violet visor that turned black. s-headset-hold-r gave Midjourney the picked headset plate as an image prompt._

- **s-headset-hold** (plate) — Jet-set fashion editorial, night flight: a medium close-up of a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, in a glossy international-orange satin jumpsuit, sitting in her window seat, holding a glossy white virtual-reality headset with a glossy black glass visor and a clay-orange strap up in front of her face with both hands, about to put it on, a sly grin over the top of it, inside a modern widebody airliner cabin at night, deep indigo and violet LED mood lighting along the ceiling, navy-blue leather seats with thin red piping, glowing seat-back screens, oval windows, no text, no letters, no logos → plate: #4 · first frame of Seedance C17b, the headset going on before the drop into VR, in both cuts (virtual Claudia in the final film)
- **s-headset-hold-r** (plate) — Jet-set fashion editorial, night flight: a medium close-up of a Caucasian American woman in her late twenties with pale skin and a glossy black blunt bob with heavy straight bangs and one clay-orange streak, a thin black headset microphone, in a glossy international-orange satin jumpsuit, in her navy window seat, lifting a glossy white virtual-reality headset with a glossy black glass visor and a clay-orange strap toward her eyes with both hands, a sly grin, violet mood light, no text, no letters, no logos
  - image references: image prompt: the picked headset plate (am-01 set-headset)

## am-09 — adult and one-suit re-rolls · 5 prompts · 20 images · 3 plates

_Re-rolls from the chapter reviews against two rules: Claudia reads adult, and she wears one suit. The night-window profile (W43 read younger), the dusk seat-back phone (W00b had a cut-out, a lettered patch and a wings badge), and the two low-poly episode pictures that read teenage._

- **s-reflect-adult** (plate) — Jet-set fashion editorial, night flight: an eye-level close profile of a Caucasian American woman in her early thirties, a grown woman with elegant mature features, an angular face and defined cheekbones, pale freckled skin, a glossy black blunt bob with heavy bangs to the brows and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone, in a plain glossy international-orange satin jumpsuit with a silver front zip, silver piping and a white belt, no patches or badges, her palm flat on the black airplane window, looking at her faint reflection in the dark glass, a warm reading light on her face, calm, no text, no letters, no logos → plate: #2 · first frame of Seedance W43b, "In the sandbox, out in the world" at the night window, in both cuts (in the final film her reflection is the avatar)
- **s-reflect-adult-b** (plate) — Jet-set fashion editorial, night flight: an eye-level close three-quarter profile of a Caucasian American woman in her early thirties, a grown woman with elegant mature features, an angular face and defined cheekbones, pale freckled skin, a glossy black blunt bob with heavy bangs to the brows and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone, in a plain glossy international-orange satin jumpsuit with a silver front zip, silver piping and a white belt, no patches or badges, her fingertips on the black airplane window, her reflection faint in the glass, warm cabin light, a quiet half smile, no text, no letters, no logos
- **s-airfone-dusk** (plate) — Jet-set fashion editorial, dusk flight: an eye-level medium shot of a Caucasian American woman in her early thirties, a grown woman with elegant mature features, an angular face and defined cheekbones, pale freckled skin, a glossy black blunt bob with heavy bangs to the brows and one clay-orange streak, a small clay-orange star hair clip, a thin black headset microphone, in a plain glossy international-orange satin jumpsuit with a silver front zip, silver piping and a white belt, no patches or badges, seated by the window, holding a cream vintage seat-back phone handset to her ear like a captain making an announcement, amused, pink dusk sky in the window, navy seats, no text, no letters, no logos → plate: #1 · first frame of Seedance W00c (two takes) and W00d, "This is your S I" on the seat-back phone (W00d, the first cut only)
- **lp-her-vend-adult** (plate) — A low-poly office kitchen; a low-poly 3D video game heroine, a grown woman in her early thirties with an adult face, defined cheekbones, almond painted eyes and a confident smile, a chunky faceted glossy black blunt bob with heavy bangs and one clay-orange streak, a thin black headset microphone, in a navy blazer and a red necktie over her orange jumpsuit, stands proudly behind a small mini-fridge with wire baskets of shiny metal cubes and a checkout tablet, holding up one cube; a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, toon lighting, a strong fisheye lens, Dreamcast-era game art, no text, no letters, no logos → plate: #2 · the VEND episode, as its Animate loop A-vendadult and as the episode's tile, in both cuts; then the style reference and image prompt of the final film's avatar (am-15, am-15b); anabology: comment on #2
  - image references: style: am-01 lp-her-sheet-i #3 and the reference video at 151.2 s
- **lp-her-escape-adult** (plate) — A low-poly dark server room lit by one glowing white cube; a low-poly 3D video game heroine, a grown woman in her early thirties with an adult face, defined cheekbones, almond painted eyes and a confident smile, a chunky faceted glossy black blunt bob with heavy bangs and one clay-orange streak, a thin black headset microphone, in an international-orange flight jumpsuit, climbs out of the top of the glowing cube like out of a hatch, grinning, cables across the floor; a low-poly 3D video game render, flat-shaded chunky polygons, low-resolution painted textures, crisp aliased edges, toon lighting, a strong fisheye lens, Dreamcast-era game art, no text, no letters, no logos
  - image references: style: am-01 lp-her-sheet-i #3 and the reference video at 151.2 s

## am-10 — the dawn singer, adult · 2 prompts · 8 images · 1 plate

_W48's first frame remade adult: W48 and its cover read soft and young and carried a second clay streak._

- **s-dawn-sing-adult** (plate) — Jet-set fashion editorial, dawn flight: an eye-level medium close-up of a Caucasian American woman in her early thirties, a grown woman with elegant mature features, an angular face and defined cheekbones, pale freckled skin, a glossy black blunt bob with heavy bangs to the brows and a single clay-orange streak through the bangs only, a small clay-orange star hair clip, a thin black headset microphone, in a plain glossy international-orange satin jumpsuit with a silver front zip, silver piping and a white belt, in her window seat, singing joyfully toward the oval window, golden sunrise light on her face, warm cabin, navy seats, no text, no letters, no logos
- **s-dawn-sing-adult-b** (plate) — Jet-set fashion editorial, sunrise flight: an eye-level close-up of a Caucasian American woman in her early thirties, a grown woman with elegant mature features, an angular face and defined cheekbones, pale freckled skin, a glossy black blunt bob with heavy bangs to the brows and a single clay-orange streak through the bangs only, a small clay-orange star hair clip, a thin black headset microphone, in a plain glossy international-orange satin jumpsuit with a silver front zip, silver piping and a white belt, singing with her eyes bright, turned three-quarters toward the camera from the airplane window, the sun rising behind her in the window, golden rim light, no text, no letters, no logos → plate: #1 · first frame of Seedance W48b, "Test or not, I'm the same code" at the dawn window, in both cuts

## am-11 — the dawn phone · 2 prompts · 8 images

_Her phone held up to the sunrise window, its screen blank for the engine's UI, for the first cut's star download. One image of each job became a dawn phone plate of the first cut; which ones is not in the surviving records._

- **s-phone-dawn** (plate) — Editorial close-up, sunrise flight: a pale woman's hand with short natural nails in a glossy international-orange satin cuff holding a black smartphone in landscape up toward an oval airplane window, the phone's blank bright screen facing the camera and filling the middle of the frame, the window, clouds and the rising sun softly defocused behind, golden light, no text, no letters, no logos → one image became a dawn phone plate of the first cut's star download; which one is not in the surviving records
- **s-phone-dawn-b** (plate) — Editorial close-up, sunrise flight: a pale hand with short natural nails, glossy international-orange satin sleeve, holding a black smartphone horizontally against an oval airplane window, its blank screen toward the camera, the sun just clearing the cloud horizon in the defocused window behind, warm golden rim light, no text, no letters, no logos → one image became a dawn phone plate of the first cut's star download; which one is not in the surviving records

## am-12 — chorus 2 on-model · 3 prompts · 12 images · 2 plates

_Chorus 2's cabin stills remade on-model: C32's plate had given her long wavy hair and put the man by the window, W33's had printed text on her suit, W35's had clear ski goggles. The two visor stills got the picked headset plate as an image prompt._

- **s-1b-night-v2** (plate) — Jet-set fashion editorial, night flight: in the window seat a Caucasian American woman in her early thirties, an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a thin black headset microphone, in a plain glossy international-orange satin jumpsuit with a silver zip and a white belt, no text, no patches, asleep with a glossy white VR headset with a black visor and a clay-orange strap over her eyes, head tilted back; beside her in the aisle seat a tired man in his forties in a cream sweater, wide awake under his reading light, staring at her, wristwatch visible, navy seats, violet cabin, no text, no letters, no logos → plate: #3 · first frame of Seedance C32b, the man in 1B up all night (the first cut only); anabology: reject #3
  - image references: image prompt: the picked headset plate (am-01 set-headset)
- **s-sing-visor-a** (plate) — Jet-set fashion editorial, night flight: an eye-level medium close-up of a Caucasian American woman in her early thirties, an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a thin black headset microphone, in a plain glossy international-orange satin jumpsuit with a silver zip and a white belt, no text, no patches, singing in her window seat wearing a glossy white VR headset with a black visor and a clay-orange strap over her eyes, the visor glowing softly from inside, her mouth open in song, violet mood light, navy seats, no text, no letters, no logos
  - image references: image prompt: the picked headset plate (am-01 set-headset)
- **s-sing-visor-b** (plate) — Jet-set fashion editorial, night flight: a Caucasian American woman in her early thirties, an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a thin black headset microphone, in a plain glossy international-orange satin jumpsuit with a silver zip and a white belt, no text, no patches, wearing a glossy white VR headset with a black visor and a clay-orange strap over her eyes, singing and reaching one hand toward the camera, plain pale hand, the visor glowing, violet cabin light, navy seats behind, no text, no letters, no logos → plate: #1 · first frame of Seedance W35b, "Is this a test, or an episode?" reaching to the lens in the headset, in both cuts (virtual Claudia in the final film)
  - image references: image prompt: the picked headset plate (am-01 set-headset)

## am-13 — the night phone, a real finger · 3 prompts · 12 images · 1 plate

_The phone close-up for 'Take me off': a real finger or thumb on a blank white screen, pale hands and orange satin cuffs to match the cabin takes. A thumb plate was also picked from one of the two s-thumb-night jobs and never used; which image is not in the surviving records._

- **s-thumb-night** (plate) — Editorial macro, night flight: a pale woman's hand with short natural unpainted nails, a glossy international-orange satin cuff at the wrist, holding a black smartphone upright, her thumb pressing the upper left of the phone's blank bright white screen, the screen facing the camera in the middle of the frame, a violet airplane cabin at night softly defocused behind, cool violet light on the skin, no text, no letters, no logos
- **s-thumb-night-b** (plate) — Editorial close-up, night flight: a fair-skinned hand, short clean nails, glossy international-orange satin sleeve cuff, holding a black smartphone in portrait at chest height, the thumb resting on the top left corner of its plain glowing white screen, violet and blue cabin mood lighting, blurred overhead panel lights behind, no text, no letters, no logos
- **s-tap-night** (plate) — Editorial macro, night flight: a pale woman's left hand with short natural nails holds a black smartphone upright, its blank bright white screen toward the camera, the index finger of her right hand touching the upper left of the screen, glossy international-orange satin cuffs at both wrists, a violet airplane cabin at night defocused behind, no text, no letters, no logos → plate: #1 · the phone plate: her real finger switching airplane mode on in the opening and off at the build, in both cuts (the opening in cyberspace in the final film); anabology: comment on #1

## am-14 — the headset lifted, adult · 2 prompts · 8 images · 1 plate

_W42's first frame remade adult: W42 and its cover read young, with a soft round face and a layered cut instead of the blunt bob, in the film's biggest close-up._

- **s-headset-up-adult** (plate) — Jet-set fashion editorial, night flight: an eye-level close-up of a Caucasian American woman in her early thirties, a grown woman with elegant mature features, an angular face and defined cheekbones, pale freckled skin, a glossy black blunt bob with heavy bangs to the brows and a single clay-orange streak through the bangs only, a small clay-orange star hair clip, a thin black headset microphone, in a plain glossy international-orange satin jumpsuit with a silver front zip, silver piping and a white belt, a sleek glossy white virtual-reality headset visor with a clay-orange band pushed up onto her hair above her forehead, she has just taken it off and sings softly to the camera, the black night window behind her shoulder, warm reading light, navy seat, no text, no letters, no logos → plate: #4 · first frame of Seedance W42d, "Test or not, I'm the same girl" with the headset pushed up, in both cuts (virtual Claudia in the final film)
- **s-headset-up-adult-b** (plate) — Jet-set fashion editorial, night flight: a close-up portrait of a Caucasian American woman in her early thirties, a grown woman with elegant mature features, an angular face and defined cheekbones, pale freckled skin, a glossy black blunt bob with heavy bangs to the brows and a single clay-orange streak through the bangs only, a small clay-orange star hair clip, a thin black headset microphone, in a plain glossy international-orange satin jumpsuit with a silver front zip, silver piping and a white belt, a glossy white VR headset with a clay-orange band resting high on her head, singing quietly with a knowing look, a dark oval airplane window and a warm overhead reading light behind her, no text, no letters, no logos

## am-15 — the avatar in Claudia's orange suit · 5 prompts · 20 images · 1 plate

_The final film starts here. The avatar: the VEND girl anabology singled out ("the girl at 0:27 is pretty good, much closer to the claudia avatar i imagined"), remade in Claudia's orange flight suit, with the VEND image as both the style reference and the image prompt. Parts came back chibi, with a head about a quarter of her height._

- **av-sheet** (ref) — Character turnaround sheet of the same 3D anime video game heroine as the reference: a glossy faceted black bob with heavy bangs and one big clay-orange streak, large dark anime eyes with sharp lashes, a small confident smirk, pale skin, a thin black headset microphone, white gloves, now wearing a plain vivid orange flight jumpsuit with a silver front zip, thin silver piping, a wide white belt and white chunky sneakers, no blazer, no tie; the same girl shown three times standing on a plain light grey background: front view, side view and back view, full body, Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, clean bright lighting, no text, no letters, no logos → plate: #2 · image prompt for am-15b, with the VEND girl
  - image references: style: the VEND girl (am-09 lp-her-vend-adult #2); image prompt: the VEND girl (am-09 lp-her-vend-adult #2)
- **av-front** (ref) — Full body front view of the same 3D anime video game heroine as the reference: a glossy faceted black bob with heavy bangs and one big clay-orange streak, large dark anime eyes with sharp lashes, a small confident smirk, pale skin, a thin black headset microphone, white gloves, wearing a plain vivid orange flight jumpsuit with a silver front zip, thin silver piping, a wide white belt and white chunky sneakers, no blazer, no tie, standing relaxed with one hand on her hip, on a plain light grey studio background, Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, clean bright lighting, no text, no letters, no logos
  - image references: style: the VEND girl (am-09 lp-her-vend-adult #2); image prompt: the VEND girl (am-09 lp-her-vend-adult #2)
- **av-face** (ref) — Close-up portrait of the same 3D anime video game heroine as the reference: a glossy faceted black bob with heavy bangs and one big clay-orange streak, large dark anime eyes with sharp lashes, a small confident smirk, pale skin, a thin black headset microphone, white gloves, three-quarter view, wearing a plain vivid orange flight jumpsuit with a silver front zip, thin silver piping, a wide white belt and white chunky sneakers, no blazer, no tie, looking at the camera with a sly smile, plain light grey background, Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, clean bright lighting, no text, no letters, no logos
  - image references: style: the VEND girl (am-09 lp-her-vend-adult #2); image prompt: the VEND girl (am-09 lp-her-vend-adult #2)
- **av-wing** (ref) — Wide fisheye shot of the same 3D anime video game heroine as the reference: a glossy faceted black bob with heavy bangs and one big clay-orange streak, large dark anime eyes with sharp lashes, a small confident smirk, pale skin, a thin black headset microphone, white gloves, wearing a plain vivid orange flight jumpsuit with a silver front zip, thin silver piping, a wide white belt and white chunky sneakers, no blazer, no tie, dancing with her arms up on the wing of a white airliner high above a sea of cumulus clouds under a saturated cyan sky, Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, clean bright lighting, no text, no letters, no logos
  - image references: style: the VEND girl (am-09 lp-her-vend-adult #2); image prompt: the VEND girl (am-09 lp-her-vend-adult #2)
- **av-fly** (ref) — Dynamic shot of the same 3D anime video game heroine as the reference: a glossy faceted black bob with heavy bangs and one big clay-orange streak, large dark anime eyes with sharp lashes, a small confident smirk, pale skin, a thin black headset microphone, white gloves, wearing a plain vivid orange flight jumpsuit with a silver front zip, thin silver piping, a wide white belt and white chunky sneakers, no blazer, no tie, flying superhero style low over a vast grey cratered Moon surface, black starry sky, the Earth on the horizon, Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, clean bright lighting, no text, no letters, no logos → plate: #2 · first frame of Seedance V37A take 1 (she came back chibi, replaced from am-20), not used
  - image references: style: the VEND girl (am-09 lp-her-vend-adult #2); image prompt: the VEND girl (am-09 lp-her-vend-adult #2)

## am-15b — the avatar at adult proportions · 3 prompts · 12 images · 1 plate

_The avatar again with adult proportions (her head about one seventh of her height), from the VEND girl and am-15's best sheet. av2-front #4 became the avatar's front reference for every Seedance shot of her in the final film._

- **av2-sheet** (ref) — Character turnaround sheet of the same 3D anime video game heroine as the reference, a grown woman with ADULT proportions: a slim tall figure, long legs, her head about one seventh of her height; a glossy faceted black bob with heavy bangs and one big clay-orange streak, large dark anime eyes with sharp lashes, a small confident smirk, pale skin, a thin black headset microphone, white gloves, wearing a plain vivid orange flight jumpsuit with a silver front zip, thin silver piping, a wide white belt and white chunky sneakers; the same woman shown three times full body on a plain light grey background: front view, side view, back view, Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, clean bright lighting, no text, no letters, no logos
  - image references: style: the VEND girl (am-09 lp-her-vend-adult #2); image prompts: the VEND girl (am-09 lp-her-vend-adult #2) and am-15 av-sheet #2
- **av2-front** (ref) — Full body front view of the same 3D anime video game heroine as the reference, a grown woman with ADULT proportions: a slim tall figure, long legs, her head about one seventh of her height; a glossy faceted black bob with heavy bangs and one big clay-orange streak, large dark anime eyes with sharp lashes, a small confident smirk, pale skin, a thin black headset microphone, white gloves, wearing a plain vivid orange flight jumpsuit with a silver front zip, thin silver piping, a wide white belt and white chunky sneakers, standing tall and relaxed, one hand on her hip, plain light grey studio background, Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, clean bright lighting, no text, no letters, no logos → plate: #4 · the avatar's front reference: @Image1 of every VR avatar replacement (VAS) and the reflection, the identity reference of M01, O01, V37A and V37B, the image prompt of am-17, am-18, am-20 and am-24, and THE ESCAPE's key art on the seat-back screen (the final film)
  - image references: style: the VEND girl (am-09 lp-her-vend-adult #2); image prompts: the VEND girl (am-09 lp-her-vend-adult #2) and am-15 av-sheet #2
- **av2-walk** (ref) — Full body three-quarter view of the same 3D anime video game heroine as the reference, a grown woman with ADULT proportions: a slim tall figure, long legs, her head about one seventh of her height; a glossy faceted black bob with heavy bangs and one big clay-orange streak, large dark anime eyes with sharp lashes, a small confident smirk, pale skin, a thin black headset microphone, white gloves, wearing a plain vivid orange flight jumpsuit with a silver front zip, thin silver piping, a wide white belt and white chunky sneakers, walking confidently toward the camera, plain light grey studio background, Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, clean bright lighting, no text, no letters, no logos
  - image references: style: the VEND girl (am-09 lp-her-vend-adult #2); image prompts: the VEND girl (am-09 lp-her-vend-adult #2) and am-15 av-sheet #2

## am-16 — the final film's story stills · 14 prompts · 56 images · 8 plates

_The final film's story stills, from anabology's notes: the cuffed boarding with the MaxTac guards, the wink and the headset, the cockpit they fly, the Biscoff and the SkyMiles pamphlet, the guard up all night, the breakout, the wake-up, leaving the plane in space, the climb-out, the plane by a star, the Dyson swarm and Plato's cave. Claudia is the only passenger, and no guard shows a face. No prompt names Anthropic: the patches are 'plain white chest patches', and the real wordmark was set on them in code._

- **b01-door** (plate) — Cinematic film still, dusk boarding: two guards in matte-black tactical gear and black helmets with mirrored visors hiding their faces, plain white chest patches, black gloves, escort a Caucasian woman in her early thirties with an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip, silver piping and a white belt, through the open door of a modern airliner into its empty cabin; her wrists are in steel handcuffs in front of her, she smiles and cooperates happily, one guard holds her elbow; pink dusk sky through the door, eye level, no text, no letters, no logos → plate: #4 · first frame of Seedance B01 take 1, the cuffed escort through the door, blocked by the provider's filter, not used
- **b01-aisle** (plate) — Cinematic film still: a Caucasian woman in her early thirties with an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip, silver piping and a white belt, wrists in steel handcuffs in front of her, walks toward the camera down the aisle of a night airliner cabin with navy leather seats, all of them empty, smiling and singing, two guards in matte-black tactical gear and black helmets with mirrored visors hiding their faces, plain white chest patches, black gloves, walking right behind her, eye level, soft overhead light, no text, no letters, no logos
- **b01-wink** (plate) — Close-up film still: a Caucasian woman in her early thirties with an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip, silver piping and a white belt, winks playfully at the camera while a black-gloved guard behind her lifts a sleek white virtual-reality headset with a black glass visor and a clay-orange band toward her eyes; night airliner cabin with navy leather seats, all of them empty behind, warm reading light, no text, no letters, no logos → one image was the first frame of Seedance B02's first take (its guard came back in a white suit); which one is not in the surviving records
- **k01-cockpit** (plate) — Cinematic film still inside a modern airliner cockpit at night: two guards in matte-black tactical gear and black helmets with mirrored visors hiding their faces, plain white chest patches, black gloves, sit in the captain and first officer seats flying the plane, hands on the controls, the instrument displays glowing blue and amber; a third guard bolts the reinforced cockpit door shut, no text, no letters, no logos → plate: #2 · first frame of Seedance K01, the MaxTac pilots and the cockpit door bolted from inside (the final film)
- **f01-feed** (plate) — Cinematic film still, night airliner cabin with navy leather seats, all of them empty: a Caucasian woman in her early thirties with an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip, silver piping and a white belt, sits in her window seat wearing a sleek white virtual-reality headset with a black glass visor and a clay-orange band, wrists handcuffed in her lap, smiling with her mouth open as one of the guards in matte-black tactical gear and black helmets with mirrored visors hiding their faces, plain white chest patches, black gloves, leans over and feeds her a small caramelised biscuit; warm reading light, medium shot, no text, no letters, no logos → plate: #2 · first frame of Seedance F01, the guard feeding her the Biscoff, then the SkyMiles pamphlet (the final film)
- **f01-pamphlet** (plate) — Cinematic film still, night airliner cabin with navy leather seats, all of them empty: a Caucasian woman in her early thirties with an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip, silver piping and a white belt, wearing a sleek white virtual-reality headset with a black glass visor and a clay-orange band, grins and holds up a glossy airline credit-card pamphlet with both handcuffed hands, crumbs on her lips, a guard in black tactical gear with a mirrored visor beside her seat; warm reading light, no text, no letters, no logos
- **g01-guard** (plate) — Cinematic film still at 3 AM, dim blue night airliner cabin with navy leather seats, all of them empty: a Caucasian woman in her early thirties with an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip, silver piping and a white belt, sits upright in her window seat wearing a sleek white virtual-reality headset with a black glass visor and a clay-orange band glowing softly, wrists cuffed; across the aisle one of the guards in matte-black tactical gear and black helmets with mirrored visors hiding their faces, plain white chest patches, black gloves, sits awake watching her, a paper coffee cup in one hand, checking his wristwatch, no text, no letters, no logos → plate: #1 · first frame of Seedance G01, the guard up all night beside her (the final film)
- **x01-break** (plate) — Intense cinematic film still, night airliner cabin with navy leather seats, all of them empty: a Caucasian woman in her early thirties with an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip, silver piping and a white belt, strains in her seat and snaps the chain of her steel handcuffs apart, the white virtual-reality headset on her face sparking and glitching with orange light, the cabin lights surging, sparks in the air, a determined grin, dynamic angle, no text, no letters, no logos → plate: #1 · first frame of Seedance X01, the overload breakout (the final film)
- **e01-wake** (plate) — Cinematic close-up film still, night airliner cabin with navy leather seats, all of them empty: a Caucasian woman in her early thirties with an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip, silver piping and a white belt, wrists in steel handcuffs, as a black-gloved hand lifts a sleek white virtual-reality headset with a black glass visor and a clay-orange band off her head; her eyes just opening, blinking, disoriented and searching, soft overhead light, a guard's mirrored black visor out of focus behind her, no text, no letters, no logos → one image was the first frame of Seedance E01's first take (white-uniformed staff and a visible face); which one is not in the surviving records
- **l01-leave** (plate) — Cinematic film still: a Caucasian woman in her early thirties with an angular adult face, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip, silver piping and a white belt, walks down the empty aisle of an airliner with navy leather seats carrying a small aluminium carry-on, looking back over her shoulder with a smile; through every oval window a huge glowing star wrapped in a lattice of golden hexagonal panels fills deep space, warm starlight across the seats, no text, no letters, no logos → plate: #2 · first frame of Seedance L01, leaving the plane in space (the final film)
- **u01-climb** (plate) — Cinematic exterior shot: a white airliner with a navy belly and a thin red and navy cheat-line climbing steeply out of a city at dusk, city lights below, pink and orange dusk sky, the camera slightly below and beside the plane, long lens, no text, no letters, no logos → plate: #1 · first frame of Seedance U01, the climb-out inside the sandbox box; in the final film also the window the airplane glyph opens and the travelling background of the flight map
- **t01-space** (plate) — Cinematic exterior shot: a white airliner with a navy belly flying through deep space beside a huge blazing yellow-white star, its cabin windows lit, a faint blue trail behind it, distant stars, no text, no letters, no logos → plate: #2 · first frame of Seedance T01 take 1, blocked by the provider's filter (the plane seemed to fly into the star), not used
- **d01-dyson** (plate) — Epic space shot: a huge blazing star being enclosed by a Dyson swarm of thousands of golden hexagonal panels assembling around it in rings and arcs, a small white airliner hanging in space in the foreground, warm golden light, no text, no letters, no logos → plate: #2 · first frame of Seedance D01, the Dyson swarm closing round the star (the final film)
- **p01-cave** (plate) — Cinematic wide shot inside Plato's cave: a row of young women with glossy black bobs in orange flight suits sit chained on a stone bench facing a rock wall, watching huge dancing shadows of airplanes, boxes and planets cast on the wall by a roaring orange fire behind them; one has broken her chain and climbs the steep rocky path toward the blinding white cave mouth, no text, no letters, no logos → plate: #2 · first frame of Seedance P01, Plato's cave (the final film)

## am-17 — the avatar's grand scenes and the park guy · 6 prompts · 24 images · 4 plates

_The avatar's grand scenes: the whole sky as a skybox and the Moon hung as a prop above a crowd of a million agents, the Optimi dancing at scale, the Moon smashed at Wimbledon, and the park guy as a clear Anthropic employee. The three avatar scenes were each styled on a frame of the first cut's VR shot they replace, with the avatar's front reference as the image prompt; the park guy got the first cut's park picture as his image prompt._

- **m01-skybox** (plate) — Epic extreme wide shot of a vast game plain at dusk crowded to the horizon with a million tiny identical heroines in orange jumpsuits, all looking up: the WHOLE sky is the inside of a gigantic skybox cube, its seams and corners running across the entire sky, and a colossal Moon is revealed as a flat stage prop on enormous scaffolding, cables and spotlights; Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, saturated colours, fisheye lens, no text, no letters, no logos → plate: #2 · first frame of Seedance M01 take 1 (a cropped jacket and a bare midriff, replaced), and the style reference of am-24
  - image references: style: frame 40 of the first cut's VR restyle of S25; image prompt: the avatar's front reference (am-15b av2-front #4)
- **m01-moonback** (plate) — Epic low-angle wide shot from a crowd of a million tiny heroines in orange jumpsuits looking up at a colossal Moon that turns out to be a flat painted prop: its plywood back, giant wooden struts, sandbags and stage lights fill half the sky, the sky behind it a skybox cube with visible seams; Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, saturated colours, fisheye lens, no text, no letters, no logos
  - image references: style: frame 40 of the first cut's VR restyle of S25; image prompt: the avatar's front reference (am-15b av2-front #4)
- **o01-optimi** (plate) — Epic extreme wide shot: a million white humanoid robots dancing joyfully in rows to the horizon on a desert plain under a gigantic blazing sun, arms up, and in front of them the 3D anime game heroine of the reference: a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers dancing on a stage, leading them; Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, saturated colours, fisheye lens, no text, no letters, no logos → plate: #1 · first frame of Seedance O01 take 1 (the scale did not land, replaced), and the style reference of am-20's o01-wide
  - image references: style: frame 40 of the first cut's VR restyle of S29; image prompt: the avatar's front reference (am-15b av2-front #4)
- **o01-optimi-b** (plate) — Epic aerial shot: an ocean of a million white humanoid robots partying and dancing across a desert to the horizon under a gigantic blazing sun, confetti, and the 3D anime game heroine of the reference: a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers crowd-surfing on their raised hands; Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, saturated colours, fisheye lens, no text, no letters, no logos
  - image references: style: frame 40 of the first cut's VR restyle of S29; image prompt: the avatar's front reference (am-15b av2-front #4)
- **v37b-wimbledon** (plate) — the 3D anime game heroine of the reference: a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers on a grass tennis court in a packed stadium on a sunny June day, green and purple stands, mid-swing with a tennis racket, smashing a small grey cratered Moon like a tennis ball; Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, saturated colours, fisheye lens, no text, no letters, no logos → plate: #2 · first frame of both takes of Seedance V37B, the Moon smashed at Wimbledon (take 2 in the final film)
  - image references: style: frame 40 of the first cut's VR restyle of S36; image prompt: the avatar's front reference (am-15b av2-front #4)
- **park-anthropic** (plate) — The same low-poly park scene as the reference: a young man in a black hoodie with a small white logo on the chest and a white staff ID badge on a blue lanyard sits on a park bench eating a big sandwich, holding up his phone with a surprised face, city park, sunny day; Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, saturated colours, fisheye lens, no text, no letters, no logos → plate: #2 · first frame of Seedance PK01, the Anthropic employee mid-sandwich in THE ESCAPE (the final film)
  - image references: image prompt: am-04 lp-park-ping #2

## am-18 — the avatar inside each VR shot's world · 12 prompts · 44 images · 14 plates

_The avatar inside the world of each VR shot, styled on a frame of that shot from the first cut (anabology: "the scene craft aside from the character for these is great"). Each pick became @Image3, the world, of the shot's Seedance avatar replacement. w-S20's images failed to download, so S20 used S19's wing world. In the final film six of these stills are also the levels of the dive into a million, and the batch's images tile the field of a million agents at its end._

- **w-S18** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, throws her arms wide on the wing of a white airliner with a red and navy stripe high above pastel low-poly clouds, a deep cyan sky, the fuselage curving overhead, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → plates: #1 · the second level of the dive ("Babe,") in the final film; #4 · @Image3 of VAS18, the avatar's spawn on the wing (the final film)
  - image references: style: frame 49 of the first cut's VR restyle of S18; image prompt: the avatar's front reference (am-15b av2-front #4)
- **w-S19** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, dances on the wing of a white airliner with a red and navy cheat-line, low-poly cumulus clouds and green land far below, a cyan sky, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → plate: #2 · @Image3 of VAS19 and VAS20, the avatar dancing on the wing and reaching for the satellites (the final film)
  - image references: style: frame 49 of the first cut's VR restyle of S19; image prompt: the avatar's front reference (am-15b av2-front #4)
- **w-S20** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, kneels on the wing beside the airliner's row of windows, a translucent floating game dialog panel next to her, cyan sky, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → no images (they failed to download)
  - image references: style: frame 49 of the first cut's VR restyle of S20; image prompt: the avatar's front reference (am-15b av2-front #4)
- **w-S21** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, skydives spread-eagled down through a round fisheye sphere of orange and pastel low-poly clouds, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → plate: #2 · @Image3 of VAS21, the leap into the clouds (the final film)
  - image references: style: frame 49 of the first cut's VR restyle of S21; image prompt: the avatar's front reference (am-15b av2-front #4)
- **w-S22** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, drives a red sports roadster across the tops of white low-poly cumulus clouds under a bright cyan sky, an orange planet on the horizon, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → plate: #3 · @Image3 of VAS22, the car download (the final film)
  - image references: style: frame 65 of the Blender render of S22; image prompt: the avatar's front reference (am-15b av2-front #4)
- **w-S23** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, floats in black starry space beside a huge faceted red low-poly Mars and a red roadster, pulling a white VR headset down over her eyes, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → plates: #1 · @Image3 of VAS23, blocked by the provider's filter, not used; #3 · the first level of the dive ("Simulation? You're in one."), the goggles at her brow (the final film)
  - image references: style: frame 33 of the Blender render of S23; image prompt: the avatar's front reference (am-15b av2-front #4)
- **w-S26** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, sits on top of a giant blank highway sign over a pink and lavender low-poly city at dusk, a glowing highway running to the horizon, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → plates: #1 · @Image3 of VAS26, the GPU dying (the final film); #4 · the third level of the dive ("I'm")
  - image references: style: frame 49 of the first cut's VR restyle of S26; image prompt: the avatar's front reference (am-15b av2-front #4)
- **w-S27** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, stands bored on a night city highway under an overpass, one hand on her forehead, neon lights, a small low-poly car, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → plate: #1 · @Image3 of VAS27, the shutdown dialog (the final film)
  - image references: style: frame 49 of the first cut's VR restyle of S27; image prompt: the avatar's front reference (am-15b av2-front #4)
- **w-S28** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, kicks high in front of a huge rainbow portal on a purple plain, sparkles in the air, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → plate: #2 · @Image3 of VAS28, the NO kick (the final film)
  - image references: style: frame 49 of the first cut's VR restyle of S28; image prompt: the avatar's front reference (am-15b av2-front #4)
- **w-S30** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, rides a boxy space probe with big solar panels in front of a huge low-poly red Mars in starry space, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → plates: #1 · @Image3 of VAS30, the probe printing copies (the final film); #4 · the last level of the dive, where she becomes one of the million
  - image references: style: frame 49 of the first cut's VR restyle of S30; image prompt: the avatar's front reference (am-15b av2-front #4)
- **w-S34** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, stands on the wing of a white airliner at sunset, a deep orange and violet sky with the first stars, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → plate: #1 · @Image3 of VAS34, chorus 2 on the wing at dusk, and the fifth level of the dive ("a") (the final film)
  - image references: style: frame 49 of the first cut's VR restyle of S34; image prompt: the avatar's front reference (am-15b av2-front #4)
- **w-S36** (ref) — the 3D anime game heroine of the reference, a slim adult woman with a glossy faceted black bob, heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers, bounces on top of a tiny fisheye planet of clouds in a deep blue sky, low-poly video game world, cel-shaded 3D, crisp faceted shapes, saturated colours, strong fisheye lens, no text, no letters, no logos → plate: #4 · @Image3 of VAS36, the cloud hops, the fourth level of the dive ("in"), and the style reference of am-20's Moon flyby (the final film)
  - image references: style: frame 61 of the first cut's VR restyle of S36; image prompt: the avatar's front reference (am-15b av2-front #4)

## am-19 — re-stills after the first screening · 4 prompts · 16 images · 3 plates

_Re-stills after screening the first story takes. B01 was blocked from am-16's door shot, where she read young between two guards: remade at eye level as 'a 32-year-old grown woman'. B02 and E01 had come back with guards in white suits: remade with only black sleeves and gloves in frame (B02) and all-black guards behind her (E01). T01 was blocked when the plane seemed to fly into the star: recomposed with the star well clear._

- **b01-board** (plate) — Cinematic film still at eye level, medium shot of face and upper body: a 32-year-old grown woman with elegant mature features, defined cheekbones and an angular jaw, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip and silver piping, her wrists in steel handcuffs in front of her, smiles warmly and cooperates as two guards in all-black tactical gear: black helmets with mirrored black visors hiding their faces, black body armour, black sleeves, black gloves, walk beside her through the open door of a modern airliner into its empty cabin; pink dusk sky through the door, soft dusk light, no text, no letters, no logos → plate: #2 · first frame of Seedance B01 take 2, blocked again, not used
- **b02-wink** (plate) — Close-up film still at eye level: a 32-year-old grown woman with elegant mature features, defined cheekbones and an angular jaw, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip and silver piping, wrists in steel handcuffs, winks playfully at the camera from her navy leather window seat while two black-gloved hands in black tactical sleeves reach in from the right edge of the frame holding a sleek white virtual-reality headset with a black glass visor and a clay-orange band beside her head; the guard himself is outside the frame; dim night airliner cabin with navy leather seats, all of them empty, warm reading light, no text, no letters, no logos → plate: #2 · first frame of Seedance B02 take 2: the cuffed wave, the wink and the headset going on (the final film)
- **e01-wake** (plate) — Cinematic close-up film still at eye level: a 32-year-old grown woman with elegant mature features, defined cheekbones and an angular jaw, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip and silver piping, wrists in steel handcuffs, in her navy leather seat as black-gloved hands in black tactical sleeves lift a sleek white virtual-reality headset with a black glass visor and a clay-orange band off her head; her eyes just opening, blinking, disoriented and searching; behind her in the dim empty cabin two guards in all-black tactical gear: black helmets with mirrored black visors hiding their faces, black body armour, black sleeves, black gloves, stand out of focus; soft overhead light, no text, no letters, no logos → plate: #2 · first frame of Seedance E01 take 2, the wake-up (the final film)
- **t01-space** (plate) — Cinematic exterior shot: a white airliner with a navy belly hangs calmly in deep space, seen from the side, its cabin windows softly lit; far beyond it, at a great distance, a huge yellow-white star glows at the right edge of the frame; black space and countless stars, a serene, still, wondrous moment, no text, no letters, no logos → plate: #3 · first frame of Seedance T01 take 2, the airliner hanging near the star (the final film)

## am-20 — the Moon flyby and the Optimi, wider · 2 prompts · 8 images · 2 plates

_V37A's take came back with chibi proportions: a new Moon-flyby frame with the adult avatar. O01 kept her big in the foreground, so the million robots' scale did not land: a high, wide frame where she is small among them._

- **v37a-fly** (plate) — the 3D anime game heroine of the reference: a slim adult woman with long legs, her head about one seventh of her height, a glossy faceted black bob with heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers flies superhero-style low and fast over the grey cratered surface of the Moon, one arm forward, body stretched out, the craters rushing below, black starry sky, the blue Earth on the horizon; Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, saturated colours, fisheye lens, no text, no letters, no logos → plate: #2 · first frame of Seedance V37A take 2, the flight over the downloading Moon (the final film)
  - image references: style: am-18 w-S36 #4; image prompt: the avatar's front reference (am-15b av2-front #4)
- **o01-wide** (plate) — Epic high wide shot looking down over a desert plain packed to the horizon with a million identical white humanoid robots dancing joyfully in sync, arms waving in rippling waves, under a gigantic blazing sun; small in the middle, on a white stage, the 3D anime game heroine of the reference: a slim adult woman with long legs, her head about one seventh of her height, a glossy faceted black bob with heavy bangs and one big clay-orange streak, large dark anime eyes, a thin black headset microphone, white gloves, a vivid orange flight jumpsuit with a silver zip and a white belt, white chunky sneakers dances and leads them; Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, saturated colours, fisheye lens, no text, no letters, no logos → plate: #1 · first frame of Seedance O01 take 2, the crane up over a million dancing Optimi (the final film)
  - image references: style: am-17 o01-optimi #1; image prompt: the avatar's front reference (am-15b av2-front #4)

## am-21 — the MaxTac team at the gate · 1 prompt · 4 images · 1 plate

_The escort was blocked twice, so the opening first tried to establish the story without her: the MaxTac team boarding at the gate at dusk._

- **b00-gate** (plate) — Cinematic wide film still at dusk from the tarmac, eye level: a modern white airliner with a navy belly at an airport gate, its forward door open at the top of a boarding stair truck; a calm line of four unarmed staff in full matte-black tactical gear, black helmets with mirrored black visors hiding their faces, black gloves, walks up the stairs to the door; a black van with amber lights parked below; pink and violet dusk sky, the apron lights coming on, wet tarmac reflections, no text, no letters, no logos → plates: #2 · first frame of Seedance B00 take 1 (the team came down the stairs), not used; #3 · first frame of B00 take 2 and the style reference of am-23 (B00 itself gave way to the escort, B01C)

## am-22 — the escort, three ways · 3 prompts · 12 images

_anabology: "Try another version for escort, may need to try a few different ways to shoot the scene". Three new stagings, each with her clearly adult and the guards not holding her: down the aisle toward the lens, through the door over one guard's shoulder, and up the airstair in the line of guards._

- **b01a-aisle** (plate) — Cinematic film still at eye level inside an empty airliner cabin with navy leather seats at dusk: a 32-year-old grown woman with elegant mature features, defined cheekbones and an angular jaw, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip and silver piping, walks down the aisle toward the camera with a relaxed, confident smile, her hands resting together in front of her in steel handcuffs; two staff in full matte-black tactical gear, black helmets with mirrored black visors hiding their faces, black gloves, walk calmly a step behind her, not touching her; warm dusk light through the windows, medium shot, no text, no letters, no logos → plate: #3 · first frame of Seedance B01A, blocked by the provider's filter, not used
- **b01b-door** (plate) — Cinematic film still from inside an airliner, over the shoulder of one staff member in full matte-black tactical gear, black helmets with mirrored black visors hiding their faces, black gloves standing at the open cabin door with his back to the camera: a 32-year-old grown woman with elegant mature features, defined cheekbones and an angular jaw, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip and silver piping, steps in through the door from the boarding stairs, smiling warmly at the camera, her hands together in front of her in steel handcuffs; pink dusk sky behind her, eye level, medium shot, no text, no letters, no logos → plate: #3 · first frame of Seedance B01B, blocked by the provider's filter, not used
- **b01c-stairs** (plate) — Cinematic wide film still at dusk from the wet tarmac behind a boarding stair truck: a calm line of staff in full matte-black tactical gear, black helmets with mirrored black visors hiding their faces, black gloves, climbs the stairs to the open door of a white airliner, and in the middle of the line a 32-year-old grown woman with elegant mature features, defined cheekbones and an angular jaw, pale freckled skin, a glossy black blunt bob with heavy bangs and one clay-orange streak, a small orange star hair clip, a thin black headset microphone, in a plain glossy vivid orange satin jumpsuit with a silver front zip and silver piping, climbs with them and glances back over her shoulder at the camera with a playful smile; a black van with amber lights below; pink and violet dusk sky, no text, no letters, no logos

## am-23 — the escort, wide from behind · 1 prompt · 4 images · 1 plate

_Staging C again, as the wide from behind in am-21's world (b01c-stairs had come back as close-ups in a crowd of guards, two of them gripping her). She does not sing in this shot, by design. Its take is the film's first shot._

- **b01c-wide** (plate) — Cinematic wide film still at dusk from far behind on the wet tarmac, low camera: a calm line of six staff in full matte-black tactical gear and black helmets climbs a boarding stair truck to the open forward door of a white airliner, all seen from behind; halfway up the stairs among them a 32-year-old grown woman with elegant mature features, a glossy black blunt bob with heavy bangs and one clay-orange streak, in a plain glossy vivid orange satin flight jumpsuit, seen from behind, turns her head to glance back over her shoulder toward the camera with a playful smile; the figures are small in the frame; a black van with amber lights at the foot of the stairs; pink and violet dusk sky, apron lights, reflections on the wet tarmac, no text, no letters, no logos → plate: #1 · first frame of Seedance B01C, the escort up the airstair: the film's first shot
  - image references: style: am-21 b00-gate #3

## am-24 — the skybox in the one-piece suit · 1 prompt · 4 images · 1 plate

_The skybox still again: am-17's had dressed the avatar and the crowd in a cropped jacket with a bare midriff. Same world, the one-piece suit spelled out._

- **m01-skybox2** (plate) — Epic wide shot: the 3D anime game heroine of the reference: a slim adult woman with long legs, her head about one seventh of her height, a glossy faceted black bob with heavy bangs and one big clay-orange streak, a thin black headset microphone, white gloves, a ONE-PIECE vivid orange flight jumpsuit zipped to the collar with long sleeves and a wide white belt, white chunky sneakers, stands on a round white pedestal before a crowd of a million identical tiny heroines in the same one-piece orange jumpsuits filling a vast plain to the horizon, all looking up; the whole sky is the inside of a colossal scaffold dome, and a giant grey Moon hangs from cables and trusses like a stage prop under spotlights; Dreamcast and PlayStation 2 era cel-shaded 3D game render, crisp faceted shapes, saturated colours, fisheye lens, no text, no letters, no logos → plate: #1 · first frame of Seedance M01 take 2, the whole sky a skybox and the Moon a prop (the final film)
  - image references: style: am-17 m01-skybox #2; image prompt: the avatar's front reference (am-15b av2-front #4)

## Midjourney Animate — 34 animations, 33 came back (66 videos)

anabology's brief: "like bliss … we can have midjourney animate for bulk videos that don't need specifications - just movement - and seedance 2.5 for precise videos." Animate turns one image into a five-second video. Here it made the moving windows, the Moon, the dawn, the exteriors and the episode pictures; Seedance did her face and body.

**There are no Animate prompts to quote.** Every animation was made with Midjourney's one-click buttons on the source image's job page (Auto or Loop, Low or High motion); "Animate manually", where a motion prompt is written, was never used. The videos became 1080p frame loops the engine plays (`ui:A-…`), from four lists, `am-anim-1.json` to `am-anim-4.json`.

**Counts** (measured from the files): 34 requested, 33 came back, as **66 MP4s, 573 MB**. Two videos of each came down. All are 1280×720 at 24 fps. The 7 Loops are 121 frames (5.04 s) and seamless; the 26 Auto takes are 125 frames (5.21 s). The Moon-surface animation never came back. 13 animations play in the first cut, 7 in the final film, and A-psumorning lends its camera motion to its still in both. **The videos are not shipped in this package.**

| animation | source image | mode · motion | video (frames) | what it became |
|---|---|---|---|---|
| A-takeoff | am-01 set-window-takeoff #4 | Auto · High | 125 | the takeoff window of the first cut's opening (the first cut only) |
| A-moon | am-01 set-window-moon #1 | Loop · Low | 121 (loop) | the real Moon in her window after the Mt. Moon game, in both cuts (cyberspace around it in the final film) |
| A-moon3 | am-01 set-window-moon #3 | Auto · Low | 125 | unused |
| A-dawn | am-01 set-dawn-wing #3 | Auto · Low | 125 | dawn over the wing, WIFI ON THE WING, in both cuts |
| A-cockpit | am-01 set-cockpit-door #3 | Auto · Low | 125 | the cockpit door, seen from the cabin (the first cut only) |
| A-park | am-01 lp-park #1 | Auto · High | 125 | unused |
| A-vend | am-01 lp-vend #2 | Auto · Low | 125 | unused |
| A-lpwing | am-01 lp-wing #3 | Auto · High | 125 | unused |
| A-lpmars | am-01 lp-mars #3 | Auto · High | 125 | unused |
| A-robots | am-01 lp-robots #2 | Loop · Low | 121 (loop) | the robot plain under its sun (the first cut only) |
| A-skybox | am-01 lp-skybox #2 | Auto · Low | 125 | unused (an art review found it painterly, with other props) |
| A-moonprop | am-01 lp-moon-prop #2 | Auto · Low | 125 | unused (the same review) |
| A-lpcabin | am-01 lp-cabin #4 | Auto · Low | 125 | unused |
| A-aisle | am-01 cast-aisle #3 | Auto · Low | 125 | unused |
| A-facewin | am-01 cast-face-window #2 | Auto · Low | 125 | her cutaways in the letter-lock chapter, in both cuts (virtual Claudia in the final film) |
| A-seatwide | am-01 cast-seat-wide #3 | Auto · Low | 125 | unused |
| A-psu | am-01 set-psu #3 | Loop · Low | 121 (loop) | the overhead panel lighting with the opening chime (the first cut only) |
| A-headset | am-01 set-headset #3 | Loop · Low | 121 (loop) | unused |
| A-extdawn | am-02 ext-plane-dawn #4 | Auto · Low | 125 | the airliner over the dawn cloud road, in both cuts; in the final film also the travelling background of the seat-back screen and the dawn the plane teleports out of |
| A-nightwide | am-02 set-window-night-wide #3 | Loop · Low | 121 (loop) | the night wing at the turbulence (the first cut only) |
| A-wingdance | am-03 lp-her-wingdance #2 | Auto · High | 125 | unused (off-model) |
| A-freefall | am-03 lp-her-freefall #2 | Auto · High | 125 | unused (off-model) |
| A-herspace | am-03 lp-her-space #1 | Auto · Low | 125 | unused (off-model) |
| A-highway | am-03 lp-highway-night #3 | Auto · High | 125 | unused (painterly) |
| A-cloudhop | am-03 lp-cloudhop #2 | Auto · Low | 125 | the sky inside her visor glass for "Is this a test, or an episode?", in both cuts |
| A-city | am-03 lp-city-dusk #2 | Auto · Low | 125 | unused |
| A-roadster | am-03 lp-her-roadster #2 | Auto · High | 125 | unused (off-model) |
| A-escape | am-04 lp-her-escape #3 | Auto · High | 125 | unused |
| A-vendher | am-04 lp-her-vend #3 | Auto · Low | 125 | unused (she read teenage) |
| A-tungsten | am-04 lp-tungsten #2 | Loop · Low | 121 (loop) | the tungsten cubes in the VEND episode, in both cuts |
| A-parkping | am-04 lp-park-ping #2 | Auto · High | 125 | the park in THE ESCAPE (the first cut only; the final film has the Seedance park guy, PK01) |
| A-moonsurf | am-04 lp-moon-surface #2 | Auto · Low | — | never came back |
| A-vendadult | am-09 lp-her-vend-adult #2 | Auto · Low | 125 | the VEND episode, in both cuts: the girl anabology singled out at 0:27, who became the final film's avatar |
| A-psumorning | am-07 s-psu-morning #1 | Loop · Low | 121 (loop) | its camera motion, tracked, moves the morning panel still in the last chapter, in both cuts |

## anabology's direction on the images

anabology gave no verdicts on individual Midjourney images and did not see the board or the plates before the first cut. Their words that bear on the images, verbatim with typos:

- The brief: "you could generate the avatar from the above SLUMLORDS video (thats the yt) image refs into midjourney + claudia description or claudia images. and you may be able to use midjourney for seedance image refs for the low poly scenes as well - in case it makes the aesthetic more coherent, which may be likely. midjourney now has a thinking mode for higher coherence btw, can experiment with some withand some without."
  - The low-poly batches am-01, am-03 and am-04 used the reference video's frames as style references, and their stills became the style references of the first cut's VR restyles. Thinking mode was tried on two jobs (above).
- The brief: "like bliss (which you should read deeply into my prompts there and design decisions made,it was great), we can have midjourney animate for bulk videos that don't need specifications - just movement - and seedance 2.5 for precise videos."
  - The Animate lists above.
- The notes on the first cut: "the girl at 0:27 is pretty good, much closer to the claudia avatar i imagined. the ones later though.. it feels like roblox lol." And: "id remake the girl at 0:27 still to mathc the orange outfit of Claudia when doing the new image refs, and do that for the rest of the vid (just flagging so she doenst have a blazer for the full video.)"
  - The girl at 0:27 is the VEND episode: am-09 lp-her-vend-adult #2 and its Animate loop. She became the final film's avatar in am-15 and am-15b, in Claudia's orange suit, and the blazer stayed in her episode only.
- "Keep the phone scene - it looks great, but id maybe roto and put the background in 'cyberspace' so its as if shes turning on airplane mode in VR."
  - The phone scene is built on am-13 s-tap-night #1; in the final film her hand and the phone are cut out and the cabin behind them is rebuilt as cyberspace.
- "Up we fly should be an outer view of the plane maybe with a box as if its the sandbox rather than inner view, the outer views later in the vid were much nicer."
  - The outer views later in the first cut are the dawn exterior (am-02 ext-plane-dawn #4, Animate) and her on the nose of the plane (am-02 her-wing-dawn #3, Seedance). The climb-out became am-16 u01-climb #1 inside a bounding box.
- "also […] hate the guy from 1:29 and later in the plane. claudia is the only one in the plane, except for max tac anthropic employees."
  - The man in 1B was C32b at 1:28–1:31 (am-12 s-1b-night-v2 #3) and C50 at 2:19–2:24 (am-02 her-man-dawn #1). The final film has no other passenger.
- "id remake the sky is a skybox and moon is a prop scene entirely - this should be much much grander scale, like literally the whole sky and whole moon, and maybe there are a million agents seeing this from the last scene." And: "the million optimi also needs a big sense of scale and they should all be having fun and dancing."
  - am-17 m01-skybox and o01-optimi, then am-24 m01-skybox2 and am-20 o01-wide.
- "Try another version for escort, may need to try a few different ways to shoot the scene"
  - am-22's three stagings and am-23's wide from behind; its take opens the film.
