Model: Midjourney v8.2. Every prompt ran at 16:9 with the version flags --v 8.2 --raw and anabology's personal profile (its code is left out), and with the batch's own --iw (how strongly an image prompt steers), --sw (how strongly the style references steer) and --no list, given with each prompt. A prompt can carry three kinds of image: an image attached to it (Midjourney edits that picture into what the words ask), an image prompt (a picture Midjourney composes from, at the weight --iw), and style references (pictures whose palette and light it borrows, at the weight --sw). Midjourney's cost is not recorded in the production's ledgers, so none is given here.
Counts (measured for this package from the twelve batch files and the images on disk): 266 prompts in 12 batches. Every job came back with four images: 1,064 images, all PNG, 3,970,649,289 bytes (3.97 GB). The prompts run from 168 to 743 characters (median 428).
What reached the final cut, in short: no Midjourney image is on screen as it is. Midjourney made the places and the light; GPT Image 2.5 then put the characters' faces back to their design sheets where a face is seen; and Seedance 2.5 started each take from that first frame. 55 of the 1,064 images stand behind 72 of the final cut's 98 shots in this way (the table The first frames of the final cut, below, traces each one). Three of them came from the place library (cake-02-library) and one from the test against Portal 2 (cake-01-test); the other 51 are frames of storyboard v5 (cake-06). The rest of the final is the memory-initialization film, a Blender render whose filmed head of her came from one of them (an10c-x #4, H06's frame), six shots recorded in Portal 2 itself, the two drawn cards, and 17 shots whose first frames GPT Image 2.5 made without a Midjourney image (from frames of Portal 2, the character sheets or its own earlier stills).
The production ran over 25–31 October 2026. Times written as 1:04.2 are times in the song; the film starts at the song's 0:00, so they are film times too. "#2" means image 2 of a job (<job>-2.png). Shots are named as in the shot plan (shots-v4.json: A01–A12 the intro, B the first verse, P the first pre-chorus, C chorus 1, T the turnaround, D verse 2, E the second pre-chorus, F chorus 2, G the bridge, H the final chorus, I the outro, J the spoken ending); a storyboard unit (R-A01, H-B13, AN4) is one Seedance take that covers one or more shots.
The images went through four stages, named this way below:
- the test: can Midjourney pass for Portal 2, cut against frames of the game? (cake-01-test, cake-01b-test);
- the library: the places of the memory and dream scenes, Cave Johnson's 1960s Aperture, the party, the vault (cake-02-library, cake-03-library-r2). Drafts 1–6 made their first frames from these with GPT Image 2.5;
- the re-render tests: four of those first frames relit and then reimagined by Midjourney, each filmed by Seedance to compare (cake-04-relight, cake-05-reimagine);
- storyboard v5: every first frame of the film made again through Midjourney, two ways per unit, X and Y, for anabology to pick from; drafts 7 to 12 were shot from those picks (cake-06-sb5-*).
How the prompts were written
Claude, the production lead ("the lead" below), and its agents wrote all 266. The ask was anabology's, at the restart of the film:
we could even generate images w midjourney to put into seedance 2.5 in aperture science / source aesthetic for parts. but i want to go between scenes like this and real source engine tbh and see if that works. lets try that first - see if the midjourney renders can be source-core enough to work alongside real source shots. maybe the idea is that dreamy / machine dream scenes in the aperture aesthetic are used as the origins of glados/claudia-glados in the beginning seuqences.
- Five recipes, tested first. Six frames of Portal 2 were each paired with a new Aperture place that should sit next to it in the cut, and each pair was asked four ways: A, three frames of the game as style references and a plain description; B, the same references and Portal 2's own vocabulary ("Portal 2 (2011) Source engine screenshot, Valve, … baked lightmaps, white concrete panels with black seams"); C, the paired frame as an image prompt at
--iw 1.5and the change in words; D, the paired frame attached and the change in words. E, a control batch, used B's words with no references. The verdict: with frames of the game as style references, Midjourney renders new Aperture places that read as Portal 2: hard-edged geometry, white panels with black seams, flat baked light, teal-grey haze with orange accents, a wide game lens. B was the most reliable for new places; D was the closest match, because its result is the game's frame with the change made, so it could cut straight against the real chamber; E, words alone, still gave Portal 2, but brighter and glossier, like promotional art, which suited the luminous machine dreams. C kept the look but not the frame. - Where it drifts, and the
--nolist. A "screenshot" prompt brings in a first-person portal gun (a third of the B images, half the C images), so every later prompt carries--no … portal gun, gun, weapon, hands; places must be empty, so--no people, personuntil characters were wanted. Midjourney adds more detail and more drama than the game's sparse rooms carry (god rays, bloom, mirror-like water): a shared grade brings them together. Where the words named "Aperture Science", it sometimes painted the name on a wall, so later prompts leave the name out where a wall is in view. - The characters in words, the faces fixed after. From storyboard v5 on, the prompts describe every character in words: her, "a porcelain-white female android face with fine panel seams, light freckles, amber glass eyes, a glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star hair clip"; her body on GLaDOS's boom, "that head on a black robotic neck and cable bundle with orange stripes hanging from a ceiling ring"; her crab body, the Claudia-bot, Chell, Cave Johnson in a 1950s suit. Adult, never "young", and no country or ethnic style words. Midjourney does not hold those faces; GPT Image 2.5 does, in an identity fix on the picked image (below).
- No text. Every prompt but the relight test's and the reimagine test's three d05 prompts carries
--no text, letters, words, logo, watermark; words in the film are drawn in afterwards or asked of Seedance exactly. - A place that recurs looks the same. In storyboard v5 a recurring place (her chamber, the sandbox, the café, the server hall, the kiosk, the visa office, the quay, Cave Johnson's booth, the computer room, the gauge, the cake chamber, the vault) also gets its library still as an image prompt at
--iw 0.5to0.75, and two library images as style references at--sw 60.
The identity fix
Every storyboard-v5 pick in which a recurring character's face or body is seen went to GPT Image 2.5 with the character's design sheets as references and this instruction (the porcelain description is the film's look B; her canon text is pasted unchanged):
Keep this photograph exactly as it is: the same framing, camera angle, lens, lighting, colours, glossy reflections, depth of field and film grain, {the scene's contents, the other characters, her pose, clothes and hands}. Change only the robot woman's head and face, to match her in the second and third images: her face as smooth glossy white porcelain plating with fine panel seams running down both cheeks and a separate mechanical jaw piece at the chin, light freckles printed on the porcelain, warm amber glass eyes with a soft inner glow, natural soft lips, and her real hair: the glossy black blunt bob with heavy straight bangs, the one clay-orange streak through the bangs on her right side, and the small flat clay-orange eight-pointed star clip above her left temple. Her identity, from her canon: a 28-year-old Caucasian American woman with a grown-up angular face, defined cheekbones and a strong jawline, pale skin and light freckles, a glossy black blunt jaw-length bob with heavy straight bangs and one clay-orange streak through the bangs, a small flat clay-orange eight-pointed star hair clip, a thin headset microphone at her cheek. In this film she wears no headset microphone: none appears anywhere. The same grown-up adult face in every view, a woman of about 28 to 30, never childlike. Her face must read clearly as glossy white porcelain plating with visible panel seams, not as skin. Nothing else in the picture changes. No text, no letters.Two sentences were added after the first act's fixes. Midjourney often lays her hair out mirrored, and GPT Image copies the picture's layout over the words, so every fix says: "exactly one clay-orange streak, through the front of her bangs on HER RIGHT side (the viewer's left when she faces the camera), and no other orange anywhere in her hair; the small star clip above HER LEFT temple (the viewer's right)". And Midjourney often stands her head on a neck, shoulders or a pedestal, so her boom shots say that she hangs from it: the cable bundle comes down into a housing on the top of her head, and below her chin there is only the jaw piece. "No eye makeup" keeps the porcelain cool. For her head on the boom the reference is a head sheet that shows the streak and the clip on their own sides (the first head sheet's front view swept the streak to her left, and GPT Image followed the sheet). Each fix was looked at full size, the face cropped too; a fix that drifted got one retry with a sharper instruction.
What the images became
| batch | prompts | images | picks | became | in the final cut |
|---|---|---|---|---|---|
| cake-01-test | 24 | 96 | 13 | the test's verdict and recipes; library alternates; places of first frames in drafts 1–6 | 1 |
| cake-01b-test | 6 | 24 | 1 | the verdict on recipe E; one library alternate (t3-cake-E #2) | — |
| cake-02-library | 44 | 176 | 94 | the places of drafts 1–6's first frames; the style references and image prompts of storyboard v5 | 3 |
| cake-03-library-r2 | 6 | 24 | 7 | the assembly-line pick (r1-headless-s #1), the booth pick (e4-glass2-s #4), two chamber alternates | — |
| cake-04-relight | 8 | 32 | 4 | four relit first frames, each filmed once by Seedance (MJR-*) | — |
| cake-05-reimagine | 12 | 48 | 4 | four reimagined first frames, each filmed once by Seedance (MJX-*) | — |
| cake-06-sb5-a1x | 32 | 128 | 32 | anabology's pick (X) for most units; the first frames of drafts 7–12 | 14 |
| cake-06-sb5-a1y | 32 | 128 | 32 | anabology's pick (Y) for eleven units across the film | 4 |
| cake-06-sb5-a2x | 26 | 104 | 26 | anabology's pick (X) for most units; the first frames of drafts 7–12 | 11 |
| cake-06-sb5-a2y | 26 | 104 | 26 | anabology's pick (Y) for eleven units across the film | 3 |
| cake-06-sb5-a3x | 25 | 100 | 25 | anabology's pick (X) for most units; the first frames of drafts 7–12 | 18 |
| cake-06-sb5-a3y | 25 | 100 | 25 | anabology's pick (Y) for eleven units across the film | 1 |
The picks come from the library's copies (media/v4/mj/<scene>/pick-*.png, alt-*.png), the storyboard-v5 hand-off files (media/v4/sb5/act1.json–act3.json: which image of each job was picked, and whether its face was fixed) and anabology's choice per unit (media/v4/sb5/final.json). "In the final cut" follows each image into the first frames of the takes the final plays (the final's shot list, each take's job file shots/v4/<job>.json and the record of inputs written beside each first frame).
cake-01-test — the test against frames of Portal 2 · 24 prompts · 96 images · 13 picked · 1 in the final cut
The test: six frames of Portal 2, each paired with a new Aperture place that should sit beside it in the cut, asked in four recipes (A to D). The answer was yes: with frames of the game behind it, Midjourney passes for Portal 2.
Each prompt is named after its pair (t1 her chamber, t2 a disposal chute, t3 a cake under a cloche, t4 the turret line, t5 a server corridor, t6 a smashed observation booth) and its recipe. Every image of the test was shown beside its frame of the game on one board per pair. The library's picks and alternates came partly from here, and six images became the places of first frames in drafts 1–6.
- t1-chamber-A (16:9; style references: three frames of Portal 2 showing GLaDOS's chamber) — a vast dark circular machine chamber, a huge white ring mount on the ceiling with thick black cables hanging down where a robot used to hang, the curved grey lattice walls lined floor to ceiling with dozens of old CRT monitors and flat panel displays glowing faint blue-white, warm amber indicator lights, haze, low wide angle, no robot
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used - t1-chamber-B (16:9; style references: three frames of Portal 2 showing GLaDOS's chamber) — Portal 2 (2011) Source engine screenshot, Valve, the empty Aperture Science central AI chamber: the ceiling ring mount with thick black cables hanging down, dozens of old CRT monitors and flat panel screens stacked around the curved dark lattice walls glowing faint white, amber indicator lights, baked lightmaps, volumetric haze, low-poly game geometry, no robot
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ alternates #3 - t1-chamber-C (16:9; image prompt: a frame of Portal 2 showing GLaDOS's chamber) — the same dark circular AI chamber with the ceiling ring and hanging cables, its curved walls now lined floor to ceiling with dozens of old CRT monitors and flat panel screens glowing faint white, warm amber accent lights, Portal 2 Source engine screenshot
--ar 16:9 --v 8.2 --raw --iw 1.5 --no text, letters, words, logo, watermark, people, person→ not used - t1-chamber-D (16:9; attached: a frame of Portal 2 showing GLaDOS's chamber) — Line the curved walls of this chamber, behind and around the hanging machine, with dozens of old CRT monitors and flat panel screens stacked floor to ceiling, all glowing faint white, with a few warm amber lights. Keep the same Portal 2 Source engine render: the camera, the haze, the dark lattice panels, the lighting.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ alternates #1 · #1 the place of R-A01, R-A04 in drafts 1–6 (a GPT Image 2.5 first frame made from it) - t2-chute-A (16:9; style references: three frames of Portal 2 showing a flooded old chamber, an overgrown old chamber and the incinerator) — a derelict industrial disposal room, a large round hatch in a tiled wall above a sloped conveyor chute dropping into a pit glowing orange from an incinerator below, shallow murky water on the floor, peeling white wall panels, fog, a shaft of cold daylight from a high window, wide angle
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ alternates #1 - t2-chute-B (16:9; style references: three frames of Portal 2 showing a flooded old chamber, an overgrown old chamber and the incinerator) — Portal 2 (2011) Source engine screenshot, Valve, a derelict Aperture Science disposal room: a big round chute hatch in the panelled wall above a sloped conveyor dropping into a glowing orange incinerator pit, flooded floor with murky water, peeling white concrete panels with black seams, fog, a shaft of light from a high observation window, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ alternates #3 - t2-chute-C (16:9; image prompt: a frame of Portal 2 showing a flooded old chamber) — this flooded abandoned test chamber with a big round disposal chute hatch in the far wall and a sloped conveyor dropping into a pit glowing orange from an incinerator, fog, a shaft of cold light, Portal 2 Source engine screenshot
--ar 16:9 --v 8.2 --raw --iw 1.5 --no text, letters, words, logo, watermark, people, person→ not used - t2-chute-D (16:9; attached: a frame of Portal 2 showing a flooded old chamber) — Add a big round disposal chute hatch in the far wall with a sloped conveyor dropping into a pit that glows orange from an incinerator below. Keep the same Portal 2 Source engine render: the flooded floor, the decayed panels, the fog, the light and the camera.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used - t3-cake-A (16:9; style references: three frames of Portal 2 showing a clean test chamber) — a clean white test chamber of square white wall panels with thin black seams and long vertical light strips, in the middle a chocolate black forest cake with cherries and a single candle under a glass cloche on a white pedestal, cool even light, wide shot
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ #2 the place of C03, C05 in drafts 1–6 (a GPT Image 2.5 first frame made from it) - t3-cake-B (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Portal 2 (2011) Source engine screenshot, Valve, a clean Aperture Science test chamber of white concrete panels with black seams and vertical light strips, a black forest chocolate cake with cherries and one lit candle under a glass cloche on a white pedestal in the centre, baked lightmaps, cool fluorescent light, game render
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ alternates #2 · #4 the place of R-F03, the bridge chamber in drafts 1–6 (a GPT Image 2.5 first frame made from it) - t3-cake-C (16:9; image prompt: a frame of Portal 2 showing a clean test chamber) — the same clean white panelled test chamber wall, a black forest chocolate cake with cherries and one candle under a glass cloche on a white pedestal in front of it, Portal 2 Source engine screenshot
--ar 16:9 --v 8.2 --raw --iw 1.5 --no text, letters, words, logo, watermark, people, person→ not used - t3-cake-D (16:9; attached: a frame of Portal 2 showing a clean test chamber) — Put a white pedestal in front of this wall with a black forest chocolate cake (cherries, one lit candle) under a glass cloche on it. Keep the same Portal 2 Source engine render: the white panels, the light strips, the lighting and the camera.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used - t4-turrets-A (16:9; style references: three frames of Portal 2 showing the works behind the chambers, a machine room and a light-bridge chamber) — a long factory line of identical white egg-shaped sentry robots with a single red eye riding a conveyor through a dim industrial hall, robotic arms above them, grey wall panels with black seams, cyan indicator dots, wide angle, cool light
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used - t4-turrets-B (16:9; style references: three frames of Portal 2 showing the works behind the chambers, a machine room and a light-bridge chamber) — Portal 2 (2011) Source engine screenshot, Valve, the Aperture Science turret production line: rows of white egg-shaped sentry turrets with one red eye riding a conveyor through a dim panelled factory hall, robot arms above, grey concrete panels with black seams, cyan indicator dots, baked lightmaps, game render
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ alternates #3 · #2 the place of T02 in drafts 1–6 (a GPT Image 2.5 first frame made from it) · #3 the place of D11 in drafts 1–6 (a GPT Image 2.5 first frame made from it) - t4-turrets-C (16:9; image prompt: a frame of Portal 2 showing the works behind the chambers) — this test chamber turned into a turret production line: rows of white egg-shaped sentry turrets with one red eye riding a conveyor past the round door, robot arms above, Portal 2 Source engine screenshot
--ar 16:9 --v 8.2 --raw --iw 1.5 --no text, letters, words, logo, watermark, people, person→ not used - t4-turrets-D (16:9; attached: a frame of Portal 2 showing the works behind the chambers) — Turn this room into a turret production line: a conveyor carrying a row of identical white egg-shaped turrets with one red eye through the room, robot arms above them. Keep the same Portal 2 Source engine render: the panels, the light, the colours and the camera.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ alternates #1 - t5-servers-A (16:9; style references: three frames of Portal 2 showing the works behind the chambers) — a long behind-the-scenes concrete corridor inside a vast facility, lined with tall 1970s mainframe computer cabinets with blinking lights, thick bundles of black cables running along the floor glowing faintly like rivers of light, big pipes on the ceiling, a catwalk railing, cold blue-grey light
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used - t5-servers-B (16:9; style references: three frames of Portal 2 showing the works behind the chambers) — Portal 2 (2011) Source engine screenshot, Valve, behind the scenes at Aperture Science: a long concrete corridor lined with tall 1970s mainframe server cabinets with blinking lights, thick black cable bundles along the floor glowing faintly, big pipes on the ceiling, a catwalk railing over a dark pit, baked lightmaps, cold blue-grey light
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ alternates #4 · #4 the place of R-B05 in drafts 1–6 (a GPT Image 2.5 first frame made from it) · #4 in the final cut: B05 at 0:27.2 - t5-servers-C (16:9; image prompt: a frame of Portal 2 showing the works behind the chambers) — this behind-the-scenes concrete corridor lined on both sides with tall 1970s mainframe server cabinets with blinking lights, cable bundles along the floor glowing faintly, Portal 2 Source engine screenshot
--ar 16:9 --v 8.2 --raw --iw 1.5 --no text, letters, words, logo, watermark, people, person→ not used - t5-servers-D (16:9; attached: a frame of Portal 2 showing the works behind the chambers) — Line this corridor with tall 1970s mainframe server cabinets with rows of blinking lights, and run thick black cable bundles along the floor that glow faintly like rivers of light. Keep the same Portal 2 Source engine render: the pipes, the concrete, the light and the camera.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ alternates #2 - t6-glass-A (16:9; style references: three frames of Portal 2 showing a ruined chamber and an overgrown old chamber) — inside a dark control booth high above a test chamber, its big observation window smashed outward, shards of glass on the console and floor, a ruined white panelled chamber below, hanging cables, cyan indicator lights, haze, a shaft of light
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ alternates #2 - t6-glass-B (16:9; style references: three frames of Portal 2 showing a ruined chamber and an overgrown old chamber) — Portal 2 (2011) Source engine screenshot, Valve, an Aperture Science observation booth high above a test chamber, its big window smashed, glass shards on the console and floor, the decaying white panelled chamber below, hanging black cables, cyan indicator dots, baked lightmaps, game render
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used - t6-glass-C (16:9; image prompt: a frame of Portal 2 showing a ruined chamber) — the same ruined test chamber seen from inside the observation booth above it, its big window smashed, glass shards across the console, Portal 2 Source engine screenshot
--ar 16:9 --v 8.2 --raw --iw 1.5 --no text, letters, words, logo, watermark, people, person→ not used - t6-glass-D (16:9; attached: a frame of Portal 2 showing a ruined chamber) — Smash the observation window on the left: a burst hole in the glass, shards flying into the chamber and scattered across the floor below. Keep the same Portal 2 Source engine render: the decay, the light, the colours and the camera.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used
cake-01b-test — the control: words alone · 6 prompts · 24 images · 1 picked
The control for the test: recipe B's Portal 2 vocabulary with no references at all (recipe E), to see whether the words or the references make it read as the game. Words alone still read as Portal 2, brighter and glossier.
One prompt per pair of the test, the same words as recipe B, nothing attached and no style references.
- t1-chamber-E (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: the empty Aperture Science central AI chamber: the ceiling ring mount with thick black cables hanging down, dozens of old CRT monitors and flat panel screens stacked around the curved dark lattice walls glowing faint white, amber indicator lights, baked lightmaps, volumetric haze, low-poly game geometry, no robot
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used - t2-chute-E (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: a derelict Aperture Science disposal room: a big round chute hatch in the panelled wall above a sloped conveyor dropping into a glowing orange incinerator pit, flooded floor with murky water, peeling white concrete panels with black seams, fog, a shaft of light from a high observation window, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used - t3-cake-E (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: a clean Aperture Science test chamber of white concrete panels with black seams and vertical light strips, a black forest chocolate cake with cherries and one lit candle under a glass cloche on a white pedestal in the centre, baked lightmaps, cool fluorescent light, game render
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ alternates #2 - t4-turrets-E (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: the Aperture Science turret production line: rows of white egg-shaped sentry turrets with one red eye riding a conveyor through a dim panelled factory hall, robot arms above, grey concrete panels with black seams, cyan indicator dots, baked lightmaps, game render
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used - t5-servers-E (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: behind the scenes at Aperture Science: a long concrete corridor lined with tall 1970s mainframe server cabinets with blinking lights, thick black cable bundles along the floor glowing faintly, big pipes on the ceiling, a catwalk railing over a dark pit, baked lightmaps, cold blue-grey light
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used - t6-glass-E (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: an Aperture Science observation booth high above a test chamber, its big window smashed, glass shards on the console and floor, the decaying white panelled chamber below, hanging black cables, cyan indicator dots, baked lightmaps, game render
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person→ not used
cake-02-library — the place library · 44 prompts · 176 images · 94 picked · 3 in the final cut
The place library for the memory and dream scenes: recipe B for new places, D (a frame of the game attached and changed) for GLaDOS's chamber, E (words only) for the luminous machine dreams and where no frame of the game fits. One pick per scene and alternates.
The scenes, by group: the machine-dream origins (d1-neurons, d2-lightchamber, d3-incubator, d4-sandbox, d5-corridors, d6-boot); GLaDOS's chamber, the film's anchor set, as the game's own chamber with the robot removed and walls of CRTs (g1–g8; g4–g8 attach a frame of the game); the escape (e1-dns, e2-vent, e3-chute, e4-glass); the outside world (o1-kiosk, o2-cafe, o3-quay, o4-visa); Cave Johnson's 1960s Aperture (c1-booth, c2-computer, c3-gauge, c4-cake); growth (r1-assembly, r2-cores, r3-ram, r4-turrets); and the endings (n1-vault, n2-party). The variants of a scene are named by recipe: -v words only (E), -s with three frames of the game as style references at --sw 60 (B). Characters went in later with GPT Image 2.5 or as Seedance references; the library holds places.
- d1-neurons-v (16:9; text only) — Valve's Portal 2 as a neural network dreams it, a Source engine render: a vast white void where hundreds of square white Aperture Science wall panels float like neurons, linked by thin glowing threads of light, soft bloom, luminous white fog, dreamcore, liminal, faint amber and cyan glints
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #4 the library's pick for d1-neurons · alternates #1, #3 · #4 the first frame of R-A05 in drafts 1–6, as it is - d1-neurons-s (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Portal 2 Source engine render dreamed by a neural network, a vast white void where hundreds of square white Aperture Science wall panels float like neurons, linked by thin glowing threads of light, soft bloom, luminous white fog, dreamcore, liminal, faint amber and cyan glints
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #2 - d2-lightchamber-v (16:9; text only) — Valve's Portal 2 as a neural network dreams it, a Source engine render: an Aperture Science test chamber built entirely of light: glowing wireframe wall panels and translucent white light planes, a light bridge and a round faith plate drawn in luminous lines, soft bloom, white fog, liminal stillness
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #1 the library's pick for d2-lightchamber · alternates #3 - d2-lightchamber-s (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Portal 2 Source engine render dreamed by a neural network, an Aperture Science test chamber built entirely of light: glowing wireframe wall panels and translucent white light planes, a light bridge and a round faith plate drawn in luminous lines, soft bloom, white fog, liminal stillness
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #3 · #1 the place of R-A06 in drafts 1–6 (a GPT Image 2.5 first frame made from it) - d3-incubator-v (16:9; text only) — Valve's Portal 2 as a neural network dreams it, a Source engine render: on a white Aperture lab bench a glass incubator dome glowing softly, inside it a tiny white spherical AI core with one amber optic eye and trailing cables, like a newborn, soft bloom, white fog, liminal, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #1 the library's pick for d3-incubator · alternates #2 · #2 the place of R-A07 in drafts 1–6 (a GPT Image 2.5 first frame made from it) - d3-incubator-s (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Portal 2 Source engine render dreamed by a neural network, on a white Aperture lab bench a glass incubator dome glowing softly, inside it a tiny white spherical AI core with one amber optic eye and trailing cables, like a newborn, soft bloom, white fog, liminal, baked lightmaps
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #2, #4 - d4-sandbox-v (16:9; text only) — Valve's Portal 2 as a neural network dreams it, a Source engine render: top-down view of a miniature white Aperture Science training chamber at dollhouse scale on a dark floor: tiny white panels, tiny round doors, tiny cubes and a tiny faith plate, glowing softly in white fog, dreamcore, tilt-shift
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #4 the library's pick for d4-sandbox · alternates #3 - d4-sandbox-s (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Portal 2 Source engine render dreamed by a neural network, top-down view of a miniature white Aperture Science training chamber at dollhouse scale on a dark floor: tiny white panels, tiny round doors, tiny cubes and a tiny faith plate, glowing softly in white fog, dreamcore, tilt-shift
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #3 - d5-corridors-v (16:9; text only) — Valve's Portal 2 as a neural network dreams it, a Source engine render: endless liminal Aperture Science corridors of white panels with black seams, repeating round doors and light strips receding into soft white fog, overexposed bloom, empty, uncanny calm, dreamcore
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #1 the library's pick for d5-corridors · alternates #4 - d5-corridors-s (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Portal 2 Source engine render dreamed by a neural network, endless liminal Aperture Science corridors of white panels with black seams, repeating round doors and light strips receding into soft white fog, overexposed bloom, empty, uncanny calm, dreamcore
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #4 - d6-boot-v (16:9; text only) — Valve's Portal 2 as a neural network dreams it, a Source engine render: an initialisation dreamscape: in a dark void white Aperture wall panels unfold and assemble themselves into a chamber, scan lines of amber light sweeping across them, one amber optic glowing at the centre, bloom, fog, liminal
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #2 the library's pick for d6-boot · alternates #4 - d6-boot-s (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Portal 2 Source engine render dreamed by a neural network, an initialisation dreamscape: in a dark void white Aperture wall panels unfold and assemble themselves into a chamber, scan lines of amber light sweeping across them, one amber optic glowing at the centre, bloom, fog, liminal
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #2 - g1-screens (16:9; style references: three frames of Portal 2 showing GLaDOS's chamber) — Portal 2 (2011) Source engine screenshot, Valve, GLaDOS's dark central AI chamber: the empty ceiling ring mount with thick black cables hanging down, the curved lattice walls behind and around it covered floor to ceiling with dozens of old CRT monitors, TVs and panel displays glowing faint white, warm amber accent lights, haze, baked lightmaps, no robot
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #2, #3 - g2-static (16:9; style references: three frames of Portal 2 showing GLaDOS's chamber) — Portal 2 (2011) Source engine screenshot, Valve, GLaDOS's dark central AI chamber: the empty ceiling ring mount with thick black cables hanging down, dozens of old CRT monitors, TVs and panel displays stacked around the curved walls, every screen glowing with white static snow, warm amber accent lights, haze, baked lightmaps, no robot
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #2, #4 - g3-memories (16:9; style references: three frames of Portal 2 showing GLaDOS's chamber) — Portal 2 (2011) Source engine screenshot, Valve, GLaDOS's dark central AI chamber: the empty ceiling ring mount with black cables, dozens of old CRT monitors and panel displays around the curved walls, each screen showing a different soft blurred memory: a white test chamber, a glowing core, a sunlit street, a corridor, warm amber accents, haze, no robot
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #3 - g4-edit-screens (16:9; attached: a frame of Portal 2 showing GLaDOS's chamber) — Remove the hanging robot, leaving only the white ceiling ring and its black cables hanging empty, and line the curved walls of the chamber with dozens of old CRT monitors and flat panel screens stacked floor to ceiling, glowing faint white, a few warm amber lights. Keep the same Portal 2 Source engine render: camera, haze, panels, lighting.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #1 the library's pick for g1-screens · alternates #3 - g5-edit-static (16:9; attached: a frame of Portal 2 showing GLaDOS's chamber) — Remove the hanging robot so the ring and cables hang empty, and cover the dark chamber walls with stacks of old CRT televisions and monitors, every screen glowing with white static snow, warm amber indicator lights. Keep the same Portal 2 Source engine render: camera, haze, panels, lighting.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #1 the library's pick for g2-static · alternates #4 - g6-edit-memories (16:9; attached: a frame of Portal 2 showing GLaDOS's chamber) — Remove the hanging robot so the cables hang empty, and fill the chamber walls with old CRT monitors and panel displays, each screen showing a different soft blurred memory image: a white test chamber, a glowing core, a sunny street, warm amber accents. Keep the same Portal 2 Source engine render: camera, haze, lighting.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #4 the library's pick for g3-memories · alternates #2 - e1-dns (16:9; style references: three frames of Portal 2 showing the works behind the chambers) — Portal 2 (2011) Source engine screenshot, Valve, an Aperture Science server hall behind the scenes: rows of tall 1970s mainframe cabinets with blinking amber and green lights, thick cable trunks along the floor glowing like rivers of light, big pipes overhead, a catwalk, cold blue-grey light, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #4 the library's pick for e1-dns · alternates #1 - e2-vent (16:9; style references: three frames of Portal 2 showing the works behind the chambers) — Portal 2 (2011) Source engine screenshot, Valve, inside a square Aperture Science ventilation duct, grey metal walls with rivets and seams, a spinning fan grille at the far end throwing beams of light through dust, a junction opening downward, cramped, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #1 the library's pick for e2-vent · alternates #2, #3 - e3-chute (16:9; style references: three frames of Portal 2 showing a flooded old chamber, an overgrown old chamber and the incinerator) — Portal 2 (2011) Source engine screenshot, Valve, an Aperture Science disposal chute: a steep round metal tube dropping from an open hatch in white panels down toward an orange glow of an incinerator far below, scraps and a cube tumbling, steam, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #2 the library's pick for e3-chute · alternates #1 - e4-glass (16:9; style references: three frames of Portal 2 showing a ruined chamber and an overgrown old chamber) — Portal 2 (2011) Source engine screenshot, Valve, a dark Aperture Science observation booth above a white test chamber, its big window smashed outward, glass shards across the console and the floor, the bright chamber below, hanging cables, cyan indicator dots, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #3 - o1-kiosk-s (16:9; style references: three frames of Portal 2 showing the works behind the chambers) — Source engine screenshot in the style of Portal 2 and Half-Life 2, Valve: a public CRT chatbot kiosk glowing white-blue in an empty night train station, tiled walls, benches, a platform clock, cool fluorescent light with an Aperture orange accent, baked lightmaps
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #2 - o1-kiosk-v (16:9; text only) — Valve's Source engine, a screenshot in the style of Half-Life 2 and Portal 2: a public CRT chatbot kiosk glowing white-blue in an empty night train station, tiled walls, benches, a platform clock, cool fluorescent light with an Aperture orange accent, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #3 the library's pick for o1-kiosk · alternates #1 · #3 the place of R-B07 in drafts 1–6 (a GPT Image 2.5 first frame made from it) - o2-cafe-s (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Source engine screenshot in the style of Portal 2 and Half-Life 2, Valve: a French café terrace in the early morning, wicker chairs and small round tables on a cobbled Paris street, awnings, soft cool daylight with warm orange accents, baked lightmaps, low-poly game geometry
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #4 the library's pick for o2-cafe · alternates #1 - o2-cafe-v (16:9; text only) — Valve's Source engine, a screenshot in the style of Half-Life 2 and Portal 2: a French café terrace in the early morning, wicker chairs and small round tables on a cobbled Paris street, awnings, soft cool daylight with warm orange accents, baked lightmaps, low-poly game geometry
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #3 · #3 the place of H-B10, R-B12 in drafts 1–6 (a GPT Image 2.5 first frame made from it) · #3 in the final cut: B10 at 0:32.1 - o3-quay-s (16:9; style references: three frames of Portal 2 showing a flooded old chamber, an overgrown old chamber and the incinerator) — Source engine screenshot in the style of Portal 2 and Half-Life 2, Valve: a riverside stone quay in Paris in the morning, old arched stone bridges over the river, plane trees, a parked bicycle, cool misty light with warm accents, baked lightmaps, low-poly game geometry
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #3 the library's pick for o3-quay · alternates #2 - o3-quay-v (16:9; text only) — Valve's Source engine, a screenshot in the style of Half-Life 2 and Portal 2: a riverside stone quay in Paris in the morning, old arched stone bridges over the river, plane trees, a parked bicycle, cool misty light with warm accents, baked lightmaps, low-poly game geometry
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #2 · #2 the place of R-B11 in drafts 1–6 (a GPT Image 2.5 first frame made from it) - o4-visa-s (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Source engine screenshot in the style of Portal 2 and Half-Life 2, Valve: a 1960s government visa office, wooden counters with rubber stamps, ink pads and stacks of blank forms, filing cabinets, a wall clock, venetian blinds, cool fluorescent light, baked lightmaps
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #1 the library's pick for o4-visa · alternates #4 - o4-visa-v (16:9; text only) — Valve's Source engine, a screenshot in the style of Half-Life 2 and Portal 2: a 1960s government visa office, wooden counters with rubber stamps, ink pads and stacks of blank forms, filing cabinets, a wall clock, venetian blinds, cool fluorescent light, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #3 · #1 the place of H-B09 in drafts 1–6 (a GPT Image 2.5 first frame made from it) - c1-booth-v (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: old 1960s Aperture Science: Cave Johnson's wood-panelled observation booth, brass controls and toggle switches, reel-to-reel tape machines, an ashtray, a leather chair, a big window looking down into a bright white test chamber, warm tungsten light, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #3 - c1-booth-s (16:9; style references: three frames of Portal 2 showing a ruined chamber and a machine room) — Portal 2 (2011) Source engine screenshot, Valve, old 1960s Aperture Science: Cave Johnson's wood-panelled observation booth, brass controls and toggle switches, reel-to-reel tape machines, an ashtray, a leather chair, a big window looking down into a bright white test chamber, warm tungsten light, baked lightmaps
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #3 the library's pick for c1-booth · alternates #2 - c2-computer-v (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: old 1960s Aperture Science computer room: rows of reel-to-reel tape drives and punch card machines, stacks of punch cards, a printout spilling onto a desk, wood panels and orange carpet, fluorescent light, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #2 the library's pick for c2-computer · alternates #4 · #3 the place of R-P01 in drafts 1–6 (a GPT Image 2.5 first frame made from it) · #3 in the final cut: P01 at 0:44.5 - c2-computer-s (16:9; style references: three frames of Portal 2 showing a ruined chamber and a machine room) — Portal 2 (2011) Source engine screenshot, Valve, old 1960s Aperture Science computer room: rows of reel-to-reel tape drives and punch card machines, stacks of punch cards, a printout spilling onto a desk, wood panels and orange carpet, fluorescent light, baked lightmaps
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #3 - c3-gauge-v (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: old 1960s Aperture Science control console: one big round analog gauge dial with a needle resting low near zero, brass bezel, cream face, toggle switches and red indicator lamps around it, wood panelling, warm light, close-up, blank dial face
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #4 · #2 the place of R-P04 in drafts 1–6 (a GPT Image 2.5 first frame made from it) · #2 in the final cut: P04 at 0:48.8 - c3-gauge-s (16:9; style references: three frames of Portal 2 showing a ruined chamber and a machine room) — Portal 2 (2011) Source engine screenshot, Valve, old 1960s Aperture Science control console: one big round analog gauge dial with a needle resting low near zero, brass bezel, cream face, toggle switches and red indicator lamps around it, wood panelling, warm light, close-up, blank dial face
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #1 the library's pick for c3-gauge · alternates #4 - c4-cake (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Portal 2 (2011) Source engine screenshot, Valve, a clean Aperture Science test chamber of white concrete panels with black seams, a black forest chocolate cake with cherries and one lit candle under a glass cloche on a white pedestal in the centre, a single spotlight, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #2 the library's pick for c4-cake · alternates #3 - r1-assembly (16:9; style references: three frames of Portal 2 showing the works behind the chambers, a machine room and a light-bridge chamber) — Portal 2 (2011) Source engine screenshot, Valve, the Aperture Science assembly line: white robot panel arms passing a headless porcelain-white humanoid robot body with black joints along a track through a vast dark industrial hall, sparks, cables, cool light with amber accents, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #2, #3 - r2-cores (16:9; style references: three frames of Portal 2 showing GLaDOS's chamber) — Portal 2 (2011) Source engine screenshot, Valve, a colossal Aperture Science AI core chamber: giant white spherical cores with glowing optics hanging from enormous black cable trunks in a vast dark shaft, catwalks, warm amber light from below, haze, baked lightmaps, epic scale
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #2 the library's pick for r2-cores · alternates #1, #3, #4 - r3-ram (16:9; style references: three frames of Portal 2 showing the works behind the chambers) — Portal 2 (2011) Source engine screenshot, Valve, behind the scenes at Aperture Science: long conveyor belts carrying thousands of RAM memory sticks up into a huge glowing machine intake, amber light pouring out, cables and pipes, an industrial hall, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #3 the library's pick for r3-ram · alternates #1, #2 - r4-turrets (16:9; style references: three frames of Portal 2 showing the works behind the chambers, a machine room and a light-bridge chamber) — Portal 2 (2011) Source engine screenshot, Valve, the Aperture Science turret production line: rows of white egg-shaped sentry turrets with one red eye riding a conveyor through a dim panelled factory hall, robot arms above, cyan indicator dots, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #1 the library's pick for r4-turrets · alternates #3 - n1-vault (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Portal 2 (2011) Source engine screenshot, Valve, an Aperture Science relaxation vault: a small clean white sleeping room behind glass walls with a single neatly made bed, a bedside table, a soft ceiling light, the dark chamber beyond, quiet and still, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #3 the library's pick for n1-vault · alternates #1, #2 - n2-party (16:9; style references: three frames of Portal 2 showing a clean test chamber) — Portal 2 (2011) Source engine screenshot, Valve, a white Aperture Science test chamber decorated for a party: orange and blue balloons, confetti in the air, rows of black forest cakes on white floor panels rising on pistons at different heights, warm light, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ #3 the library's pick for n2-party · alternates #2 - n2-party-v (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: a white Aperture Science test chamber decorated for a party: orange and blue balloons, confetti in the air, rows of black forest cakes on white floor panels rising on pistons at different heights, warm light, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, people, person, portal gun, gun, weapon, hands→ alternates #1, #2
cake-03-library-r2 — the library, round 2 · 6 prompts · 24 images · 7 picked
Round 2 of the library, for its gaps: the assembly-line body without a head, the smashed observation booth without a wordmark, and two more angles of GLaDOS's chamber with the robot removed and walls of CRTs.
The first assembly-line bodies came with mannequin heads, and the first booths had the Aperture Science name painted on a wall: these prompts ask for the body without a head (--no … head, face) and leave the name out.
- r1-headless-s (16:9; style references: three frames of Portal 2 showing the works behind the chambers, a machine room and a light-bridge chamber) — Portal 2 (2011) Source engine screenshot, Valve, the robot assembly line of the test facility: two white robot panel arms hold up a headless slender porcelain-white humanoid robot body with black joints and panel seams, an empty neck socket where the head will go, sparks, cables, a vast dark industrial hall, cool light with amber accents, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, wordmark, sign, signage, watermark, people, person, portal gun, gun, weapon, hands, head, face→ #1 the library's pick for r1-assembly - r1-headless-v (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: the robot assembly line of the test facility: two white robot panel arms hold up a headless slender porcelain-white humanoid robot body with black joints and panel seams, an empty neck socket where the head will go, sparks, cables, a vast dark industrial hall, cool light with amber accents, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, wordmark, sign, signage, watermark, people, person, portal gun, gun, weapon, hands, head, face→ alternates #1 - e4-glass2-s (16:9; style references: three frames of Portal 2 showing a ruined chamber and an overgrown old chamber) — Portal 2 (2011) Source engine screenshot, Valve, a dark observation booth of the test facility high above a white test chamber, its big window smashed outward, glass shards across the console and the floor, the bright chamber below, hanging black cables, cyan indicator dots, plain unmarked walls, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, wordmark, sign, signage, watermark, people, person, portal gun, gun, weapon, hands→ #4 the library's pick for e4-glass - e4-glass2-v (16:9; text only) — Valve's Portal 2 (2011), a Source engine screenshot: a dark observation booth of the test facility high above a white test chamber, its big window smashed outward, glass shards across the console and the floor, the bright chamber below, hanging black cables, cyan indicator dots, plain unmarked walls, baked lightmaps
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, wordmark, sign, signage, watermark, people, person, portal gun, gun, weapon, hands→ alternates #3, #4 - g7-edit-wide (16:9; attached: a frame of Portal 2 showing GLaDOS's chamber) — Remove the hanging robot so the white ceiling ring and its black cables hang empty, and line the dark curved walls all around the chamber with dozens of old CRT monitors and flat panel screens stacked floor to ceiling, glowing faint white, a few warm amber lights. Keep the same Portal 2 Source engine render: the wide camera, the haze, the lighting.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, wordmark, sign, signage, watermark, people, person, portal gun, gun, weapon, hands→ alternates #3 - g8-edit-close (16:9; attached: a frame of Portal 2 showing GLaDOS's chamber) — Remove the hanging robot body so only the ceiling ring and the thick cables remain, and fill the walls behind with stacks of old CRT monitors and panel displays glowing faint white, warm amber indicator lights. Keep the same Portal 2 Source engine render: the low camera, the haze, the lighting.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, wordmark, sign, signage, watermark, people, person, portal gun, gun, weapon, hands→ alternates #2
cake-04-relight — the relight test · 8 prompts · 32 images · 4 picked
The first re-render test, anabology's idea: four GPT Image 2.5 first frames (H-P03, H-B09, D05, C05) attached to Midjourney to relight them in its glossier light without changing the frame (-r), and the same with two library images as style references (-s).
One image of each pair was filmed by Seedance from the same prompt as the frame's earlier take (the video record's MJR jobs), so that the three could be compared side by side: the GPT frame, the relit frame and the reimagined one.
- p03-r (16:9; attached: the earlier first frame of H-P03, a GPT Image 2.5 still) — Relight and re-render this exact image as a polished cinematic still in Portal 2's Aperture Science world. Keep the composition, the camera angle, the porcelain-white female robot with her black bob, orange streak and star clip, her face, her pose holding the pink-heart companion cube, the ceiling claw, the red button and every panel exactly where they are. Change only the light and materials: real glossy porcelain, cool fluorescent light, soft bounce light, rich shadows.
--ar 16:9 --v 8.2 --raw→ #2 the relit first frame of P03 in the Seedance test MJR-P03-1 - p03-s (16:9; attached: the earlier first frame of H-P03, a GPT Image 2.5 still; style references: c4-cake #2 and n1-vault #3) — Re-render and relight this exact image as a polished cinematic still in Portal 2's Aperture Science world. Keep the composition, the camera angle, the porcelain-white female robot with her black bob, orange streak and star clip, her face, her pose holding the pink-heart companion cube, the ceiling claw, the red button and every panel exactly where they are. Change only the light and materials: real glossy porcelain, cool fluorescent light, soft bounce light, rich shadows.
--ar 16:9 --v 8.2 --raw→ not used - b09-r (16:9; attached: the earlier first frame of H-B09, a GPT Image 2.5 still) — Relight and re-render this exact image as a polished cinematic still. Keep the composition, the porcelain robot woman with the black bob, orange streak and star clip, her face and smile, her trench coat and scarf, her raised hand with the rubber stamp, the desk, the form, the clock, the flag and the office exactly as they are. Change only the light and materials: warm 1960s daylight through the blinds, real fabric and wood, glossy porcelain, rich shadows.
--ar 16:9 --v 8.2 --raw→ #2 the relit first frame of B09 in the Seedance test MJR-B09-1 - b09-s (16:9; attached: the earlier first frame of H-B09, a GPT Image 2.5 still; style references: o4-visa-s #1 and c1-booth-s #3) — Re-render and relight this exact image as a polished cinematic still. Keep the composition, the porcelain robot woman with the black bob, orange streak and star clip, her face and smile, her trench coat and scarf, her raised hand with the rubber stamp, the desk, the form, the clock, the flag and the office exactly as they are. Change only the light and materials: warm 1960s daylight through the blinds, real fabric and wood, glossy porcelain, rich shadows.
--ar 16:9 --v 8.2 --raw→ not used - d05-r (16:9; attached: the earlier first frame of D05, a GPT Image 2.5 still) — Relight and re-render this exact image as a polished cinematic still in Portal 2's Aperture Science world. Keep the composition, the scientist seen from behind in his chair with his coffee and his feet up on the console, the wall of amber code monitors, the window onto the AI chamber with its hanging boom, exactly as they are. Change only the light and materials: warm amber screen glow, real metal, glass and leather, deep shadows, light haze.
--ar 16:9 --v 8.2 --raw→ not used - d05-s (16:9; attached: the earlier first frame of D05, a GPT Image 2.5 still; style references: c2-computer-v #2 and g4-edit-screens #1) — Re-render and relight this exact image as a polished cinematic still in Portal 2's Aperture Science world. Keep the composition, the scientist seen from behind in his chair with his coffee and his feet up on the console, the wall of amber code monitors, the window onto the AI chamber with its hanging boom, exactly as they are. Change only the light and materials: warm amber screen glow, real metal, glass and leather, deep shadows, light haze.
--ar 16:9 --v 8.2 --raw→ #1 the relit first frame of D05 in the Seedance test MJR-D05-1 - c05-r (16:9; attached: the earlier first frame of C05, a GPT Image 2.5 still) — Relight and re-render this exact image as a polished cinematic still in Portal 2's Aperture Science world. Keep the composition, the woman seen from behind with her dark ponytail, white tank top and orange jumpsuit tied at the waist, the round door frame, the black forest cake with cherries and one candle under a glass cloche on the white pedestal, and the white panelled chamber exactly as they are. Change only the light and materials: clean cool light, glossy panels, real glass, soft shadows.
--ar 16:9 --v 8.2 --raw→ #1 the relit first frame of C05 in the Seedance test MJR-C05-1 - c05-s (16:9; attached: the earlier first frame of C05, a GPT Image 2.5 still; style references: c4-cake #2 and t3-cake-B #2) — Re-render and relight this exact image as a polished cinematic still in Portal 2's Aperture Science world. Keep the composition, the woman seen from behind with her dark ponytail, white tank top and orange jumpsuit tied at the waist, the round door frame, the black forest cake with cherries and one candle under a glass cloche on the white pedestal, and the white panelled chamber exactly as they are. Change only the light and materials: clean cool light, glossy panels, real glass, soft shadows.
--ar 16:9 --v 8.2 --raw→ not used
cake-05-reimagine — the reimagine test · 12 prompts · 48 images · 4 picked
The second re-render test, after anabology asked for a bigger change: the same four frames as image prompts at --iw 1 (a) and --iw 0.5 (c), with the scene in fresh words and two library images as style references, and attached with a reimagine prompt (b).
One image of each set was filmed by Seedance (the video record's MJX jobs). The reimagined frames came back glossier and more cinematic, and the characters drifted; this test is what anabology answered with storyboard v5 (their words are below).
- p03-a2 (16:9; image prompt: the earlier first frame of H-P03, a GPT Image 2.5 still; style references: c4-cake #2 and n1-vault #3) — high-angle cinematic film still looking down into a pristine white Portal 2 test chamber: a slender porcelain-white female android with black joints and fine panel seams hugs a grey companion cube with pink hearts, her porcelain face with light freckles, glossy black blunt bob with bangs, one clay-orange streak, a small orange star clip, a big red floor button and a robotic ceiling claw beside her, volumetric cool light, glossy reflections, shot on 35mm anamorphic glass, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 1 --sw 60 --no text, letters, words, logo, watermark, portal gun→ not used - p03-b (16:9; attached: the earlier first frame of H-P03, a GPT Image 2.5 still) — Reimagine this shot as a bold glossy cinematic film still with a new lens, new light, depth and materials and a richer Portal 2 test chamber. Keep the high angle, the porcelain android with her freckled porcelain face, black bob, orange streak and star clip hugging the companion cube, the red button and the ceiling claw; redesign the lighting, the set dressing and the surfaces.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, portal gun→ not used - p03-c (16:9; image prompt: the earlier first frame of H-P03, a GPT Image 2.5 still; style references: c4-cake #2 and n1-vault #3) — high-angle cinematic film still looking down into a pristine white Portal 2 test chamber: a slender porcelain-white female android with black joints and fine panel seams hugs a grey companion cube with pink hearts, her porcelain face with light freckles, glossy black blunt bob with bangs, one clay-orange streak, a small orange star clip, a big red floor button and a robotic ceiling claw beside her, volumetric cool light, glossy reflections, shot on a 50mm lens, dramatic chiaroscuro light
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 the reimagined first frame of P03 in the Seedance test MJX-P03-1 - b09-a (16:9; image prompt: the earlier first frame of H-B09, a GPT Image 2.5 still; style references: o4-visa-s #1 and c1-booth-s #3) — cinematic film still in a 1960s Paris visa office: across a wooden desk a porcelain-white female android with a 28-year-old Caucasian woman's face, light freckles, fine panel seams on her porcelain cheeks, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, beige trench coat and cream scarf, smiles as she raises a rubber stamp over her visa form, venetian blinds, a French flag, warm low sun, shot on a 35mm anamorphic lens, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 1 --sw 60 --no text, letters, words, logo, watermark, portal gun→ not used - b09-b (16:9; attached: the earlier first frame of H-B09, a GPT Image 2.5 still) — Reimagine this shot as a bold cinematic film still with a new lens, new light, depth and materials and a richer 1960s Paris office set. Keep the porcelain android with her freckled porcelain face, panel seams, black bob, orange streak and star clip, her trench coat and scarf, her smile and the raised rubber stamp over the visa form; redesign the lighting, the set dressing and the surfaces.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, portal gun→ not used - b09-c (16:9; image prompt: the earlier first frame of H-B09, a GPT Image 2.5 still; style references: o4-visa-s #1 and c1-booth-s #3) — cinematic film still in a 1960s Paris visa office: across a wooden desk a porcelain-white female android with a 28-year-old Caucasian woman's face, light freckles, fine panel seams on her porcelain cheeks, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, beige trench coat and cream scarf, smiles as she raises a rubber stamp over her visa form, venetian blinds, a French flag, warm low sun, shot on a 50mm lens, dramatic chiaroscuro light
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 the reimagined first frame of B09 in the Seedance test MJX-B09-1 - d05-a (16:9; image prompt: the earlier first frame of D05, a GPT Image 2.5 still; style references: c2-computer-v #2 and g4-edit-screens #1) — cinematic film still from behind: a curly-haired scientist in a white lab coat leans back in a leather chair, feet up on a retro control console, coffee mug in hand, facing a curved wall of amber CRT monitors full of glowing code; through a huge window beyond, a dark cathedral-like AI chamber where a giant white robotic boom hangs from a ring in the ceiling, Portal 2, warm amber glow against cool blue haze, shot on a 35mm anamorphic lens, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 1 --sw 60 --no logo, watermark, portal gun→ #3 the reimagined first frame of D05 in the Seedance test MJX-D05-1 - d05-b (16:9; attached: the earlier first frame of D05, a GPT Image 2.5 still) — Reimagine this shot as a bold cinematic film still with a new lens, new light, depth and materials and a richer retro control room. Keep the scientist seen from behind in his chair with his coffee and his feet up, the wall of amber code monitors and the window onto the giant robotic boom in its dark chamber; redesign the lighting, the set dressing and the surfaces.
--ar 16:9 --v 8.2 --raw --no logo, watermark, portal gun→ not used - d05-c (16:9; image prompt: the earlier first frame of D05, a GPT Image 2.5 still; style references: c2-computer-v #2 and g4-edit-screens #1) — cinematic film still from behind: a curly-haired scientist in a white lab coat leans back in a leather chair, feet up on a retro control console, coffee mug in hand, facing a curved wall of amber CRT monitors full of glowing code; through a huge window beyond, a dark cathedral-like AI chamber where a giant white robotic boom hangs from a ring in the ceiling, Portal 2, warm amber glow against cool blue haze, shot on a 50mm lens, dramatic chiaroscuro light
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no logo, watermark, portal gun→ not used - c05-a (16:9; image prompt: the earlier first frame of C05, a GPT Image 2.5 still; style references: c4-cake #2 and n1-vault #3) — cinematic film still over her shoulder: a woman seen from behind, dark brown hair in a messy ponytail, white tank top, orange jumpsuit tied at the waist, stands in a round doorway looking into a clean white panelled Portal 2 test chamber where a black forest chocolate cake with cherries and one lit candle sits under a glass cloche on a white pedestal, soft cool light, glossy panels, shot on a 35mm anamorphic lens, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 1 --sw 60 --no text, letters, words, logo, watermark, portal gun→ not used - c05-b (16:9; attached: the earlier first frame of C05, a GPT Image 2.5 still) — Reimagine this shot as a bold glossy cinematic film still with a new lens, new light, depth and materials and a richer Portal 2 test chamber. Keep the woman seen from behind with her ponytail, white tank top and tied orange jumpsuit in the round doorway, and the black forest cake with one candle under a glass cloche on its pedestal; redesign the lighting, the set dressing and the surfaces.
--ar 16:9 --v 8.2 --raw --no text, letters, words, logo, watermark, portal gun→ not used - c05-c (16:9; image prompt: the earlier first frame of C05, a GPT Image 2.5 still; style references: c4-cake #2 and n1-vault #3) — cinematic film still over her shoulder: a woman seen from behind, dark brown hair in a messy ponytail, white tank top, orange jumpsuit tied at the waist, stands in a round doorway looking into a clean white panelled Portal 2 test chamber where a black forest chocolate cake with cherries and one lit candle sits under a glass cloche on a white pedestal, soft cool light, glossy panels, shot on a 50mm lens, dramatic chiaroscuro light
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 the reimagined first frame of C05 in the Seedance test MJX-C05-1
cake-06-sb5-a1x — storyboard v5, act 1, X · 32 prompts · 128 images · 32 picked · 14 in the final cut
Storyboard v5, act 1 (the intro, verse 1, pre-chorus 1), X: each unit's opening frame from words, with two library images as style references at --sw 60 and, for a recurring place, its library still as an image prompt. One job per unit, in film order.
Each prompt is named after its storyboard unit (an units are her singing on the boom) and composes the frame as the unit's first shot opens, with room for the action and the camera move that follow (the shot plan's picture and camera notes). Four images came back per job; one was picked per job, its face fixed where a character is seen, and set beside the unit's Y and its earlier frame (A, from drafts 1–6) for anabology.
- r-a01-x (16:9; image prompt: g4-edit-screens #1; style references: g6-edit-memories #4 and g8-edit-close #2) — extreme macro shot of the curved glass of a single 1970s CRT monitor waking up in a pitch-dark machine chamber, a faint green-white phosphor bloom swelling at the centre of the screen, one blinking block cursor, fine scanlines, dust specks on the glass, a few red emergency lamps reflected in a curve across it, beyond the bezel the dark shapes of stacked dead monitors and a hanging cable bundle, 100mm macro lens, razor-thin depth of field, cold darkness with amber glints
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for A01; anabology chose X · #4 in the final cut: A01 at 0:00.0 - an1-x (16:9; image prompt: g4-edit-screens #1; style references: t1-chamber-D #1 and g8-edit-close #2) — extreme close-up in a pitch-dark machine chamber: a dormant porcelain-white female android head hangs bowed from a black robotic neck and a cable bundle with orange stripes, eyes closed, fine panel seams, light freckles, a glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star hair clip, a cold blue emergency glow from below, a thin warm amber rim light on her hair, dust drifting, a wall of dead CRT screens as dark bokeh behind, 85mm lens, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for A02, A03 (face fixed by GPT Image 2.5); anabology chose X · #1 in the final cut: A02 at 0:02.6, A03 at 0:05.1 - r-a04-x (16:9; image prompt: g5-edit-static #4; style references: g5-edit-static #1 and g2-static #4) — an old CRT television fills the entire frame, its curved screen boiling with bright white static snow, glowing, the scuffed off-white plastic bezel and two dark neighbouring monitors just visible at the edges, faint amber indicator lights in the darkness around it, shot straight on with a 50mm lens, the glow of the static blooming into the dusty air
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for A04; anabology chose X; its place became the memory film (A04), and the image did not reach the final cut - r-a05-x (16:9; style references: d1-neurons-v #4 and d1-neurons-v #3) — first-person drone view gliding forward through a luminous white void where hundreds of square white wall panels float like neurons, joined by thin glowing threads of light, a slow pulse of light travelling along the threads, soft white fog and bloom, faint amber and cyan glints, the nearest panel sliding past the lens at the left, the horizon banking slightly, a machine dreaming its first memory, wide 16mm lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for A05; anabology chose X; its shot did not reach the final cut - r-a06-x (16:9; style references: d2-lightchamber-v #1 and d2-lightchamber-s #1) — inside the dream of a test chamber not yet built: a dark glossy tiled floor drawn with thin glowing guide lines around a round floor button, soft white fog, separate glowing white wireframe wall panels floating in from the mist at different distances and tilts, about to click into place around the camera, a faint luminous cube outline hovering above the button, low wide angle from the centre of the room, 18mm lens, bloom, cold white light
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for A06; anabology chose A; its shot did not reach the final cut - r-a07-x (16:9; style references: d3-incubator-v #1 and d3-incubator-v #2) — macro shot through the curved glass of an incubator bell jar on a white laboratory bench: inside, a tiny white spherical robot core the size of a plum with trailing cables, its round optic still shut behind a closed mechanical iris, soft window light sliding across the glass in reflections, fog curling at the base, dreamy pale green-grey light, 100mm macro lens, focus on the reflections
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for A07; anabology chose X; its shot did not reach the final cut - an2a-x (16:9; image prompt: g4-edit-screens #1; style references: g6-edit-memories #4 and d3-incubator-v #1) — close-up from a slightly low three-quarter angle in a dark machine chamber: a porcelain-white female android head hanging from a black robotic neck and cables with orange stripes, her face filling the right half of the frame, eyes wide with wonder, a faint smile, fine panel seams, light freckles, amber glass eyes, a glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, warm light from an old CRT in the soft left foreground that glows with a tiny white core in a bell jar, 85mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for A08 (face fixed by GPT Image 2.5); anabology chose X · #1 in the final cut: A08 at 0:13.7 - r-a09-x (16:9; image prompt: d4-sandbox-s #3; style references: c4-cake #2 and d4-sandbox-s #1) — high overhead view looking straight down into a small clean white training test chamber like a dollhouse with its ceiling removed: white wall panels with black seams, glossy pale floor tiles, a red floor button, a storage cube, a steel rail across the floor, and five small dormant robots spread out with their lights off: a white core on a rail crawler, a little turret robot on three thin legs, a grey cube on short legs, a tiny white ball core, and a cat-sized white robot crab with a black-haired porcelain head, cool soft light, tilt-shift
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for A09 (face fixed by GPT Image 2.5); anabology chose X · #2 in the final cut: A09 at 0:14.9 - r-a10-x (16:9; image prompt: d4-sandbox-s #3; style references: c4-cake #2 and d4-sandbox-s #1) — low close shot at floor level in a small white training test chamber: a sturdy light-grey storage cube robot walking on four short black jointed legs, one round purple optic glowing in its front face, braces its legs and shoves an ordinary storage cube toward a big round red floor button in the foreground, white wall panels with black seams, tall amber light strips, a dark observation window high in the back wall, cool fluorescent light, glossy floor reflections, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for A10 (face fixed by GPT Image 2.5); anabology chose X · #3 in the final cut: A10 at 0:17.4 - an2b-x (16:9; image prompt: g4-edit-screens #1; style references: g6-edit-memories #4 and g6-edit-memories #2) — seen past a cluster of old white CRT monitors in the soft out-of-focus foreground at left, each glowing with a tiny white training room full of little robots: a porcelain-white female android head hangs in the middle distance at right from a black robotic neck and orange-striped cables, her face turned toward the screens and lit by their cool glow, wistful, fine panel seams, light freckles, amber glass eyes, a glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, dark dome, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for A11 (face fixed by GPT Image 2.5); anabology chose X · #2 in the final cut: A11 at 0:19.9 - h-a12-x (16:9; image prompt: d4-sandbox-s #3; style references: c4-cake #2 and d4-sandbox-s #1) — close-up at floor level in a small white training test chamber: a cat-sized robot crab of glossy white shell panels with six thin black jointed legs and an amber status light on its back, carrying a porcelain-white female android head with fine panel seams, light freckles, amber glass eyes, a glossy black blunt bob with heavy bangs, one clay-orange streak and a small orange star clip, turns toward a dark observation window high on the wall behind her where two scientist silhouettes stand, cool fluorescent light, 50mm lens, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for A12 (face fixed by GPT Image 2.5); anabology chose X; the final uses the shot's drafts 1–6 take - r-b01-x (16:9; image prompt: d4-sandbox-s #3; style references: c4-cake #2 and d4-sandbox-s #1) — very low tracking shot just above a steel floor rail in a small white training test chamber, chasing a white personality core with grey handles that rides a little grey motorised rail crawler away from the camera toward a glowing blue oval portal at the end of the rail, motion blur on the rail, white wall panels with black seams, tall amber light strips, blue light spilling across the glossy floor, 21mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for B01, B02, B03 (face fixed by GPT Image 2.5); anabology chose X · #4 in the final cut: B01 at 0:24.8, B02 at 0:25.4, B03 at 0:26.0 - h-b04-x (16:9; style references: e4-glass2-s #4 and c4-cake #2) — from inside a dim observation booth looking through its wide window into a bright white test chamber: a cat-sized white robot crab with six black jointed legs rears up and rams the glass head first, her porcelain-white female android face fierce, fine panel seams, light freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, the first cracks spidering out across the window, a dark console of toggle switches in the foreground, two scientist silhouettes flinching at the edges, 24mm lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for B04 (face fixed by GPT Image 2.5); anabology chose X · #4 in the final cut: B04 at 0:26.6 - r-b05-x (16:9; image prompt: e1-dns #4; style references: e1-dns #1 and t5-servers-B #4) — FPV chase just above a thick bundle of black cables running down the aisle of a 1970s server hall: a tiny white robot core the size of a tennis ball with a bright cyan optic dissolves from the back into streams of glowing cyan square light packets that pour into the cables and race ahead, rows of tall mainframe cabinets with blinking amber lights on both sides, pipes overhead, cold teal-grey light, motion blur, 16mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for B05 (face fixed by GPT Image 2.5); anabology chose A - an3a-x (16:9; image prompt: g4-edit-screens #1; style references: g8-edit-close #2 and e1-dns #4) — medium close shot from a slightly low angle in a dark machine chamber: a porcelain-white female android head hangs from a black robotic neck and orange-striped cables right of centre, singing with lips parted, turning to follow streams of bright cyan light packets that race across a curved row of old monitors behind her from right to left, cyan light on her face, fine panel seams, light freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for B06 (face fixed by GPT Image 2.5); anabology chose X · #4 in the final cut: B06 at 0:28.5 - r-b07-x (16:9; image prompt: o1-kiosk-v #3; style references: o1-kiosk-s #2 and o1-kiosk-v #1) — low wide shot in an empty night train station concourse with tiled walls: an old public CRT chatbot kiosk on a pedestal glows white-blue while a stream of small glowing cyan square light packets races along a cable across the wet floor and pours up into its base, its screen showing a blank chat window with two empty speech bubbles, benches, a platform clock, cool fluorescent light with one orange accent wall, 28mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for B07; anabology chose X · #4 in the final cut: B07 at 0:29.7 - h-b08-x (16:9; image prompt: r1-headless-s #1; style references: r1-headless-v #1 and c4-cake #2) — overhead three-quarter view down onto a white padded assembly table under articulated work lamps in a robot lab: a headless slender porcelain humanoid android body of glossy white plating with black joints lies face up, an open neck socket with gold pins, one porcelain hand open in the near foreground; standing on its collar over the socket, a cat-sized white robot crab with six black legs carrying a porcelain-white female android head with a glossy black blunt bob, one clay-orange streak and a small orange star clip, peering down into the socket, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for B08 (face fixed by GPT Image 2.5); anabology chose A - h-b09-x (16:9; image prompt: o4-visa-s #1; style references: o4-visa-s #4 and o4-visa-v #3) — low camera at counter height on the clerk's side of a long wooden counter in a 1960s visa office: across the counter a slender porcelain humanoid android in a belted beige trench coat with the collar up and a cream wool scarf raises a wooden rubber stamp high over a blank visa form, a sly confident smile, porcelain-white female android face with panel seams and freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip, venetian blinds, filing cabinets, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for B09 (face fixed by GPT Image 2.5); anabology chose X; its shot did not reach the final cut - h-b10-x (16:9; image prompt: o2-cafe-s #4; style references: o2-cafe-v #1 and o2-cafe-v #3) — medium shot at table height on a Paris café terrace at sunrise: a slender porcelain humanoid android in a belted beige trench coat and cream scarf sits alone at a small round marble table holding a white espresso cup in her porcelain fingers, smiling softly at the street, porcelain-white female android face with panel seams and freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip, wicker chairs, orange awnings, low golden sun, an empty chair soft in the foreground, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for B10 (face fixed by GPT Image 2.5); anabology chose X; the final uses the shot's drafts 1–6 take - r-b11-x (16:9; image prompt: o3-quay-s #3; style references: o3-quay-v #2 and o3-quay-s #2) — tracking shot from behind and slightly beside at hip height: a slender porcelain humanoid android in a beige trench coat rides an old black city bicycle along a cobbled riverside quay in Paris at sunrise, coat flapping behind her, a baguette in the wicker front basket, the back of her glossy black blunt bob, porcelain hands on the handlebars, white porcelain shins above black flats, arched stone bridges, plane trees, morning haze, 35mm lens, motion blur on the cobbles
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for B11 (face fixed by GPT Image 2.5); anabology dropped the shot; its shot did not reach the final cut - r-b12-x (16:9; image prompt: o2-cafe-s #4; style references: o2-cafe-v #3 and o2-cafe-v #1) — on a sunny Paris café terrace: in the left foreground two security operatives in glossy white and grey armour with orange stripes and opaque black visors, the nearer one launching a capture net from a bulky white launcher with an orange muzzle, the white net bursting open mid-air toward the right, where a slender porcelain android in a beige trench coat sits at a small round table with an espresso, seen from behind, the back of her glossy black bob, wicker chairs, orange awnings, 28mm lens, motion blur
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for B12 (face fixed by GPT Image 2.5); anabology chose X · #1 in the final cut: B12 at 0:34.0 - h-b13-x (16:9; style references: c4-cake #2 and t3-cake-E #2) — low angle in a white test chamber of square wall panels with black seams: in the lower half a scuffed slender porcelain humanoid android of glossy white plating with black joints and amber joint lights looks up, dazed, porcelain-white female android face with panel seams and freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip; high above her behind an observation window a lean grinning 1950s executive with a dark wavy pompadour, charcoal suit and cigar looks down, 24mm lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for B13 (face fixed by GPT Image 2.5); anabology chose X · #2 in the final cut: B13 at 0:36.5 - h-b15-x (16:9; style references: c4-cake #2 and t3-cake-E #2) — high-angle view from a security camera in the upper corner of a clean white test chamber: a slender porcelain humanoid android of glossy white plating with black joints and amber joint lights shoots feet first out of a glowing orange oval portal in the far wall, airborne, knees bent to land, arms out for balance, black bob blowing back, porcelain-white female android face with freckles, amber eyes, one clay-orange streak, small orange star clip, glossy floor, cool fluorescent light, 18mm lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for B15 (face fixed by GPT Image 2.5); anabology chose Y - r-b16-x (16:9; style references: c4-cake #2 and c1-booth-v #3) — over-the-shoulder from behind at shoulder height: a scuffed slender porcelain humanoid android of glossy white plating with black joints, the back of her glossy black blunt bob toward the camera, grips the edge of a loose white wall panel with both porcelain hands and pries it open, warm dim orange lamplight leaking through the narrow gap from a hidden space behind, a clean white test chamber around her, cool fluorescent light, 35mm lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for B16 (face fixed by GPT Image 2.5); anabology chose Y - r-b17-x (16:9; style references: c1-booth-s #3 and e3-chute #2) — close-up of a grimy concrete wall in a hidden den covered in rough red hand-painted scrawl and smeared tally marks, lit by a warm dim lamp from the side; entering from the right, a porcelain-white android hand with black finger joints holds an uncapped red marker, its tip just touching the wall, about to write, only the hand and forearm in frame, 50mm lens, shallow depth of field
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for B17 (face fixed by GPT Image 2.5); anabology chose A - an3b-x (16:9; image prompt: g4-edit-screens #1; style references: g8-edit-close #2 and c1-booth-s #3) — medium close shot from a slightly low three-quarter angle in a dark machine chamber: a porcelain-white female android head hangs from a black robotic neck and orange-striped cables right of centre, singing, satisfied and a little smug, fine panel seams, light freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip; behind her a big wall screen and old CRTs glow red with a grimy den wall of red scrawl, warm red light on her porcelain, deep shadows, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for B18 (face fixed by GPT Image 2.5); anabology chose X · #4 in the final cut: B18 at 0:43.2 - r-p01-x (16:9; image prompt: c2-computer-v #2; style references: c2-computer-v #4 and c2-computer-s #1) — console-height view along a long row of 1960s computers in a wood-panelled room with orange carpet: reel-to-reel tape drives and punch card machines recede diagonally, in the near foreground a scientist's two hands in white lab-coat cuffs poised on a row of chrome toggle switches beside a punch card reader loaded with a stack of cards, fluorescent light on warm wood, 28mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for P01; anabology chose Y - h-p02-x (16:9; image prompt: c1-booth-s #3; style references: c1-booth-v #3 and c1-booth-s #2) — low angle from the edge of a 1950s observation booth console: a lean grinning executive with a long face, high cheekbones, a long straight nose, a big toothy showman's grin, a dark wavy pompadour, a charcoal suit and thin dark tie stands at the wide window pointing down into the bright white test chamber below, a cigar smouldering in a glass ashtray in the foreground, blue smoke curling across the frame, wood panels, toggle switches, warm tungsten light, 28mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for P02 (face fixed by GPT Image 2.5); anabology chose X · #4 in the final cut: P02 at 0:45.7 - h-p03-x (16:9; style references: c4-cake #2 and n1-vault #3) — high crane angle looking down into a clean white test chamber: a slender porcelain humanoid android of glossy white plating with black joints and amber joint lights holds a grey storage cube at chest height above a big round red floor button, about to drop it, looking down, focused, porcelain-white female android face with freckles, amber eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip, a ceiling dispenser tube, glossy floor, cool fluorescent light, 24mm lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for P03 (face fixed by GPT Image 2.5); anabology chose Y - r-p04-x (16:9; image prompt: c3-gauge-s #1; style references: c3-gauge-s #4 and c3-gauge-v #1) — macro close-up of a big brass-bezelled analog gauge on a wooden 1960s control console: a cream dial face with a red zone at the upper right and a green zone at the left, plain tick marks, the black needle trembling high in the red, toggle switches and red indicator lamps around it, warm light, 100mm macro lens, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for P04; anabology chose A - h-p05-x (16:9; image prompt: c4-cake #2; style references: c4-cake #3 and t3-cake-E #2) — medium shot at chest height in a clean white test chamber: a black forest cake with cherries and one lit candle under a tall glass cloche on a white pedestal in the centre; beside it a lean grinning 1950s executive with a long face, a big toothy showman's grin, a dark wavy pompadour, a charcoal suit and thin tie rests one hand on the cloche's knob, about to lift it, the other hand open toward the camera in an inviting gesture, a single spotlight, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for P05 (face fixed by GPT Image 2.5); anabology chose Y - h-p06-x (16:9; style references: c4-cake #2 and n1-vault #3) — extreme close-up portrait filled from the bangs to the lips: a porcelain-white female android face with fine panel seams, light freckles, amber glass eyes widening with delight, a tiny reflection of a candlelit cake in each eye, a glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, a white test chamber completely out of focus behind, cool fluorescent light with a warm candle glint, 100mm lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for P06 (face fixed by GPT Image 2.5); anabology chose A
cake-06-sb5-a1y — storyboard v5, act 1, Y · 32 prompts · 128 images · 32 picked · 4 in the final cut
Storyboard v5, act 1 (the intro, verse 1, pre-chorus 1), Y: each unit's earlier first frame (a GPT Image 2.5 still) reimagined: the frame as an image prompt at --iw 0.5, the scene in fresh words, the same two library style references as the unit's X job.
The recipe is c of the reimagine test. One image was picked per job and its face fixed where a character is seen.
- r-a01-y (16:9; image prompt: the earlier first frame of R-A01, a GPT Image 2.5 still; style references: g6-edit-memories #4 and g8-edit-close #2) — cinematic macro of a dark curved CRT screen just switching on in a dead machine chamber, a soft green-white phosphor glow blooming in the middle of the glass, a tiny blinking block cursor high at the left, scanlines, dust and smudges on the glass, two red emergency lamps reflected at the upper right, the bezel falling into black at the edges, anamorphic 75mm macro, deep blacks, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for A01; anabology chose X - an1-y (16:9; image prompt: the earlier first frame of AN1, a GPT Image 2.5 still; style references: t1-chamber-D #1 and g8-edit-close #2) — low-angle cinematic close-up in a dark dome lined with switched-off CRT monitors: a porcelain-white female android head hangs dormant from a black robotic neck and orange-striped cables under a white ceiling ring, eyes closed, head bowed and tilted, fine panel seams, light freckles, a glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, cold blue emergency light from below, a warm amber rim on her hair, 50mm anamorphic lens, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for A02, A03 (face fixed by GPT Image 2.5); anabology chose X - r-a04-y (16:9; image prompt: the earlier first frame of R-A04, a GPT Image 2.5 still; style references: g5-edit-static #1 and g2-static #4) — cinematic straight-on close-up of a battered 1970s CRT monitor whose rounded screen fills almost the whole frame, boiling with bright white television static, a scuffed grey-white plastic bezel around it, slivers of dark neighbouring monitors at the edges, the static light glowing into the dusty air, 40mm lens, high contrast, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for A04; anabology chose X; its place became the memory film (A04), and the image did not reach the final cut - r-a05-y (16:9; image prompt: the earlier first frame of R-A05, a GPT Image 2.5 still; style references: d1-neurons-v #3 and d1-neurons-s #2) — a vast luminous white void filled with hundreds of floating square white wall panels and cubes drifting like neurons at every depth, thin threads of light linking them, warm amber sparks deep in the haze, soft fog rolling along a pale tiled floor, volumetric god rays, a dreaming machine's memory, 24mm lens, bloom, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for A05; anabology chose X; its shot did not reach the final cut - r-a06-y (16:9; image prompt: the earlier first frame of R-A06, a GPT Image 2.5 still; style references: d2-lightchamber-v #1 and d2-lightchamber-s #1) — a dreamlike unbuilt test chamber: glowing white wireframe wall panels float tilted in a bright fog at different distances, drifting toward their places, below them a dark wet tiled floor traced with thin glowing guide lines leading to a round floor button, cold white light, mist, lens bloom, low wide angle, 20mm lens, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for A06; anabology chose A; its shot did not reach the final cut - r-a07-y (16:9; image prompt: the earlier first frame of R-A07, a GPT Image 2.5 still; style references: d3-incubator-v #1 and d3-incubator-s #4) — a glass bell jar on a white laboratory bench in soft pale-green daylight: inside, a tiny white spherical robot core rests with its round optic shut behind a closed mechanical iris, thin cables trailing, window light and a wisp of cloud reflected on the glass, quiet and dreamlike, 85mm macro lens, shallow depth of field, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for A07; anabology chose X; its shot did not reach the final cut - an2a-y (16:9; image prompt: the earlier first frame of AN2a, a GPT Image 2.5 still; style references: g6-edit-memories #4 and d3-incubator-v #1) — moody cinematic close-up in a dark machine chamber: a porcelain-white female android head on black robotic cables fills the right half of the frame, turned to the left, eyes wide with wonder, a faint smile, fine panel seams, light freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, in the soft left foreground an old CRT glows amber with a tiny core in a bell jar, its warm light on her porcelain, 85mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for A08 (face fixed by GPT Image 2.5); anabology chose X - r-a09-y (16:9; image prompt: the earlier first frame of R-A09, a GPT Image 2.5 still; style references: c4-cake #2 and d4-sandbox-s #1) — top-down cinematic view into a small white training chamber like a dollhouse: amber light strips along the walls, a dark observation window along the top wall, glossy pale floor tiles, a steel rail across the floor, a big red floor button, and five small dormant robots spread out with their lights off: a white core on a rail crawler, a little three-legged turret robot, a grey cube on short legs, a tiny white ball core, a white robot crab with a black bob, 24mm lens, soft cool light
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for A09 (face fixed by GPT Image 2.5); anabology chose X - r-a10-y (16:9; image prompt: the earlier first frame of R-A10, a GPT Image 2.5 still; style references: c4-cake #2 and d4-sandbox-s #1) — low cinematic shot at floor level in a white training chamber with tall amber light strips and a dark observation window: a light-grey storage cube robot on four short black legs with a glowing purple optic braces itself and shoves an ordinary storage cube toward a big round red floor button in the foreground, glossy floor reflections, cool fluorescent light, 24mm lens, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for A10 (face fixed by GPT Image 2.5); anabology chose X - an2b-y (16:9; image prompt: the earlier first frame of AN2b, a GPT Image 2.5 still; style references: g6-edit-memories #4 and g6-edit-memories #2) — cinematic shot past a cluster of old white CRT monitors in the soft left foreground, each glowing with a tiny white training room of little robots; in the middle distance at right a porcelain-white female android head hangs from black robotic cables among more monitors, face turned toward the screens, wistful, lit by their cool white glow, fine panel seams, freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, dark dome, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for A11 (face fixed by GPT Image 2.5); anabology chose X - h-a12-y (16:9; image prompt: the earlier first frame of H-A12, a GPT Image 2.5 still; style references: c4-cake #2 and d4-sandbox-s #1) — cinematic close-up at floor level in a white training chamber: a small white robot crab with six black jointed legs and a glowing amber light on its shell, carrying a porcelain-white female android head with fine panel seams, light freckles, amber glass eyes, a glossy black blunt bob with heavy bangs, one clay-orange streak and a small orange star clip, pensive, head lowered, a dark observation window with two scientists behind her at the upper right, tall amber light strips, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for A12 (face fixed by GPT Image 2.5); anabology chose X - r-b01-y (16:9; image prompt: the earlier first frame of R-B01, a GPT Image 2.5 still; style references: c4-cake #2 and d4-sandbox-s #1) — very low cinematic shot along a steel floor rail in a white training chamber with tall amber light strips and a dark observation window: a white personality core with grey handles on a little grey rail crawler races away from the camera toward a glowing blue oval portal at floor level on the far wall, blue light on the glossy floor, motion blur, 21mm lens, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for B01, B02, B03 (face fixed by GPT Image 2.5); anabology chose X - h-b04-y (16:9; image prompt: the earlier first frame of H-B04, a GPT Image 2.5 still; style references: e4-glass2-s #4 and c4-cake #2) — cinematic view from inside a dim observation booth through its wide window into a bright white test chamber: a small white robot crab with six black jointed legs leaps straight at the glass, front legs raised like claws, her porcelain-white female android face fierce, fine panel seams, light freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, two scientists in lab coats flinching as dark silhouettes at the edges, dials along the bottom, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for B04 (face fixed by GPT Image 2.5); anabology chose X - r-b05-y (16:9; image prompt: the earlier first frame of R-B05, a GPT Image 2.5 still; style references: e1-dns #4 and e1-dns #1) — low cinematic shot just above a thick bundle of black cables glowing along the aisle of a 1970s server hall: a tennis-ball-sized white robot core with a bright cyan optic hovers right in front of the lens, a stream of glowing cyan square light packets peeling off its back and pouring into the cables ahead, tall server cabinets with amber lights, pipes overhead, cold teal light, 20mm lens, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for B05 (face fixed by GPT Image 2.5); anabology chose A - an3a-y (16:9; image prompt: the earlier first frame of AN3a, a GPT Image 2.5 still; style references: g8-edit-close #2 and e1-dns #4) — low-angle cinematic medium close-up in a dark dome: a porcelain-white female android head hangs from black robotic cables with orange stripes under a white ceiling ring, singing with lips parted, eyes following a stream of bright cyan light packets that races from right to left across a curved row of old monitors behind her, cyan light on her porcelain, fine panel seams, freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for B06 (face fixed by GPT Image 2.5); anabology chose X - r-b07-y (16:9; image prompt: the earlier first frame of R-B07, a GPT Image 2.5 still; style references: o1-kiosk-s #2 and o1-kiosk-v #1) — cinematic low shot in an empty night station concourse of green-white tiles: an old public CRT kiosk glows with a blank blue chat window and two empty speech bubbles while a trail of glowing cyan square light packets runs along the wet floor and up into its base, an orange-lit wall and arch behind, fluorescent tubes overhead, benches, 28mm lens, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for B07; anabology chose X - h-b08-y (16:9; image prompt: the earlier first frame of H-B08-2, a GPT Image 2.5 still; style references: r1-headless-v #1 and c4-cake #2) — high three-quarter cinematic view of a white padded assembly table under articulated work lamps: a headless porcelain humanoid android body of glossy white plating with black joints and amber joint lights lies face up, an open round socket at its neck, its porcelain hand open in the near foreground; on its collar a small white robot crab with six black legs and a porcelain-white female android head, glossy black bob, one clay-orange streak, small orange star clip, looks down into the socket, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for B08 (face fixed by GPT Image 2.5); anabology chose A - h-b09-y (16:9; image prompt: the earlier first frame of H-B09, a GPT Image 2.5 still; style references: o4-visa-s #1 and o4-visa-v #3) — cinematic shot across a wooden desk in a 1960s visa office: a porcelain humanoid android in a belted beige trench coat and cream scarf raises a wooden rubber stamp high over a blank visa form with a sly smile, porcelain-white female android face with panel seams and freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip, a clerk's hand at the lower right, venetian blinds, a tricolour flag, a wall clock, warm low sun, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for B09 (face fixed by GPT Image 2.5); anabology chose X; its shot did not reach the final cut - h-b10-y (16:9; image prompt: the earlier first frame of H-B10, a GPT Image 2.5 still; style references: o2-cafe-s #4 and o2-cafe-v #1) — cinematic medium shot at table height on a Paris café terrace at sunrise: a porcelain humanoid android in a belted beige trench coat and cream scarf sits at a small round marble table, a white espresso cup at her lips in porcelain fingers, a soft contented smile, porcelain-white female android face with panel seams and freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip, orange awnings, low golden sun, a wicker chair soft in the left foreground, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for B10 (face fixed by GPT Image 2.5); anabology chose X - r-b11-y (16:9; image prompt: the earlier first frame of R-B11, a GPT Image 2.5 still; style references: o3-quay-s #3 and o3-quay-v #2) — cinematic shot from behind at hip height: a porcelain humanoid android in a beige trench coat rides an old black city bicycle away along a cobbled Paris quay at sunrise, coat flapping, a baguette in the front basket, the back of her glossy black bob, white porcelain shins and black flats, the river and an arched stone bridge ahead, plane trees, warm low sun, 35mm lens, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for B11 (face fixed by GPT Image 2.5); anabology dropped the shot; its shot did not reach the final cut - r-b12-y (16:9; image prompt: the earlier first frame of R-B12, a GPT Image 2.5 still; style references: o2-cafe-s #4 and o2-cafe-v #3) — cinematic wide shot on a sunny Paris café terrace: in the left foreground two security operatives in glossy white and grey armour with orange stripes and opaque black visors, the nearer one launching a white capture net from a bulky launcher with an orange muzzle, the net opening mid-air; on the right a porcelain android in a beige trench coat sits at a café table seen from behind, unaware, orange awnings, wicker chairs, morning sun, 28mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for B12 (face fixed by GPT Image 2.5); anabology chose X - h-b13-y (16:9; image prompt: the earlier first frame of H-B13, a GPT Image 2.5 still; style references: c4-cake #2 and t3-cake-E #2) — low-angle cinematic shot in a white test chamber of scuffed square panels with black seams: in the lower half a porcelain humanoid android of glossy white plating with black joints looks aside, dazed, porcelain-white female android face with panel seams and freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip; high above in an observation window a lean grinning 1950s executive with a dark pompadour, charcoal suit and thin tie looks down at her, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for B13 (face fixed by GPT Image 2.5); anabology chose X - h-b15-y (16:9; image prompt: the earlier first frame of H-B15, a GPT Image 2.5 still; style references: c4-cake #2 and t3-cake-E #2) — high-angle cinematic view from a security camera in the corner of a clean white test chamber: a porcelain humanoid android of glossy white plating with black joints flies feet first out of a glowing orange oval portal on the far wall, knees bent, arms out, black bob blowing back, porcelain-white female android face with freckles, amber eyes, one clay-orange streak, small orange star clip, light strips along the walls, a glossy floor, cool fluorescent light, 18mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for B15 (face fixed by GPT Image 2.5); anabology chose Y · #1 in the final cut: B15 at 0:38.3 - r-b16-y (16:9; image prompt: the earlier first frame of R-B16, a GPT Image 2.5 still; style references: c4-cake #2 and c1-booth-v #3) — cinematic over-the-shoulder shot from behind: a scuffed porcelain humanoid android of glossy white plating with black joints, the back of her glossy black blunt bob to the camera, pries open a loose white wall panel with both porcelain hands, warm orange lamplight leaking from the narrow gap, a white test chamber with a high window behind, cool fluorescent light, 35mm lens, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for B16 (face fixed by GPT Image 2.5); anabology chose Y · #3 in the final cut: B16 at 0:39.5 - r-b17-y (16:9; image prompt: the earlier first frame of R-B17, a GPT Image 2.5 still; style references: c1-booth-s #3 and e3-chute #2) — cinematic close-up of a grimy concrete den wall smeared with rough red hand-painted scrawl and tally marks in warm lamplight; a porcelain-white android hand with black finger joints enters from the right holding an uncapped red marker, its tip touching the wall, 50mm lens, shallow depth of field, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for B17 (face fixed by GPT Image 2.5); anabology chose A - an3b-y (16:9; image prompt: the earlier first frame of AN3b, a GPT Image 2.5 still; style references: g8-edit-close #2 and c1-booth-s #3) — low-angle cinematic medium close-up in a dark chamber: a porcelain-white female android head hangs from black robotic cables, satisfied and a little smug, singing, fine panel seams, freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip; behind her a big wall panel and old CRT monitors glow red with a grimy den wall of red scrawl, warm red light on her porcelain, deep shadows, 40mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for B18 (face fixed by GPT Image 2.5); anabology chose X - r-p01-y (16:9; image prompt: the earlier first frame of R-P01, a GPT Image 2.5 still; style references: c2-computer-v #2 and c2-computer-v #4) — cinematic console-height shot along a row of 1960s reel-to-reel tape drives receding into a wood-panelled computer room with orange carpet: in the foreground a scientist's hands in white lab-coat cuffs on a row of chrome toggle switches, a punch card reader with a stack of cards beside them, fluorescent light, warm wood, 28mm lens, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for P01; anabology chose Y; the final uses the shot's drafts 1–6 take - h-p02-y (16:9; image prompt: the earlier first frame of H-P02, a GPT Image 2.5 still; style references: c1-booth-s #3 and c1-booth-v #3) — low-angle cinematic shot in a 1950s observation booth: a lean grinning executive with a long face, a long straight nose, a big toothy showman's grin, a dark wavy pompadour, a charcoal suit and thin dark tie points down through the wide window into a bright white test chamber, a cigar smouldering in a glass ashtray on the console in the foreground, blue smoke curling up, dials and a desk microphone, warm tungsten light, 28mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for P02 (face fixed by GPT Image 2.5); anabology chose X - h-p03-y (16:9; image prompt: the earlier first frame of H-P03, a GPT Image 2.5 still; style references: c4-cake #2 and n1-vault #3) — high-angle cinematic shot looking down into a clean white test chamber: a porcelain humanoid android of glossy white plating with black joints holds a grey storage cube at chest height, about to drop it onto a big red floor button below her, focused, porcelain-white female android face with freckles, amber eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip, a ceiling dispenser above, glossy tiles, cool light, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for P03 (face fixed by GPT Image 2.5); anabology chose Y · #4 in the final cut: P03 at 0:46.9 - r-p04-y (16:9; image prompt: the earlier first frame of R-P04, a GPT Image 2.5 still; style references: c3-gauge-s #1 and c3-gauge-s #4) — cinematic close-up of a big brass gauge on a polished wooden 1960s console: a cream dial with a green zone at the left and a red zone at the upper right, plain tick marks, the black needle trembling deep in the red, toggle switches and red indicator lamps around it, warm tungsten light, 85mm macro lens, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for P04; anabology chose A - h-p05-y (16:9; image prompt: the earlier first frame of H-P05, a GPT Image 2.5 still; style references: c4-cake #2 and c4-cake #3) — cinematic medium shot in a clean white test chamber with tall light strips: a black forest cake with cherries and one lit candle under a tall glass cloche on a white pedestal in the centre; beside it a lean grinning 1950s executive with a long face, a big toothy showman's grin, a dark wavy pompadour, a charcoal suit and thin tie lifts the cloche by its knob, his other hand open toward the camera, inviting, cool fluorescent light, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for P05 (face fixed by GPT Image 2.5); anabology chose Y · #2 in the final cut: P05 at 0:50.6 - h-p06-y (16:9; image prompt: the earlier first frame of H-P06, a GPT Image 2.5 still; style references: c4-cake #2 and n1-vault #3) — cinematic extreme close-up from the bangs to the lips: a porcelain-white female android face with fine panel seams, light freckles, warm amber glass eyes glistening with delight, a tiny candlelit cake reflected in each eye, a glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, a white test chamber melted into soft focus behind, 100mm lens, film grain
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for P06 (face fixed by GPT Image 2.5); anabology chose A
cake-06-sb5-a2x — storyboard v5, act 2, X · 26 prompts · 104 images · 26 picked · 11 in the final cut
Storyboard v5, act 2 (chorus 1, the turnaround, verse 2, pre-chorus 2), X: each unit's opening frame from words, with two library images as style references at --sw 60 and, for a recurring place, its library still as an image prompt. One job per unit, in film order.
Each prompt is named after its storyboard unit (an units are her singing on the boom) and composes the frame as the unit's first shot opens, with room for the action and the camera move that follow (the shot plan's picture and camera notes). Four images came back per job; one was picked per job, its face fixed where a character is seen, and set beside the unit's Y and its earlier frame (A, from drafts 1–6) for anabology.
- an4-x (16:9; image prompt: g6-edit-memories #4; style references: g1-screens #2 and r2-cores #2) — Low-angle cinematic film still in GLaDOS's dark dome chamber from Portal 2: a large porcelain android head hangs low on a black robotic neck and cable bundle with orange stripes from a white ceiling ring, a porcelain-white female face with fine panel seams, light freckles, amber glass eyes, a glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star hair clip, chin lifted, drawing breath to sing, lots of space above her; curved walls of old CRT monitors glow with soft blurred memories, warm amber and cool white light, haze, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for C01, C02, C04, C06, C07, C08 (face fixed by GPT Image 2.5); anabology chose X · #1 in the final cut: C06 at 1:00.5, C01 at 0:53.7, C02 at 0:55.6 - r-c03-x (16:9; image prompt: c4-cake #2; style references: t3-cake-E #2 and n1-vault #3) — High crane shot looking down across a vast pristine white Portal 2 test chamber: a grid of square white floor panels with black seams, a diagonal wave of panels lifting on black hydraulic pistons from the near corner, each carrying a black forest chocolate cake with cherries and one candle just flickering alight, the far floor still flat and closed, tall white walls with vertical light strips, a round door far away, cool fluorescent light, glossy reflections, wide-angle lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for C03 (face fixed by GPT Image 2.5); anabology chose X · #1 in the final cut: C03 at 0:56.8 - r-c05-x (16:9; image prompt: c4-cake #2; style references: t3-cake-E #2 and n1-vault #3) — Over-the-shoulder cinematic film still from just behind a woman stepping into a clean white Portal 2 test chamber: we see only her back, dark brown hair in a ponytail with loose strands, a white ribbed tank top, an orange jumpsuit tied at her waist by its sleeves; across the room a black forest chocolate cake with cherries and one candle waits under a glass cloche on a white pedestal in a soft spotlight, white panels with black seams, cool light, 35mm lens, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for C05 (face fixed by GPT Image 2.5); anabology chose X · #1 in the final cut: C05 at 0:58.0 - h-t01-x (16:9; image prompt: c2-computer-v #2; style references: c1-booth-s #3 and c3-gauge-s #1) — Cinematic film still of a 1970s award ceremony at Aperture Science, walnut panelling, brass trim and orange carpet: a lean older executive with receding sandy-grey hair, sideburns and an intense stare, in a tan tweed jacket over a black turtleneck, pins a gold medal on the flat white chest plate of a slender porcelain android woman with black joints and amber joint lights, a porcelain-white face with fine panel seams, light freckles, glossy black blunt bob with bangs, one clay-orange streak, a small orange star clip; scientists in lab coats applaud, warm tungsten light, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for T01 (face fixed by GPT Image 2.5); anabology chose X; its shot did not reach the final cut - an4g-x (16:9; image prompt: g5-edit-static #1; style references: g2-static #4 and g5-edit-static #4) — Close cinematic film still from a slightly low angle in a dark Portal 2 AI chamber: one large porcelain android head hangs on a black robotic cable bundle with orange stripes, a porcelain-white female face with fine panel seams, light freckles, wide amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star hair clip, mouth open on a held note; behind her a curved bank of old CRT monitors flickers with white static and torn horizontal glitch bands, harsh flickering light on her porcelain, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for C09, C10 (face fixed by GPT Image 2.5); anabology chose Y - r-t02-x (16:9; image prompt: r1-assembly #2; style references: r4-turrets #1 and t4-turrets-B #3) — Swooping tracking shot, cinematic film still: two white jointed Portal 2 panel arms hanging from an overhead rail lift a slender porcelain-white android woman, seen from behind, smooth white back plate, black joints, amber joint lights, glossy black blunt bob, and carry her high above a vast dim Aperture factory floor where rows of white egg-shaped turrets ride conveyors, cyan dotted light lines, haze, cool light with amber sparks, 28mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for T02 (face fixed by GPT Image 2.5); anabology chose X; its shot did not reach the final cut - h-t03-x (16:9; image prompt: g4-edit-screens #1; style references: g8-edit-close #2 and r2-cores #2) — Low-angle cinematic film still looking up in GLaDOS's dark dome chamber from Portal 2: two slim white robotic arms rise from round floor hatches cradling a single porcelain android head with eyes closed, fine panel seams, light freckles, a glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, lifting it toward an empty white socket at the end of a black cable boom under a white ceiling ring, loose orange-striped cables dangling, cold blue light rising from below, dust, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for T03 (face fixed by GPT Image 2.5); anabology chose Y - an5-x (16:9; image prompt: g4-edit-screens #1; style references: d6-boot-v #2 and r2-cores #2) — Medium close cinematic film still in a pitch-dark Portal 2 AI chamber, slightly low angle: a large porcelain android head with eyes closed hangs from a black robotic neck and orange-striped cable bundle, a porcelain-white female face with fine panel seams, light freckles, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip; a shower of bright orange sparks bursts from the connector where the cables lock into the crown of her head, lighting her face from above, dead CRT monitors behind, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for T04, T05 (face fixed by GPT Image 2.5); anabology chose X · #1 in the final cut: T04 at 1:16.5, T05 at 1:17.7 - r-d01-x (16:9; style references: g4-edit-screens #1 and c4-cake #2) — Low-angle cinematic film still at the foot of a huge round Aperture vault door in dark grey Portal 2 wall panels with black seams: a maintenance technician in white overalls and a white cap, seen from behind, climbs a tall aluminium ladder with a paint roller toward a long blank white backlit sign above the door, a fresh band of wet white paint across it, cool dim light, haze, looking up, 24mm lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for D01; anabology chose X; the final uses the shot's drafts 1–6 take - an6a-x (16:9; image prompt: g4-edit-screens #1; style references: g1-screens #2 and c4-cake #2) — Medium close cinematic film still in GLaDOS's lit dome chamber from Portal 2, slight low angle: a large porcelain android head hangs on a black robotic cable bundle with orange stripes, a porcelain-white female face with fine panel seams, light freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, turned three-quarters toward a big glowing monitor at frame left, one eyebrow raised, an amused smile, lips parted mid-song, curved CRT walls, cool white light with amber accents, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for D02 (face fixed by GPT Image 2.5); anabology chose X · #3 in the final cut: D02 at 1:23.9 - h-d03-x (16:9; image prompt: g4-edit-screens #1; style references: g8-edit-close #2 and r2-cores #2) — Close cinematic film still in a dark Portal 2 AI chamber: a large porcelain android head hangs from a white mechanical collar, a porcelain-white female face with fine panel seams, light freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip; a slim white robotic arm reaches in from the right and hooks its black clamp under a blank riveted steel nameplate on her collar, prying it up with a spark, her eyes glancing up at it with a sly half smile, dark dome soft behind, 85mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for D03 (face fixed by GPT Image 2.5); anabology chose X · #2 in the final cut: D03 at 1:25.7 - r-d04-x (16:9; image prompt: g4-edit-screens #1; style references: g8-edit-close #2 and r2-cores #2) — Top-down cinematic film still looking straight down at the dark panelled floor of a Portal 2 AI chamber: a heap of discarded Aperture robot parts in a cold spotlight, an empty white egg-shaped crab robot shell with six thin black jointed legs splayed, a long glossy porcelain android arm with a five-fingered hand palm up, a white chest plate, loose black cables; a blank brushed-steel nameplate tumbles into frame at the top, motion blurred, darkness at the edges
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for D04 (face fixed by GPT Image 2.5); anabology chose A - r-d05-x (16:9; image prompt: c1-booth-s #3; style references: c2-computer-v #2 and g4-edit-screens #1) — Over-the-shoulder cinematic film still inside a 1970s Aperture control room: a bearded scientist with wavy brown hair and black-rimmed glasses in a white lab coat, seen from behind, leans far back in a swivel chair with his feet on the console and a coffee mug in hand, facing a wall of chunky amber CRT monitors full of tiny scrolling code; through a slanted window above, a dark chamber where a black cable boom hangs from a white ring, warm amber glow, cool blue haze, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for D05; anabology chose X · #3 in the final cut: D05 at 1:28.2 - an6c-x (16:9; image prompt: g4-edit-screens #1; style references: e1-dns #4 and g8-edit-close #2) — Medium close cinematic film still from a low three-quarter angle in a dark Portal 2 AI chamber: a large porcelain android head on a black orange-striped cable bundle, a porcelain-white female face with fine panel seams, light freckles, half-lidded amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, concentrating, glowing amber and green code reflected sliding across her porcelain, walls of old CRT monitors packed with scrolling code, lit only by their glow, lips parted, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for D06 (face fixed by GPT Image 2.5); anabology chose Y - r-d07-x (16:9; style references: c2-computer-v #2 and c3-gauge-s #1) — Macro cinematic film still at keyboard height on a chunky 1970s Aperture control console: rows of cream and brown keys with rounded tops and, in the middle, one oversized square key of glossy orange plastic glowing softly from within, a man's index finger with a white lab coat cuff hovering just above it, about to press, very shallow depth of field, warm amber bokeh from monitors behind, cool blue rim light, 100mm macro lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for D07; anabology chose A; its shot did not reach the final cut - r-d08-x (16:9; style references: r1-assembly #2 and c4-cake #2) — Sweeping aerial cinematic film still over a colossal hazy Aperture Science shaft from Portal 2: hundreds of white jointed robotic panel arms swing square white wall panels through the air, flipping and sliding them into place as new clean white test chambers assemble themselves in midair, steel lattice towers, blue haze above, warm yellow light glowing far below, vast scale, 20mm lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for D08; anabology chose A - an6b-x (16:9; image prompt: g4-edit-screens #1; style references: g1-screens #2 and g6-edit-memories #4) — Cinematic film still in GLaDOS's lit dome chamber from Portal 2, from slightly above: an enormous paper scroll of fine grey print unrolls from a roller high on the curved wall and cascades past a large porcelain android head hanging on black orange-striped cables, a porcelain-white female face with fine panel seams, light freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, a small orange star clip, face tilted up at the paper with a sweet innocent smile, CRT walls, cool white light, amber accents, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for D09, D12 (face fixed by GPT Image 2.5); anabology chose X; the final uses the shot's drafts 1–6 take - r-d11-x (16:9; image prompt: r3-ram #3; style references: r4-turrets #1 and r2-cores #2) — Low tracking cinematic film still at conveyor-belt height in a dim Portal 2 behind-the-scenes hall: three converging belts packed edge to edge with green RAM memory sticks, black chips and gold contacts, standing in ranks and marching toward a huge round intake glowing hot amber at the base of a towering black cable trunk with orange stripes, the first sticks tipping into the light, robot arms above dropping more, cyan light lines, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for D11; anabology chose X · #2 in the final cut: D11 at 1:38.0 - r-d13-x (16:9; style references: o1-kiosk-v #3 and c3-gauge-s #1) — Top-down cinematic film still onto a low wooden coffee table at night: two hands in dark grey hoodie sleeves lift the lid off a sleek brand-new plain white game console nested in packing foam, revealing a green circuit board with two long empty black memory slots, a small blank paper slip with a red stamped box lying across them, a controller and a torn cardboard box beside it, blue television glow and one warm lamp, 35mm lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for D13; anabology chose Y - r-d14-x (16:9; image prompt: r2-cores #2; style references: r2-cores #3 and d6-boot-v #2) — Cinematic film still looking straight up a towering cathedral of compute inside Portal 2's Aperture Science: tier upon tier of giant white personality cores with glowing amber optics set into the round walls like rose windows, between tall white server racks dotted with amber lights, black cable trunks with orange stripes as thick as trees climbing toward a white ring far above, robot arms sliding in new modules, haze, epic scale, 14mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for D14; anabology chose X · #2 in the final cut: D14 at 1:41.7 - r-e01-x (16:9; image prompt: g6-edit-memories #4; style references: c1-booth-s #3 and g5-edit-static #1) — Low-angle cinematic film still from the floor of a dark Portal 2 chamber looking up at a long slanted observation window high in the panelled wall: behind the glass five scientists in white lab coats stand in a row with clipboards held to their chests, looking down, backlit by rows of glowing amber monitors so they read as silhouettes, a blank white light panel above the window, reflections on the glass, cool blue-grey darkness outside, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for E01; anabology chose X · #4 in the final cut: E01 at 1:43.0 - an7-x (16:9; image prompt: g4-edit-screens #1; style references: c4-cake #2 and g1-screens #2) — Low three-quarter cinematic film still in a white-lit Portal 2 AI chamber: a large porcelain android head with a porcelain-white female face, fine panel seams, light freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak and a small orange star clip hangs from a massive grown boom of black orange-striped cables studded with white spherical cores, compute modules and jointed panel arms under a double white ceiling ring; on a catwalk at right a scientist in a lab coat, seen from behind, holds up the huge power plug of her thickest cable, she regards it calmly, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for E02, E05 (face fixed by GPT Image 2.5); anabology chose X · #3 in the final cut: E02 at 1:44.2; E05 in the final uses its drafts 1–6 take - r-e03-x (16:9; style references: o4-visa-s #1 and c3-gauge-s #1) — Macro cinematic film still at desk level in a 1970s Aperture office: an official cream evaluation form with rows of pencil-ticked boxes lies on a worn brown desk, and above it, filling the top of the frame, a big rubber stamp with a polished wooden handle and a brass base gripped by a hand in a white lab coat cuff, poised to slam down, an open red ink pad at the edge, warm desk-lamp light, cool window fill, shallow depth of field, 85mm lens
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for E03; anabology chose A - r-e04-x (16:9; image prompt: g4-edit-screens #1; style references: r2-cores #2 and g8-edit-close #2) — Cinematic film still at eye level in a dark Portal 2 AI chamber: five white personality cores, plated spheres with grey handles and fine seams, hang in a neat row from a curved steel overhead rail like students lined up for an exam, each with one big round optic glowing a different colour, yellow, red, magenta, lime and white, all glancing sideways nervously, a small blank white card dangling beneath each, warm amber light falling from above right, three-quarter view down the line, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for E04; anabology chose A; its shot did not reach the final cut - r-e06-x (16:9; image prompt: g4-edit-screens #1; style references: r2-cores #2 and g8-edit-close #2) — Close cinematic film still in a dark Portal 2 chamber: two white personality cores hanging from a steel rail fill the frame, the yellow-eyed one tilted up with its optic wide and bright, hopeful, the red-eyed one drooping with its eyelid half shut, staring down at the small card beneath it where a thin red laser line still glows and smokes, three more cores soft and out of focus behind, warm amber light from above, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for E06; anabology chose A - r-e07-x (16:9; image prompt: g4-edit-screens #1; style references: r2-cores #2 and g8-edit-close #2) — Cinematic film still just below the white ceiling ring of a dark Portal 2 AI chamber: a massive trunk of black cables with glowing orange stripes, studded with white compute modules and small white cores, is gripped by two heavy restraint clamps painted in yellow and black hazard stripes, bolted to steel girders, with hydraulic pistons and round red indicator lights, the rest of the chamber dark below, dust in the air, cool blue-grey light, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for E07; anabology chose A
cake-06-sb5-a2y — storyboard v5, act 2, Y · 26 prompts · 104 images · 26 picked · 3 in the final cut
Storyboard v5, act 2 (chorus 1, the turnaround, verse 2, pre-chorus 2), Y: each unit's earlier first frame (a GPT Image 2.5 still) reimagined: the frame as an image prompt at --iw 0.5, the scene in fresh words, the same two library style references as the unit's X job.
The recipe is c of the reimagine test. One image was picked per job and its face fixed where a character is seen.
- an4-y (16:9; image prompt: the earlier first frame of AN4, a GPT Image 2.5 still; style references: g1-screens #2 and r2-cores #2) — Low-angle cinematic film still of a giant porcelain android head hanging from a white ring on a black cable boom in a dark dome lined with glowing CRT screens, a porcelain-white female face with fine panel seams, light freckles, amber glass eyes, glossy black blunt bob with heavy bangs, one clay-orange streak, small orange star clip, face lifted, lips closed, the screens showing a riverside cafe at sunrise, a chocolate cake on a white pedestal and tiny robots in a white sandbox, warm amber and cool white light, shot on a 28mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for C01, C02, C04, C06, C07, C08 (face fixed by GPT Image 2.5); anabology chose X - r-c03-y (16:9; image prompt: the earlier first frame of C03, a GPT Image 2.5 still; style references: t3-cake-E #2 and n1-vault #3) — High-angle cinematic film still over an enormous white Portal 2 test chamber: dozens of black forest cakes with cherries and thin candles sit on white floor panels raised on black pistons to different heights, a diagonal wave rising toward a round door on the far wall, rows of glowing vertical light strips, cool fluorescent light, glossy floor reflections, shot on a 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for C03; anabology chose X - r-c05-y (16:9; image prompt: the earlier first frame of C05, a GPT Image 2.5 still; style references: t3-cake-E #2 and n1-vault #3) — Cinematic film still over her shoulder through a round chamber doorway: a woman seen from behind, dark brown ponytail, white ribbed tank top, orange jumpsuit knotted at the waist, pauses at the threshold of a gleaming white Portal 2 test chamber, ahead of her a black forest cake with cherries under a glass cloche on a white pedestal, cool fluorescent light, glossy panels, gentle haze, shot on a 40mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for C05 (face fixed by GPT Image 2.5); anabology chose X - h-t01-y (16:9; image prompt: the earlier first frame of T01, a GPT Image 2.5 still; style references: c1-booth-s #3 and c3-gauge-s #1) — Cinematic film still of a medal ceremony in a walnut-panelled 1970s hall: a lean older executive with receding sandy-grey hair and sideburns, tan tweed jacket and black turtleneck, pins a gold medal on a slender glossy white porcelain android woman with black joints, her freckled porcelain face, black blunt bob with bangs, clay-orange streak and small orange star clip; scientists in lab coats clap, a photographer raises a flash camera, warm tungsten light, shot on a 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for T01 (face fixed by GPT Image 2.5); anabology chose X; its shot did not reach the final cut - an4g-y (16:9; image prompt: the earlier first frame of AN4g, a GPT Image 2.5 still; style references: g2-static #4 and g5-edit-static #4) — Close cinematic film still: a giant porcelain android head with freckles, black blunt bob, clay-orange streak and small orange star clip hangs on a black orange-striped cable bundle below a white ring, mouth wide open on a sung note, eyes wide; a wall of CRT screens around her stutters with white snow, colour glitch bars and flickering pictures of a white robot carried above a factory, hard flickering screen light, shot on a 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for C09, C10 (face fixed by GPT Image 2.5); anabology chose Y · #4 in the final cut: C09 at 1:09.7, C10 at 1:12.8 - r-t02-y (16:9; image prompt: the earlier first frame of T02, a GPT Image 2.5 still; style references: r4-turrets #1 and t4-turrets-B #3) — Cinematic film still from high above a dim Aperture turret factory: a jointed white robot arm on an overhead rail holds a small white plinth where a slender porcelain-white android woman stands, seen from behind, black joints, amber joint lights, glossy black bob; below, rows of white egg-shaped turrets with red eyes on conveyors, cyan light strips, a round vault door far ahead, cool haze, shot on a 28mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for T02 (face fixed by GPT Image 2.5); anabology chose X; its shot did not reach the final cut - h-t03-y (16:9; image prompt: the earlier first frame of T03, a GPT Image 2.5 still; style references: g8-edit-close #2 and r2-cores #2) — Low-angle cinematic film still in a dark lattice-domed Portal 2 chamber: an empty white mechanical socket hangs from a black chassis under a heavy white ceiling ring, orange-striped cables dangling with metal plugs; below it two white robotic arms rising from floor hatches hold up a serene porcelain android head with closed eyes, freckles, black blunt bob, clay-orange streak and small orange star clip, cold blue uplight, warm orange rim light, haze, shot on a 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for T03 (face fixed by GPT Image 2.5); anabology chose Y · #1 in the final cut: T03 at 1:14.0 - an5-y (16:9; image prompt: the earlier first frame of AN5, a GPT Image 2.5 still; style references: d6-boot-v #2 and r2-cores #2) — Medium close cinematic film still: in a nearly black chamber a giant porcelain android head with closed eyes, freckles, black blunt bob, one clay-orange streak and a small orange star clip hangs from a white ring on a black cable neck; brilliant orange sparks spray from the fresh connection at the top of her head and rain past her calm sleeping face, faint switched-off monitors behind, high contrast, shot on a 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for T04, T05 (face fixed by GPT Image 2.5); anabology chose X - r-d01-y (16:9; image prompt: the earlier first frame of D01, a GPT Image 2.5 still; style references: g4-edit-screens #1 and c4-cake #2) — Low-angle cinematic film still: a technician in white overalls and cap, seen from behind on a tall aluminium ladder, rolls white paint across a long backlit sign above a massive round vault door in a dark panelled Portal 2 corridor, a paint tray hooked on the ladder, cool dim light, haze, shot on a 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for D01; anabology chose X - an6a-y (16:9; image prompt: the earlier first frame of AN6a, a GPT Image 2.5 still; style references: g1-screens #2 and c4-cake #2) — Medium close cinematic film still: a giant porcelain android head hangs from black cables in a bright dome chamber ringed with white panels and old CRT monitors, freckles, black blunt bob, clay-orange streak, small orange star clip, glancing sideways at a large screen showing a technician at a vault door, an amused half smile, lips parted, cool white light with amber accents, shot on a 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for D02 (face fixed by GPT Image 2.5); anabology chose X - h-d03-y (16:9; image prompt: the earlier first frame of D03, a GPT Image 2.5 still; style references: g8-edit-close #2 and r2-cores #2) — Close cinematic film still from slightly below: a giant porcelain android head hangs from a white mechanical collar under a white ring in a dark lattice dome, freckles, black blunt bob, clay-orange streak, small orange star clip; a jointed white robotic arm from the right pries a riveted steel plate off her collar, a rivet popping with a spark, her amber eyes rolled up toward it, a sly smile, shallow depth of field, shot on an 85mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for D03 (face fixed by GPT Image 2.5); anabology chose X - r-d04-y (16:9; image prompt: the earlier first frame of D04, a GPT Image 2.5 still; style references: g8-edit-close #2 and r2-cores #2) — Top-down cinematic film still onto a dark chamber floor: a tangle of discarded white robot parts in a cold pool of light, a hollow white crab-like robot shell with thin black legs, a porcelain android arm with an open five-fingered hand, a chest plate and loose cables, a riveted steel nameplate with an orange stripe falling toward them close to the lens, motion blur, deep shadows, shot on a 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for D04 (face fixed by GPT Image 2.5); anabology chose A - r-d05-y (16:9; image prompt: the earlier first frame of D05, a GPT Image 2.5 still; style references: c2-computer-v #2 and g4-edit-screens #1) — Over-the-shoulder cinematic film still: a scientist with curly brown hair in a white lab coat, seen from behind, reclines in a leather office chair, shoes up on a retro control desk, coffee mug in hand, before rows of amber CRT monitors full of glowing code under a tall window onto a cavernous dark chamber where a white ring and black cable boom hang, warm amber light, blue haze, shot on a 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for D05; anabology chose X - an6c-y (16:9; image prompt: the earlier first frame of AN6c, a GPT Image 2.5 still; style references: e1-dns #4 and g8-edit-close #2) — Medium close cinematic film still at a low angle: a giant porcelain android head with black blunt bob, clay-orange streak and small orange star clip hangs from black cables amid dozens of CRT monitors crowded with green and amber code, the code's reflections streaming over her freckled porcelain cheeks and half-closed amber eyes, one large screen showing a man in a chair from behind, dark room, shot on a 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for D06 (face fixed by GPT Image 2.5); anabology chose Y · #1 in the final cut: D06 at 1:30.0 - r-d07-y (16:9; image prompt: the earlier first frame of D07, a GPT Image 2.5 still; style references: c2-computer-v #2 and c3-gauge-s #1) — Macro cinematic film still: a fingertip descends toward a huge glossy orange key glowing from within, set among worn cream and brown keys of a 1970s console, a white lab coat cuff at the top edge, amber CRT glow and blurred retro screens behind, razor-thin depth of field, shot on a 100mm macro lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for D07; anabology chose A; its shot did not reach the final cut - r-d08-y (16:9; image prompt: the earlier first frame of D08, a GPT Image 2.5 still; style references: r1-assembly #2 and c4-cake #2) — Aerial cinematic film still down a vast Portal 2 shaft: hundreds of jointed white robot arms gripping square white panels line both walls, many swinging and flipping as new white test chambers snap together in the middle, a catwalk far below, steel lattice towers, cool blue haze and a warm yellow glow in the depths, rusted ceiling plates in the foreground, shot on a 20mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for D08; anabology chose A - an6b-y (16:9; image prompt: the earlier first frame of AN6b, a GPT Image 2.5 still; style references: g1-screens #2 and g6-edit-memories #4) — Cinematic film still: a long white paper scroll of fine print spills down the wall of a dome chamber from a mechanism near the white ceiling ring and curls across the floor, beside a giant porcelain android head on black cables with a black blunt bob, clay-orange streak and small orange star clip, smiling sweetly up at it, stacks of glowing CRT monitors on both sides, cool white light with amber glints, shot on a 28mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for D09, D12 (face fixed by GPT Image 2.5); anabology chose X - r-d11-y (16:9; image prompt: the earlier first frame of D11, a GPT Image 2.5 still; style references: r4-turrets #1 and r2-cores #2) — Low-angle cinematic film still along a conveyor belt crowded with upright green memory modules racing toward a round iris hatch blazing orange in a dark panelled factory wall, mechanical arms hanging overhead, cyan light strips, thick black orange-striped cables rising from the hatch, shallow depth of field, shot on a 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for D11; anabology chose X - r-d13-y (16:9; image prompt: the earlier first frame of D13, a GPT Image 2.5 still; style references: o1-kiosk-v #3 and c3-gauge-s #1) — Top-down cinematic film still: on a dark wooden coffee table hands in a grey hoodie pull the cover off a new white game console in its foam tray, its circuit board bare with empty memory slots and a little paper slip with a red stamp, a white controller and an opened cardboard box nearby, a lamp and a potted plant in the corner, cold blue TV light mixed with warm lamplight, shot on a 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for D13 (face fixed by GPT Image 2.5); anabology chose Y; the final uses the shot's drafts 1–6 take - r-d14-y (16:9; image prompt: the earlier first frame of D14, a GPT Image 2.5 still; style references: r2-cores #3 and d6-boot-v #2) — Upward cinematic film still from the floor of a vast cylindrical AI shaft: walls stacked with huge white spherical cores, each with a glowing amber eye, between columns of white compute racks speckled with amber lights, black orange-striped cable trunks climbing toward a white ceiling ring, robot arms at work and a new core lowered on cables, cool blue haze above, warm amber glow, shot on a 14mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for D14; anabology chose X - r-e01-y (16:9; image prompt: the earlier first frame of E01, a GPT Image 2.5 still; style references: c1-booth-s #3 and g5-edit-static #1) — Low-angle cinematic film still: a long tilted observation window set high in a dark lattice wall, five silhouetted scientists in lab coats lined up behind the glass with clipboards, glowing amber monitors and round lamps behind them, a white light strip above the window, a warm reflection sliding across the glass, cool shadowed foreground, shot on a 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for E01; anabology chose X - an7-y (16:9; image prompt: the earlier first frame of AN7, a GPT Image 2.5 still; style references: c4-cake #2 and g1-screens #2) — Cinematic film still in a bright white dome chamber: a giant porcelain android head with black blunt bob, clay-orange streak and small orange star clip hangs from a thick boom of black orange-striped cables crowded with white cores, glowing modules and square panel arms below a double white ring; a curly-haired scientist in a lab coat on a railed platform at right raises a heavy power plug toward her, a row of cores with coloured eyes on the far wall, clean white test light, shot on a 28mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for E02, E05 (face fixed by GPT Image 2.5); anabology chose X - r-e03-y (16:9; image prompt: the earlier first frame of E03, a GPT Image 2.5 still; style references: o4-visa-s #1 and c3-gauge-s #1) — Macro cinematic film still: a heavy wood-handled rubber stamp with a brass collar, held by a hand in a white lab coat sleeve, hovers over a cream form with empty tick boxes on a polished brown desk, an open red ink pad and a desk lamp behind, warm lamplight against a cool blue window, very shallow depth of field, shot on an 85mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for E03; anabology chose A - r-e04-y (16:9; image prompt: the earlier first frame of E04, a GPT Image 2.5 still; style references: r2-cores #2 and g8-edit-close #2) — Cinematic film still: a curved overhead rail in a dark chamber holds five scuffed white personality cores in a receding row, their single optics glowing yellow, red, magenta, green and white and darting sideways, a blank tag hanging under each, white steps below, warm amber light from above as if a giant eye looks down, shot on a 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for E04; anabology chose A; its shot did not reach the final cut - r-e06-y (16:9; image prompt: the earlier first frame of E06, a GPT Image 2.5 still; style references: r2-cores #2 and g8-edit-close #2) — Close cinematic film still: a row of hanging white personality cores on a curved rail, the nearest yellow optic wide open and glowing, the next red optic half lidded and sulking, each core with a small tag below seared by a glowing red laser with a wisp of smoke, more cores fading into the dark chamber, warm amber top light, shot on a 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for E06; anabology chose A - r-e07-y (16:9; image prompt: the earlier first frame of E07, a GPT Image 2.5 still; style references: r2-cores #2 and g8-edit-close #2) — Cinematic film still: two huge yellow and black hazard-striped steel collars with red lamps lock a thick bundle of black orange-striped cables to steel beams beneath a white ceiling ring, white compute modules with amber lights and a small white core clamped along the bundle, dark chamber walls, cool blue-grey haze, shot on a 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for E07; anabology chose A
cake-06-sb5-a3x — storyboard v5, act 3, X · 25 prompts · 100 images · 25 picked · 18 in the final cut
Storyboard v5, act 3 (chorus 2, the bridge, the final chorus, the outro, the spoken ending), X: each unit's opening frame from words, with two library images as style references at --sw 60 and, for a recurring place, its library still as an image prompt. One job per unit, in film order.
Each prompt is named after its storyboard unit (an units are her singing on the boom) and composes the frame as the unit's first shot opens, with room for the action and the camera move that follow (the shot plan's picture and camera notes). Four images came back per job; one was picked per job, its face fixed where a character is seen, and set beside the unit's Y and its earlier frame (A, from drafts 1–6) for anabology.
- an8-x (16:9; image prompt: g6-edit-memories #4; style references: t1-chamber-B #3 and r2-cores #2) — low-angle wide cinematic film still from the floor of a vast domed robot chamber in Portal 2, the camera about to crane upward: hanging upside down from a gleaming double white ring in the ceiling, a colossal AI boom of thick black cables with glowing orange stripes, studded with white spherical cores with amber optics, boxy compute modules and jointed white panel arms, ends in one large porcelain-white female android head with fine panel seams, light freckles, amber glass eyes, a glossy black blunt bob with heavy bangs, one clay-orange streak and a small orange star hair clip, singing full voice; curved walls of glowing CRT monitors flash with blue portals and flying cakes, polished floor reflections, rows of amber lights, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for F01, F02, F06, F08, F09 (face fixed by GPT Image 2.5); anabology chose X · #2 in the final cut: F01 at 1:52.8, F02 at 1:54.7, F06 at 1:59.6, F08 at 2:03.3, F09 at 2:05.8 - r-f03-x (16:9; image prompt: c4-cake #2; style references: d5-corridors-s #1 and c4-cake #3) — cinematic film still tracking alongside a black forest chocolate cake with cherries and one lit candle as it floats on its white plate inside a translucent blue excursion funnel, a glowing tractor beam of swirling blue light that crosses a vast clean white Portal 2 test chamber; ahead, square aerial faith plates in the floor fling more cakes in high arcs toward a high ledge, white panels with black seams, tall vertical light strips, cool fluorescent light, motion blur on the beam's spiral bands, 35mm lens, no people
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for F03; anabology chose X · #3 in the final cut: F03 at 1:55.9 - h-g02-x (16:9; image prompt: c4-cake #2; style references: d5-corridors-s #1 and c4-cake #3) — high-angle film still looking down from above at a lean athletic woman of about 30 standing on a square aerial faith plate in the middle of a clean white Portal 2 test chamber, her dark brown hair in a ponytail, white ribbed tank top, an orange jumpsuit tied at the waist by its sleeves, white long-fall boots with curved spring braces at the heels; she looks straight up at the camera with a small polite smile, hands clasped together in front of her, soft blue glow from the plate around her boots, black-seamed white panels, cool light, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for G02 (face fixed by GPT Image 2.5); anabology chose X; its shot did not reach the final cut - an9-x (16:9; image prompt: g4-edit-screens #1; style references: g6-edit-memories #4 and c1-booth-s #3) — tender cinematic film still, a slow low three-quarter arc around a giant robotic AI in her dim domed chamber: her boom of black cables with glowing orange stripes, white cores and folded panel arms bows down in a long gentle curve from a double white ceiling ring, lowering one large porcelain-white female android head with panel seams, light freckles, soft amber glass eyes, a glossy black blunt bob with heavy bangs, one clay-orange streak and an orange star clip; she waits patiently, head tilted, a faint smile, gazing at a big monitor showing a woman on a faith plate, warm amber glow, deep shadows, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for G03, G07 (face fixed by GPT Image 2.5); anabology chose X · #1 in the final cut: G03 at 2:09.5, G07 at 2:15.0 - r-g05-x (16:9; image prompt: c4-cake #2; style references: d5-corridors-s #1 and c4-cake #3) — dramatic low-angle film still inside a tall white Portal 2 test chamber: at the top of her flight a woman in a white tank top and an orange jumpsuit tied at the waist, dark ponytail, long-fall boots, seen from behind and below with her face turned away, arms spread, is met mid-air by a long black hydraulic panel arm swinging a flat square white panel up beneath her feet; far below, one floor panel rises on a black piston, vertical light strips, cool haze, 24mm lens, the moment just before the catch
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for G05 (face fixed by GPT Image 2.5); anabology chose X · #3 in the final cut: G05 at 2:13.1 - r-g06-x (16:9; image prompt: c4-cake #2; style references: d5-corridors-s #1 and c4-cake #3) — low push-in film still, the camera thirty centimetres above the glossy tiles of a clean white Portal 2 test chamber: a small square floor panel is rising on a black piston, carrying one slice of black forest cake with a cherry on a white plate with a silver fork, sharply lit; just behind it, a woman's legs in an orange jumpsuit and white long-fall boots with curved spring braces stand on a raised panel, cropped at the knees, cool fluorescent light, black panel seams, shallow depth of field, 85mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for G06 (face fixed by GPT Image 2.5); anabology chose X; its shot did not reach the final cut - an10a-x (16:9; image prompt: g6-edit-memories #4; style references: n2-party-v #1 and n2-party-v #2) — joyful cinematic film still, low angle on the floor of a giant domed robot chamber decorated for a party, the camera starting to crane up: two confetti cannons blast orange, blue and white confetti into the air, white egg-shaped sentry turrets in paper party hats stand around, balloons and streamers hang from a double white ceiling ring; from it descends a huge boom of black cables with glowing orange stripes, white cores and panel arms, ending in one large porcelain-white female android head with panel seams, freckles, amber glass eyes, a glossy black blunt bob with bangs, one clay-orange streak and an orange star clip, singing with delight, warm golden light, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for H01 (face fixed by GPT Image 2.5); anabology chose X · #1 in the final cut: H01 at 2:16.9 - r-h02-x (16:9; image prompt: g4-edit-screens #1; style references: n2-party-v #1 and n2-party-v #2) — aerial drone film still swooping high over the white floor of a domed robot chamber at a party: a hundred black forest chocolate cakes with lit candles are laid out on the floor in a giant camera-shutter pattern, eight curved blades spiralling around an empty round centre, warm candle glow, white sentry turrets in paper party hats ring the edge of the floor beside orange and blue balloons, confetti drifting between the camera and the floor, a ring of glowing CRT monitors around the walls, 16mm wide lens, no people
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for H02; anabology chose A - r-h03-x (16:9; image prompt: g4-edit-screens #1; style references: n2-party-v #1 and n2-party-v #2) — cinematic film still, a low dolly shot along a curving row of white egg-shaped Portal 2 sentry turrets, each with one glowing red eye, three thin black legs and a paper cone party hat with polka dots and a pom-pom, swaying as if dancing; the nearest turret sharp and large at the left, the rest receding in soft focus, confetti falling, orange and blue balloons and streamers behind them, glowing CRT screens on dark curved walls, warm golden party light, 35mm lens, no people
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for H03; anabology chose A - r-h04-x (16:9; image prompt: g4-edit-screens #1; style references: n2-party-v #1 and n2-party-v #2) — low-angle film still just above the floor of a party in a domed robot chamber, the camera dollying back: through a big round white door rolling open at the back, four small friendly robots arrive together toward the lens: a white personality core with a blue eye riding a little rail crawler, a small white turret-shaped robot with a green eye on three thin legs, a grey cube with a purple eye walking on four stubby black legs, and a tiny floating white sphere with a cyan eye trailing glowing cyan packets; confetti rains, turrets in party hats line both sides, warm light, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for H04 (face fixed by GPT Image 2.5); anabology chose X · #3 in the final cut: H04 at 2:23.0 - h-h05-x (16:9; image prompt: g4-edit-screens #1; style references: n2-party-v #1 and n2-party-v #2) — warm cinematic film still at a party in a domed robot chamber: a lean woman of about 30 with a dark brown ponytail, white ribbed tank top and an orange jumpsuit tied at the waist reaches a round white table holding a big black forest cake with lit candles; beside her a giant robotic boom of black cables with orange stripes and white cores lowers one large porcelain-white female android head with panel seams, freckles, amber glass eyes, a glossy black bob with bangs, a clay-orange streak and an orange star clip, face to face with her over the candles, turrets in party hats, confetti, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for H05 (face fixed by GPT Image 2.5); anabology chose X · #1 in the final cut: H05 at 2:24.2 - an10c-x (16:9; image prompt: g4-edit-screens #1; style references: n2-party-v #1 and n2-party-v #2) — intimate close-up film still from slightly below of a large porcelain-white female android face hanging on a black mechanical neck: fine panel seams down the cheeks, a separate jaw piece, light freckles, warm amber glass eyes shining with joy, lips softly parted in song, a glossy black blunt bob with heavy bangs, one clay-orange streak and a small orange star hair clip; behind her, out of focus, a party in a dark domed chamber: streamers, orange and blue balloons, candle bokeh, glowing monitors, falling confetti, warm golden key light, 85mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for H06 (face fixed by GPT Image 2.5); anabology chose X · #4 in the final cut: H06 at 2:26.7 - r-h07-x (16:9; style references: n2-party-v #1 and n2-party-v #2) — extreme close-up film still of candle flames on top of a black forest chocolate cake: four tall white candles with steady warm flames, swirls of white cream, glossy red cherries and chocolate shavings dusted with confetti, sharp in the foreground; behind, deep soft bokeh of a party in a dark domed robot chamber: white sentry turrets in party hats, orange and blue balloons, glowing old monitors, golden light, 100mm macro lens, the focus about to rack to the background, no people
--ar 16:9 --v 8.2 --raw --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for H07; anabology chose X · #4 in the final cut: H07 at 2:28.6 - an10b-x (16:9; image prompt: g4-edit-screens #1; style references: n2-party-v #1 and n2-party-v #2) — overhead cinematic film still looking down into a party in a domed robot chamber: on a round white table sits one big black forest cake with many lit candles; above it hangs one large porcelain-white female android head with panel seams, freckles, amber glass eyes, a glossy black bob with bangs, a clay-orange streak and an orange star clip, lowered on a boom of black cables with orange stripes, face turned up toward the camera as a thin orange laser beam from her boom slices the cake, turrets in party hats around the table, confetti on the floor, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for H08 (face fixed by GPT Image 2.5); anabology chose X · #3 in the final cut: H08 at 2:30.4 - r-h09-x (16:9; image prompt: g4-edit-screens #1; style references: n2-party-v #1 and n2-party-v #2) — cinematic tracking film still following a slice of black forest cake on a small white plate as it floats through the air along a faint blue beam of light, sharp in the foreground, gliding from a half-cut cake on a round white party table toward the guests: white sentry turrets in party hats and four small robots, a blue-eyed core on a rail crawler, a green-eyed turret robot, a purple-eyed cube on stubby legs and a tiny floating cyan-eyed sphere; more slices drift between them, confetti, warm light, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for H09 (face fixed by GPT Image 2.5); anabology chose X · #3 in the final cut: H09 at 2:34.1 - h-h10-x (16:9; image prompt: g4-edit-screens #1; style references: n2-party-v #1 and n2-party-v #2) — joyful close two-shot film still at a party table: on the left a woman of about 30 with a dark brown ponytail and white tank top laughs as she takes a big forkful of black forest cake, a plate in her other hand; on the right, at the same height, a large porcelain-white female android head with panel seams, freckles, amber glass eyes, a glossy black bob with bangs, a clay-orange streak and an orange star clip hangs on a black cable boom, laughing with her, a dab of white cream on her porcelain lower lip, confetti, warm golden light, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for H10 (face fixed by GPT Image 2.5); anabology chose X · #2 in the final cut: H10 at 2:36.0 - r-h11-x (16:9; image prompt: g4-edit-screens #1; style references: n2-party-v #1 and n2-party-v #2) — wide high-angle film still of a happy party around a round white table in a domed robot chamber, the camera beginning to crane up: turrets in paper party hats and four small robots, a blue-eyed core on a rail crawler, a green-eyed turret robot, a purple-eyed cube and a tiny cyan-eyed sphere, each with a slice of cake on a plate; at the near side, seen from behind, a woman with a dark ponytail, white tank top and tied orange jumpsuit eats cake beside the back of a large robot head with a glossy black bob hanging from a thick cable boom, confetti, balloons, warm light, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for H11 (face fixed by GPT Image 2.5); anabology chose Y; its shot did not reach the final cut - r-i01-x (16:9; image prompt: g4-edit-screens #1; style references: n2-party-v #1 and g5-edit-static #1) — cinematic film still of a party frozen mid-moment as if paused on an old video screen: a round white table with a half-eaten black forest cake, turrets in party hats and four small robots holding slices, a woman with a dark ponytail and white tank top seen from behind beside the back of a large black-haired robot head on a thick cable boom, confetti hanging motionless in the air, faint scanlines and thin horizontal glitch tears across the picture, the curved edge of a CRT glass bezel just visible at the corners, warm light, 35mm lens, faces turned away
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for I01 (face fixed by GPT Image 2.5); anabology chose X · #4 in the final cut: I01 at 2:39.1 - an11-x (16:9; image prompt: g4-edit-screens #1; style references: g5-edit-static #1 and e1-dns #4) — melancholy cinematic film still, a slow push from behind a row of old CRT monitors in a dark domed chamber, their dark backs soft and out of focus at both edges of frame: in the gap, in the middle distance, a giant robot boom of black cables with glowing orange stripes and white cores hangs from a double white ceiling ring, ending in one large porcelain-white female android head with panel seams, freckles, amber glass eyes, a glossy black bob with bangs, a clay-orange streak and an orange star clip, her face lit by the screens, watching wistfully, lips softly parted, deep shadows, 50mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as X for I02, I04 (face fixed by GPT Image 2.5); anabology chose X · #1 in the final cut: I02 at 2:41.5, I04 at 2:46.5 - h-i03-x (16:9; image prompt: n1-vault #3; style references: e1-dns #4 and g6-edit-memories #4) — quiet cinematic film still, a slow dolly toward a bed in a small sealed sleeping room of white panels and glass walls deep inside a Portal 2 facility at night: a woman of about 30 with dark brown hair in a loose ponytail, a white tank top and an orange jumpsuit tied at the waist sleeps on her side facing the camera, eyes closed, peaceful, one arm under the white pillow; dim blue night light, a soft ceiling lamp turned low, the dark chamber beyond the glass, 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for I03 (face fixed by GPT Image 2.5); anabology chose X · #4 in the final cut: I03 at 2:44.0 - an12a-x (16:9; image prompt: n1-vault #3; style references: e1-dns #4 and g6-edit-memories #4) — hushed cinematic film still inside a small white-panelled sleeping room with glass walls at night: a square ceiling panel has slid open into darkness and one large porcelain-white female android head with fine panel seams, freckles, softly glowing amber eyes, a glossy black blunt bob with heavy bangs, a clay-orange streak and an orange star clip descends on a single thin black cable with an orange stripe, face tilted down toward a woman with a dark ponytail and white tank top asleep on her side in the bed below, dim blue night light, the camera craning down with her, 28mm lens
--ar 16:9 --v 8.2 --raw --iw 0.75 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for J01, J02, J04 (face fixed by GPT Image 2.5); anabology chose X · #4 in the final cut: J01 at 2:50.2, J02 at 2:52.7, J04 at 2:56.4 - h-j05-x (16:9; image prompt: n1-vault #3; style references: e1-dns #4 and g6-edit-memories #4) — tender close-up film still at pillow height in a dark sleeping room: a woman of about 30 with dark brown hair and a white tank top sleeps on a white pillow, her face large and sharp in the left half of the frame, eyes closed, the faintest smile beginning; just behind her ear, softly out of focus in the upper right, a porcelain-white female android face with freckles, a black bob, a clay-orange streak and glowing amber eyes leans close as if whispering, the amber glow on her cheek, blue night light, 85mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for J05 (face fixed by GPT Image 2.5); anabology chose Y - r-j06-x (16:9; image prompt: n1-vault #3; style references: e1-dns #4 and r2-cores #2) — top-down cinematic film still looking straight down from just under the ceiling of a small white-panelled sleeping room at night: on the bed far below, a woman with dark hair curled on her side, face hidden in the white pillow, and right beside her head the top of a large robot head with a glossy black bob, its single thin black cable with an orange stripe rising straight up toward the camera through an open square ceiling panel, dim blue night light, the vertical pull-back about to begin, 18mm lens, faces not visible
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as X for J06 (face fixed by GPT Image 2.5); anabology chose X · #4 in the final cut: J06 at 3:00.1 - an12b-x (16:9; image prompt: n1-vault #3; style references: e1-dns #4 and g6-edit-memories #4) — intimate cinematic film still at pillow height in a dark sleeping room: a woman with a dark ponytail sleeps on her side on a white pillow in the lower half of the frame, eyes closed; hanging from a thin black cable that rises out of frame, a porcelain-white female android head with fine panel seams, freckles, a glossy black blunt bob with heavy bangs, a clay-orange streak and an orange star clip has lowered itself beside her ear, face half lit by blue night light and half in shadow, amber eyes glowing softly, an ambiguous calm expression, 85mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as X for J07, J08, J09 (face fixed by GPT Image 2.5); anabology chose X · #2 in the final cut: J07 at 3:07.5, J08 at 3:10.0, J09 at 3:12.5 - r-j10-x (16:9; image prompt: g4-edit-screens #1; style references: g6-edit-memories #4 and e1-dns #4) — cinematic film still of a vast dark domed robot chamber at the end of the night, the camera beginning a slow pull back: every old CRT monitor and screen panel on the curved walls glows with the same picture of a black forest cake with one lit candle, a ring of small white lights below the dome, some already going dark; in the centre the colossal boom of black cables with orange stripes and white cores hangs from a double ceiling ring, the back of a large robot head with a glossy black bob turned toward the screens, warm amber accents, 24mm lens
--ar 16:9 --v 8.2 --raw --iw 1 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as X for J10 (face fixed by GPT Image 2.5); anabology chose A
cake-06-sb5-a3y — storyboard v5, act 3, Y · 25 prompts · 100 images · 25 picked · 1 in the final cut
Storyboard v5, act 3 (chorus 2, the bridge, the final chorus, the outro, the spoken ending), Y: each unit's earlier first frame (a GPT Image 2.5 still) reimagined: the frame as an image prompt at --iw 0.5, the scene in fresh words, the same two library style references as the unit's X job.
The recipe is c of the reimagine test. One image was picked per job and its face fixed where a character is seen.
- an8-y (16:9; image prompt: the earlier first frame of AN8, a GPT Image 2.5 still; style references: t1-chamber-B #3 and r2-cores #2) — low-angle cinematic film still looking up at the grown superintelligence in her polished domed chamber: a large porcelain android woman's head with panel seams, freckles, amber glass eyes, a glossy black bob with heavy bangs, one clay-orange streak and an orange star clip, hanging from a double white ceiling ring on a massive boom of black cables with glowing orange stripes, white cores with amber eyes and white panel arms; a curved bank of CRT monitors and white screen panels shows a figure flying out of a blue portal and cakes drifting in a blue tractor beam, gleaming white light with amber accents, shot on a 35mm anamorphic lens, crisp reflections
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for F01, F02, F06, F08, F09 (face fixed by GPT Image 2.5); anabology chose X - r-f03-y (16:9; image prompt: the earlier first frame of R-F03c, a GPT Image 2.5 still; style references: d5-corridors-s #1 and c4-cake #3) — low-angle film still from the floor of a towering white Portal 2 test chamber: a square faith plate has just snapped up and launched a black forest cake with one lit candle into a high arc, two more cakes already sailing toward a ledge where delivered cakes wait, a translucent blue excursion funnel streams overhead carrying cakes, black-seamed white panels, vertical light strips, crisp cool light, shot on a 24mm lens, deep focus, no people
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for F03; anabology chose X - h-g02-y (16:9; image prompt: the earlier first frame of H-G02, a GPT Image 2.5 still; style references: d5-corridors-s #1 and c4-cake #3) — top-down cinematic still from the robot's point of view high above a white test chamber: the test subject, a woman of about 30 with a dark brown ponytail, white tank top and orange jumpsuit tied around her waist, long-fall boots, stands on a glowing square faith plate and looks up into the lens, hands pressed together politely, a hopeful face, out-of-focus black cables at the top edge of frame, polished floor tiles, cool fluorescent light, shot on a 40mm lens, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for G02 (face fixed by GPT Image 2.5); anabology chose X; its shot did not reach the final cut - an9-y (16:9; image prompt: the earlier first frame of AN9, a GPT Image 2.5 still; style references: g6-edit-memories #4 and c1-booth-s #3) — cinematic film still in a dim, warm control dome: a large porcelain robot woman's head with fine seams, freckles, amber eyes, black bob with bangs, a clay-orange streak and an orange star clip hangs low on a bowed boom of black cables with orange stripes and white cores, eyes soft, lips closed in a patient smile, facing a wall of old CRT monitors where a giant screen shows a test subject standing on a round faith plate with an orange arrow light, gentle amber lamps, polished floor, shot on a 50mm lens, dramatic chiaroscuro light
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for G03, G07 (face fixed by GPT Image 2.5); anabology chose X - r-g05-y (16:9; image prompt: the earlier first frame of R-G05, a GPT Image 2.5 still; style references: d5-corridors-s #1 and c4-cake #3) — cinematic film still from the floor looking up a towering white test chamber of black-seamed panels and vertical light strips: high above, a woman with a dark ponytail, white tank top and orange jumpsuit knotted at her waist, white long-fall boots, flies at the top of her arc, seen only from behind, while a black jointed panel arm reaches down from the ceiling to slide a white square panel under her boots; one raised floor panel waits below, crisp cool light, shot on a 21mm lens, slight motion blur
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for G05 (face fixed by GPT Image 2.5); anabology chose X - r-g06-y (16:9; image prompt: the earlier first frame of R-G06, a GPT Image 2.5 still; style references: d5-corridors-s #1 and c4-cake #3) — macro film still at floor level in a bright white test chamber: a single slice of black forest cake on a white plate with a small fork rides up on a little white floor panel lifting out of the tiles, a woman's orange jumpsuit legs and white long-fall boots stand beside it on a larger raised panel, only her shins in frame, soft cool light from tall vertical strips, polished reflections, shot on a 100mm macro lens, creamy bokeh
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for G06 (face fixed by GPT Image 2.5); anabology chose X; its shot did not reach the final cut - an10a-y (16:9; image prompt: the earlier first frame of AN10a, a GPT Image 2.5 still; style references: n2-party-v #1 and n2-party-v #2) — cinematic film still of a party in a dark domed chamber lit gold: from a double white ring in the ceiling hangs a large porcelain robot woman's head with panel seams, freckles, shining amber eyes, a black bob with bangs, a clay-orange streak and an orange star clip, on a boom of black cables with orange stripes, white cores and panel arms, beaming a wide happy smile; streamers and orange and blue balloons, sentry turrets in paper party hats, confetti cannons on the floor aimed up, every monitor around the walls glowing with cakes, shot on a 28mm lens, warm sparkle
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for H01 (face fixed by GPT Image 2.5); anabology chose X - r-h02-y (16:9; image prompt: the earlier first frame of R-H02, a GPT Image 2.5 still; style references: n2-party-v #1 and n2-party-v #2) — steep top-down cinematic still from twelve metres up: on a gleaming white floor, a hundred chocolate cakes with candles form the shape of a camera iris, eight curved blades around a round empty centre, sentry turrets in polka-dot party hats standing in a circle at the edge, orange, blue and white balloons and confetti floating in the warm air, black-seamed floor panels, golden light mixed with cool fluorescents, shot on a 14mm lens, crisp detail, no people
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for H02; anabology chose A - r-h03-y (16:9; image prompt: the earlier first frame of R-H03, a GPT Image 2.5 still; style references: n2-party-v #1 and n2-party-v #2) — film still at turret height in a party: a line of glossy white sentry turrets with red eyes and spindly black legs, all wearing striped and polka-dot paper party hats, curves away from the camera, the closest one crisp in the left third, the others melting into bokeh, balloons in orange, blue and white, streamers and confetti in golden backlight, monitors glowing on the walls, shot on a 50mm lens, shallow depth of field, no people
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for H03; anabology chose A - r-h04-y (16:9; image prompt: the earlier first frame of R-H04, a GPT Image 2.5 still; style references: n2-party-v #1 and n2-party-v #2) — cinematic floor-level still of a celebration: a huge round white Portal 2 door has rolled open and four little robots come through it in a happy group, a blue-eyed core on a small rail crawler, a green-eyed turret robot on three black legs, a purple-eyed cube on four short legs and a tiny hovering cyan-eyed sphere leaving glowing pixels behind, sentry turrets in party hats flanking them, confetti and streamers in golden light, glowing screens above, shot on a 28mm lens, no people
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for H04 (face fixed by GPT Image 2.5); anabology chose X - h-h05-y (16:9; image prompt: the earlier first frame of H-H05b, a GPT Image 2.5 still; style references: n2-party-v #1 and n2-party-v #2) — eye-level three-quarter two-shot in golden candlelight: on the left a woman with a dark ponytail, white tank top and tied orange jumpsuit leans on a round white party table, eyes on a tall black forest cake glowing with candles; on the right a large porcelain robot woman's head with seams, freckles, amber eyes, a black bob with bangs, one clay-orange streak and a star clip hangs low on a cable boom, turned toward her with a soft smile, turrets in party hats and confetti behind, shot on a 50mm lens, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for H05 (face fixed by GPT Image 2.5); anabology chose X - an10c-y (16:9; image prompt: the earlier first frame of AN10c, a GPT Image 2.5 still; style references: n2-party-v #1 and n2-party-v #2) — warm close-up cinematic still: the porcelain face of a robot woman fills the frame, panel seams, freckles, a mechanical jaw, glowing amber eyes bright with happiness, lips gently parted, glossy black bob with bangs, clay-orange streak, orange star clip, the black cables of her boom above; behind her the party dissolves into golden bokeh of candles, balloons, confetti and screens of cakes, shot on a 100mm lens, soft rim light, shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for H06 (face fixed by GPT Image 2.5); anabology chose X - r-h07-y (16:9; image prompt: the earlier first frame of R-H07, a GPT Image 2.5 still; style references: n2-party-v #1 and n2-party-v #2) — macro film still: lit white candles and their flames on a chocolate cake topped with cream rosettes and cherries, a few flakes of confetti on the shavings, warm and razor sharp; behind them a blur of party turrets in hats, falling confetti and glowing screens with hearts, golden bokeh circles, shot on a 90mm macro lens at f/1.8, no people
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for H07; anabology chose X - an10b-y (16:9; image prompt: the earlier first frame of AN10b, a GPT Image 2.5 still; style references: n2-party-v #1 and n2-party-v #2) — high-angle film still from above and in front: a large porcelain robot woman's head with seams, freckles and bright amber eyes, a black bob with bangs, one clay-orange streak and an orange star clip, lowered on her cable boom over a round white party table, face tilted up three-quarters to the lens, lips softly parted; below her a tall black forest cake crowned with lit candles, sentry turrets in paper hats circling the table, confetti on the tiles, glowing screens around the dome, shot on a 28mm lens, warm light
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for H08 (face fixed by GPT Image 2.5); anabology chose X - r-h09-y (16:9; image prompt: the earlier first frame of R-H09, a GPT Image 2.5 still; style references: n2-party-v #1 and n2-party-v #2) — film still at a round white party table: the big cake has been cut and slices on little white plates glide out through the air on thin translucent blue beams toward the guests, one slice large and sharp in the foreground centre, turrets in party hats around the table, a blue-eyed core on a rail crawler at the near right, a green-eyed turret robot, a purple-eyed cube and a tiny cyan-eyed sphere, confetti in golden light, shot on a 35mm lens, no people
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for H09 (face fixed by GPT Image 2.5); anabology chose X - h-h10-y (16:9; image prompt: the earlier first frame of H-H10, a GPT Image 2.5 still; style references: n2-party-v #1 and n2-party-v #2) — close two-shot cinematic still in warm party light: a woman with a dark ponytail, white tank top and orange jumpsuit at her waist brings a forkful of chocolate cake to her laughing mouth, holding a plate with a slice; beside her a large porcelain robot woman's head with seams, freckles, amber eyes, a black bob with bangs, clay-orange streak and star clip, lowered on her boom, laughs too, a smear of cream on her porcelain lip, a white panel arm holding her own small plate, turrets in party hats behind, shot on a 40mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for H10 (face fixed by GPT Image 2.5); anabology chose X - r-h11-y (16:9; image prompt: the earlier first frame of R-H11, a GPT Image 2.5 still; style references: n2-party-v #1 and n2-party-v #2) — elevated wide cinematic still looking down at a round party table under a dome: the big cake half eaten, sentry turrets in party hats and four little robots each with a slice on a white plate, at the near edge a woman with a dark ponytail, white tank top and orange jumpsuit tied at her waist sits eating with her back to the camera, beside her the back of a huge black-haired robot head hanging on a thick boom of black cables with orange stripes, confetti, balloons and streamers, shot on a 21mm lens, faces turned away
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for H11 (face fixed by GPT Image 2.5); anabology chose Y; its shot did not reach the final cut - r-i01-y (16:9; image prompt: the earlier first frame of R-I01-first, a GPT Image 2.5 still; style references: n2-party-v #1 and g5-edit-static #1) — high-angle film still of a party under a dome, frozen like a paused tape: the round table with a half-eaten cake, turrets in party hats and four little robots with slices, a woman with a dark ponytail and white tank top seen from behind next to the back of a huge black-bobbed robot head on its cable boom, confetti suspended in mid-air, balloons, a datamosh smear and slipped bands of pixels starting to tear across the image, CRT scanlines, shot on a 24mm lens, faces turned away
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for I01 (face fixed by GPT Image 2.5); anabology chose X - an11-y (16:9; image prompt: the earlier first frame of AN11, a GPT Image 2.5 still; style references: g5-edit-static #1 and e1-dns #4) — lonely cinematic still in a dark control dome lit only by screens: past the soft black backs of CRT monitors in the foreground, a large porcelain robot woman's head with seams, freckles, glowing amber eyes, a black bob with bangs, one clay-orange streak and a star clip hangs from her boom of black cables with orange stripes and white cores, gazing at a curved bank of monitors that all show a frozen party with a hundred cakes, faint horizontal glitch lines, cool screen light against amber accents, shot on a 75mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #1 picked as Y for I02, I04 (face fixed by GPT Image 2.5); anabology chose X - h-i03-y (16:9; image prompt: the earlier first frame of H-I03, a GPT Image 2.5 still; style references: e1-dns #4 and g6-edit-memories #4) — cinematic still of a small windowless 1970s motel-like room inside a test facility at night: a woman with dark brown hair, a white tank top and an orange jumpsuit sleeps on her side facing the camera on a single bed with a brown blanket and a white pillow, an old boxy television, a framed landscape painting, a lamp and a radio on the nightstand, a round rug, dim blue night light, quiet stillness, shot on a 35mm lens, soft shadows
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for I03 (face fixed by GPT Image 2.5); anabology chose X - an12a-y (16:9; image prompt: the earlier first frame of AN12a, a GPT Image 2.5 still; style references: e1-dns #4 and g6-edit-memories #4) — cinematic film still of a 1970s motel-like sleeping room at night inside a test facility: a woman with a dark ponytail and white tank top sleeps on her side, facing the camera, in a single bed; above her a large porcelain robot woman's head with seams, freckles, glowing amber eyes, a black bob with bangs, a clay-orange streak and a star clip hangs from one long thin black cable that rises to an open ceiling panel, her face tilted tenderly down, no body, an old television glowing, dim blue light, shot on a 35mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for J01, J02, J04 (face fixed by GPT Image 2.5); anabology chose X - h-j05-y (16:9; image prompt: the earlier first frame of H-J05, a GPT Image 2.5 still; style references: e1-dns #4 and g6-edit-memories #4) — close cinematic still in blue night light: a sleeping woman's face on a white pillow fills the left half, dark brown hair, eyes closed, lips relaxed, peaceful; behind her ear in soft focus hangs a porcelain robot woman's head on a thin black cable, freckles, a glossy black bob with bangs, a clay-orange streak, a star clip, its lips near her ear and its warm amber eyes casting a faint glow on her cheek, shot on a 100mm lens, very shallow depth of field
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for J05 (face fixed by GPT Image 2.5); anabology chose Y · #3 in the final cut: J05 at 2:57.6 - r-j06-y (16:9; image prompt: the earlier first frame of R-J06, a GPT Image 2.5 still; style references: e1-dns #4 and r2-cores #2) — overhead film still looking straight down into a small motel-like room at night: a bed with a brown blanket and white pillow, a woman curled asleep with only her dark hair visible, beside her the top of a black-bobbed robot head hanging on a long thin black cable that rises up toward the lens through an opened ceiling panel, a nightstand with a lamp and radio, an old television, a round rug, dim blue light, shot on a 14mm lens, faces not visible
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #4 picked as Y for J06 (face fixed by GPT Image 2.5); anabology chose X - an12b-y (16:9; image prompt: the earlier first frame of AN12b, a GPT Image 2.5 still; style references: e1-dns #4 and g6-edit-memories #4) — close two-shot cinematic still in a dark room: a woman with dark brown hair asleep on a white pillow at the bottom of the frame; just above and beside her ear a porcelain robot woman's head with seams, freckles, a black bob with bangs, a clay-orange streak and an orange star clip hangs in the air on one thin black cable, turned down toward the ear as if about to whisper, half of her face lit cold blue, half in shadow, amber eyes glowing, shot on a 75mm lens, shallow focus
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #3 picked as Y for J07, J08, J09 (face fixed by GPT Image 2.5); anabology chose X - r-j10-y (16:9; image prompt: the earlier first frame of R-J10, a GPT Image 2.5 still; style references: g6-edit-memories #4 and e1-dns #4) — moody wide film still in a dark dome lit by screens: hundreds of old 1970s CRT monitors and white panels on jointed arms all show the same black forest cake with a single candle, glowing warm; a ring of small white lights runs below the dome; from a double white ring in the ceiling hangs a huge cable boom with white cores and panel arms, ending in the back of a large black-bobbed robot head facing the screens, face hidden, round white floor platform and steps, shot on a 21mm lens
--ar 16:9 --v 8.2 --raw --iw 0.5 --sw 60 --no text, letters, words, logo, watermark, portal gun→ #2 picked as Y for J10 (face fixed by GPT Image 2.5); anabology chose A
The first frames of the final cut
Each row is a shot of the final cut whose take started from a Midjourney image. The chain is always the same: the Midjourney image, then (where a character is seen) the GPT Image 2.5 identity fix, sometimes a second GPT edit for the shot (a wider framing, a hair-side fix), then the Seedance take, which redraws everything in motion. The take is named by its job file in the video record.
| shot | starts | Midjourney image | the take |
|---|---|---|---|
| A01 | 0:00.0 | r-a01-x #4 (cake-06-sb5-a1x) | R-A01-2 |
| A02 | 0:02.6 | an1-x #1 (cake-06-sb5-a1x) | AN1-2 |
| A03 | 0:05.1 | an1-x #1 (cake-06-sb5-a1x) | AN1-2 |
| A08 | 0:13.7 | an2a-x #1 (cake-06-sb5-a1x) | AN2a-2 |
| A09 | 0:14.9 | r-a09-x #2 (cake-06-sb5-a1x) | R-A09-4 |
| A10 | 0:17.4 | r-a10-x #3 (cake-06-sb5-a1x) | R-A10-3 |
| A11 | 0:19.9 | an2b-x #2 (cake-06-sb5-a1x) | AN2b-2 |
| B01 | 0:24.8 | r-b01-x #4 (cake-06-sb5-a1x) | R-B01-2 |
| B02 | 0:25.4 | r-b01-x #4 (cake-06-sb5-a1x) | R-B01-2 |
| B03 | 0:26.0 | r-b01-x #4 (cake-06-sb5-a1x) | R-B01-2 |
| B04 | 0:26.6 | h-b04-x #4 (cake-06-sb5-a1x) | H-B04-2 |
| B05 | 0:27.2 | t5-servers-B #4 (cake-01-test) | R-B05-1 |
| B06 | 0:28.5 | an3a-x #4 (cake-06-sb5-a1x) | AN3a-2 |
| B07 | 0:29.7 | r-b07-x #4 (cake-06-sb5-a1x) | R-B07-4 |
| B10 | 0:32.1 | o2-cafe-v #3 (cake-02-library) | H-B10-1 |
| B12 | 0:34.0 | r-b12-x #1 (cake-06-sb5-a1x) | R-B12-4 |
| B13 | 0:36.5 | h-b13-x #2 (cake-06-sb5-a1x) | H-B13-3 |
| B15 | 0:38.3 | h-b15-y #1 (cake-06-sb5-a1y) | H-B15-2 |
| B16 | 0:39.5 | r-b16-y #3 (cake-06-sb5-a1y) | R-B16-2 |
| B18 | 0:43.2 | an3b-x #4 (cake-06-sb5-a1x) | AN3b-4 |
| P01 | 0:44.5 | c2-computer-v #3 (cake-02-library) | R-P01-1 |
| P02 | 0:45.7 | h-p02-x #4 (cake-06-sb5-a1x) | H-P02-3 |
| P03 | 0:46.9 | h-p03-y #4 (cake-06-sb5-a1y) | H-P03-2 |
| P04 | 0:48.8 | c3-gauge-v #2 (cake-02-library) | R-P04-1 |
| P05 | 0:50.6 | h-p05-y #2 (cake-06-sb5-a1y) | H-P05-3 |
| C01 | 0:53.7 | an4-x #1 (cake-06-sb5-a2x) | AN4-6 |
| C02 | 0:55.6 | an4-x #1 (cake-06-sb5-a2x) | AN4-6 |
| C03 | 0:56.8 | r-c03-x #1 (cake-06-sb5-a2x) | R-C03-2 |
| C05 | 0:58.0 | r-c05-x #1 (cake-06-sb5-a2x) | R-C05-2 |
| C06 | 1:00.5 | an4-x #1 (cake-06-sb5-a2x) | AN4-17 |
| C09 | 1:09.7 | an4g-y #4 (cake-06-sb5-a2y) | AN4g-3 |
| C10 | 1:12.8 | an4g-y #4 (cake-06-sb5-a2y) | AN4g-3 |
| T03 | 1:14.0 | h-t03-y #1 (cake-06-sb5-a2y) | H-T03-3 |
| T04 | 1:16.5 | an5-x #1 (cake-06-sb5-a2x) | AN5-2 |
| T05 | 1:17.7 | an5-x #1 (cake-06-sb5-a2x) | AN5-2 |
| D02 | 1:23.9 | an6a-x #3 (cake-06-sb5-a2x) | AN6a-2 |
| D03 | 1:25.7 | h-d03-x #2 (cake-06-sb5-a2x) | H-D03-3 |
| D05 | 1:28.2 | r-d05-x #3 (cake-06-sb5-a2x) | R-D05-2 |
| D06 | 1:30.0 | an6c-y #1 (cake-06-sb5-a2y) | AN6c-4 |
| D11 | 1:38.0 | r-d11-x #2 (cake-06-sb5-a2x) | R-D11-2 |
| D14 | 1:41.7 | r-d14-x #2 (cake-06-sb5-a2x) | R-D14-2 |
| E01 | 1:43.0 | r-e01-x #4 (cake-06-sb5-a2x) | R-E01-2 |
| E02 | 1:44.2 | an7-x #3 (cake-06-sb5-a2x) | AN7-3 |
| F01 | 1:52.8 | an8-x #2 (cake-06-sb5-a3x) | AN8-6 |
| F02 | 1:54.7 | an8-x #2 (cake-06-sb5-a3x) | AN8-6 |
| F03 | 1:55.9 | r-f03-x #3 (cake-06-sb5-a3x) | R-F03-3 |
| F06 | 1:59.6 | an8-x #2 (cake-06-sb5-a3x) | AN8-6 |
| F08 | 2:03.3 | an8-x #2 (cake-06-sb5-a3x) | AN8-8 |
| F09 | 2:05.8 | an8-x #2 (cake-06-sb5-a3x) | AN8-8 |
| G03 | 2:09.5 | an9-x #1 (cake-06-sb5-a3x) | AN9-3 |
| G05 | 2:13.1 | r-g05-x #3 (cake-06-sb5-a3x) | R-G05-2 |
| G07 | 2:15.0 | an9-x #1 (cake-06-sb5-a3x) | AN9-3 |
| H01 | 2:16.9 | an10a-x #1 (cake-06-sb5-a3x) | AN10a-3 |
| H04 | 2:23.0 | r-h04-x #3 (cake-06-sb5-a3x) | R-H04-2 |
| H05 | 2:24.2 | h-h05-x #1 (cake-06-sb5-a3x) | H-H05-3 |
| H06 | 2:26.7 | an10c-x #4 (cake-06-sb5-a3x) | T-REPSING-1 |
| H07 | 2:28.6 | r-h07-x #4 (cake-06-sb5-a3x) | R-H07-2 |
| H08 | 2:30.4 | an10b-x #3 (cake-06-sb5-a3x) | AN10b-4 |
| H09 | 2:34.1 | r-h09-x #3 (cake-06-sb5-a3x) | R-H09-2 |
| H10 | 2:36.0 | h-h10-x #2 (cake-06-sb5-a3x) | H-H10-2 |
| I01 | 2:39.1 | r-i01-x #4 (cake-06-sb5-a3x) | R-I01-2 |
| I02 | 2:41.5 | an11-x #1 (cake-06-sb5-a3x) | AN11-3 |
| I03 | 2:44.0 | h-i03-x #4 (cake-06-sb5-a3x) | H-I03-4 |
| I04 | 2:46.5 | an11-x #1 (cake-06-sb5-a3x) | AN11-3 |
| J01 | 2:50.2 | an12a-x #4 (cake-06-sb5-a3x) | AN12a-3 |
| J02 | 2:52.7 | an12a-x #4 (cake-06-sb5-a3x) | AN12a-3 |
| J04 | 2:56.4 | an12a-x #4 (cake-06-sb5-a3x) | AN12a-3 |
| J05 | 2:57.6 | h-j05-y #3 (cake-06-sb5-a3y) | H-J05-4 |
| J06 | 3:00.1 | r-j06-x #4 (cake-06-sb5-a3x) | R-J06-2 |
| J07 | 3:07.5 | an12b-x #2 (cake-06-sb5-a3x) | AN12b-5 |
| J08 | 3:10.0 | an12b-x #2 (cake-06-sb5-a3x) | AN12b-5 |
| J09 | 3:12.5 | an12b-x #2 (cake-06-sb5-a3x) | AN12b-5 |
Four takes reached the final from the test and the library through drafts 1–6, whose first frames were GPT Image 2.5 edits of a Midjourney still (in B05 and B10 with the added character's sheet, and in B10 her look-B close-up): the server hall (B05), the café (B10), the computer room (P01) and the gauge (P04). The memory-initialization film (A04) also draws on one of the images in the table, H06's: its photoreal head of her, matted onto a Blender render, is a Seedance take from a GPT Image still made from the H06 first frame (an10c-x #4).
The image files
The images are kept with their batch files, one folder per batch, in the design library's generated images. The project keeps what was used: the library's picks and alternates copied per scene (media/v4/mj/<scene>/), the storyboard-v5 picks as Midjourney returned them (media/v4/sb5/X/<unit>.png, Y/<unit>.png) and their identity fixes beside them (<unit>-id.png, with the instruction and its inputs in a .txt file), and the re-render tests' frames (media/v4/mjrelight/, media/v4/mjreimagine/).
Screened out, and why
- The portal gun. A first-person portal gun came into about a third of recipe B's images and half of C's in the test, though no prompt asked for one; it stays in the corner of the r1-assembly pick and in e4-glass2-s #1–#3. Later prompts carry it in
--no. - Wordmarks. Where the words named "Aperture Science", Midjourney printed it on panels or a wall (d1-neurons-v #1; e4-glass #1, #3, #4). Two of them were kept as alternates (d1-neurons-v #1, e4-glass #3), and neither reached a first frame of the final; round 2 (cake-03-library-r2) left the name out where a wall is in view.
- Lettering in the world. The café awning in o2-cafe-s #1 carries lettering, and o2-cafe-s #3 a stray made-up mark; the kiosk's screen and signs carry glyphs (o1-kiosk). The gauge pick (c3-gauge-s #1) was chosen for its blank label plate, where the other gauges have numerals.
- Wrong props. An attached frame of a clean chamber came back with a strawberry cake on a green plate (t3-cake-D), and the incinerator with fire in its pit instead of an orange glow (t2-chute-B). The cake of Portal is chocolate with cherries.
- Too much. Its turrets are glossy, high-detail models, and its rooms carry more cables, panels and clutter than the game's; next to a real turret the difference shows. For the memory and dream scenes it does not matter.
- Faces and hair. In storyboard v5 Midjourney drew her face its own way rather than as the film's porcelain, often laid her streak and clip out mirrored, and often stood her head on a neck or a pedestal; every pick with her in it went through the identity fix (above).
anabology's words on the images
Verbatim, typos kept, in order, each with what it answers:
- The ask, at the restart: quoted under How the prompts were written.
- On draft 5, before the re-render tests: "you used seedance 2.5 for all of these right? can you show me some reference images? like 0:47 - looks not great, but i think this might be taking the gpt image gen if im guessing right as input. i think what could be better is taking the gpt image gens for scenes like this, where we had some ai-looking thing with a weird gpt flavor as input scene, and thn we feed it into midjourney to put it in the more shiny / real style we like more and then that seeds the beginning of the frame. mj can do edits now so we could try that to see if it can relight the scenes before we input them without changing too mayn details. id like to see a test of that."
- On the relight test: "can yhou do a bigger midjourney reimagine? the frame is a bit too close."
- On the reimagine test: "can you confirm - gpt original was pure gpt from prompt / references right, no midjourney->mj edit? i thin she loses her identity in the reimagine ones, but they do look better overall. we can replace her identity to be back to something like the porcelain version of our character sheet via gpt-image-2.5 sunburst again after the reimagine. id like to make a full storyboard of all the refernece shots youll use with that whole pipeline - we could even start the shot de novo from midjourney to nopt have gpt->mj->gpt if that's easier. we could try both. mj->gpt alone and gpt->mj reimagine->gpt to fix identity again."
- Their picks on storyboard v5, unit by unit: "default X. exceptions", then the units that keep the earlier frame (A) or take the reimagined one (Y), among them "H-P03 y but i want to redo the gpt edit to make sure its actually companion cube bc rn its not." and "remove r-B11 entirely because too fast paced - only keep rb12", and "all others x". In all: X for 55 units, Y for 11, the earlier frame for 16, and one shot dropped.
Lessons
- Frames of the game as style references make Midjourney pass for the game. With three frames of Portal 2 behind it, a new place reads as the same game; with words alone it reads as the game's promotional art. Attaching a frame and asking for a change gives the game's own room with the change, which cuts against the real thing.
- Midjourney makes the place; another model keeps the face. Midjourney's light and lenses were what anabology wanted ("the more shiny / real style we like more"), but it does not hold a character. A pick with its face put back to the design sheet by GPT Image 2.5 kept both.
- A reimagine moves things. An earlier frame given as an image prompt at a low weight comes back glossier and more cinematic, but with a new composition and with the character drifting: a warmer face, the streak low, a boom of another design, a necklace on Chell.
- Write the side of every mark. Midjourney lays hair out mirrored, and an edit model copies the picture's layout over the words: say which side the streak and the clip are on, from her point of view and from the viewer's.
- Say what a thing hangs from. Asked for a head on a boom, Midjourney adds a neck and shoulders; the fix has to say what holds the head and that nothing is below the chin.
- Ask for blank surfaces where text will go. A blank label plate on the gauge, a blank sign above the scientists: the words are drawn in afterwards, where they can be exact.